Definition at line 16 of file ApexWebsocket.cs.
◆ ~ApexWebsocket()
| PixoVR.Apex.ApexWebsocket.~ApexWebsocket |
( |
| ) |
|
|
inlineprivate |
◆ CloseSocket()
| async Task PixoVR.Apex.ApexWebsocket.CloseSocket |
( |
| ) |
|
|
inline |
◆ Connect()
| async Task< bool > PixoVR.Apex.ApexWebsocket.Connect |
( |
Uri | endpoint, |
|
|
int | attemptTries = 3 ) |
|
inline |
◆ HandleOnMessageSent()
| void PixoVR.Apex.ApexWebsocket.HandleOnMessageSent |
( |
| ) |
|
|
inlineprivate |
◆ IsConnected()
| bool PixoVR.Apex.ApexWebsocket.IsConnected |
( |
| ) |
|
|
inline |
◆ ProcessNextRequest()
| void PixoVR.Apex.ApexWebsocket.ProcessNextRequest |
( |
| ) |
|
|
inlineprivate |
◆ Receive()
| async void PixoVR.Apex.ApexWebsocket.Receive |
( |
| ) |
|
|
inlineprivate |
◆ RequestAuthorizationCode()
| bool PixoVR.Apex.ApexWebsocket.RequestAuthorizationCode |
( |
| ) |
|
|
inline |
◆ Send()
| async void PixoVR.Apex.ApexWebsocket.Send |
( |
byte[] | message | ) |
|
|
inlineprivate |
◆ SendString()
| void PixoVR.Apex.ApexWebsocket.SendString |
( |
string | message | ) |
|
|
inlineprivate |
◆ StartReceiving()
| void PixoVR.Apex.ApexWebsocket.StartReceiving |
( |
| ) |
|
|
inlineprivate |
◆ Update()
| void PixoVR.Apex.ApexWebsocket.Update |
( |
| ) |
|
|
inline |
◆ OnClosed
◆ OnConnectFailed
◆ OnConnectSuccess
◆ OnReceive
◆ PendingReceiveResults
| Queue<string> PixoVR.Apex.ApexWebsocket.PendingReceiveResults = new Queue<string>() |
|
private |
◆ PendingWebsocketRequests
◆ ServerEndpoint
| Uri PixoVR.Apex.ApexWebsocket.ServerEndpoint |
|
private |
◆ WebSocket
| ClientWebSocket PixoVR.Apex.ApexWebsocket.WebSocket |
|
private |
The documentation for this class was generated from the following file: