Definition at line 16 of file ApexWebsocket.cs.
◆ ~ApexWebsocket()
PixoVR.Apex.ApexWebsocket.~ApexWebsocket |
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◆ CloseSocket()
async Task PixoVR.Apex.ApexWebsocket.CloseSocket |
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◆ Connect()
async Task< bool > PixoVR.Apex.ApexWebsocket.Connect |
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Uri | endpoint, |
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int | attemptTries = 3 ) |
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◆ HandleOnMessageSent()
void PixoVR.Apex.ApexWebsocket.HandleOnMessageSent |
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◆ IsConnected()
bool PixoVR.Apex.ApexWebsocket.IsConnected |
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◆ ProcessNextRequest()
void PixoVR.Apex.ApexWebsocket.ProcessNextRequest |
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◆ Receive()
async void PixoVR.Apex.ApexWebsocket.Receive |
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◆ RequestAuthorizationCode()
bool PixoVR.Apex.ApexWebsocket.RequestAuthorizationCode |
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◆ Send()
async void PixoVR.Apex.ApexWebsocket.Send |
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byte[] | message | ) |
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◆ SendString()
void PixoVR.Apex.ApexWebsocket.SendString |
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string | message | ) |
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◆ StartReceiving()
void PixoVR.Apex.ApexWebsocket.StartReceiving |
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◆ Update()
void PixoVR.Apex.ApexWebsocket.Update |
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◆ OnClosed
◆ OnConnectFailed
◆ OnConnectSuccess
◆ OnReceive
◆ PendingReceiveResults
Queue<string> PixoVR.Apex.ApexWebsocket.PendingReceiveResults = new Queue<string>() |
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◆ PendingWebsocketRequests
◆ ServerEndpoint
Uri PixoVR.Apex.ApexWebsocket.ServerEndpoint |
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◆ WebSocket
ClientWebSocket PixoVR.Apex.ApexWebsocket.WebSocket |
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The documentation for this class was generated from the following file: