Documentation for the Unity C# Library
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LogDisplayer Class Reference
Inheritance diagram for LogDisplayer:
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Private Member Functions

void HandleLog (string logString, string stackTrace, LogType type)
 
void OnDisable ()
 
void OnEnable ()
 
void OnGUI ()
 
void RebuildLog ()
 
void Start ()
 
void Update ()
 

Private Attributes

float counter = 0f
 
string currentLog
 
Queue logQueue = new Queue()
 

Detailed Description

Definition at line 4 of file LogDisplayer.cs.

Member Function Documentation

◆ HandleLog()

void LogDisplayer.HandleLog ( string logString,
string stackTrace,
LogType type )
inlineprivate

Definition at line 39 of file LogDisplayer.cs.

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◆ OnDisable()

void LogDisplayer.OnDisable ( )
inlineprivate

Definition at line 34 of file LogDisplayer.cs.

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◆ OnEnable()

void LogDisplayer.OnEnable ( )
inlineprivate

Definition at line 29 of file LogDisplayer.cs.

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◆ OnGUI()

void LogDisplayer.OnGUI ( )
inlineprivate

Definition at line 65 of file LogDisplayer.cs.

◆ RebuildLog()

void LogDisplayer.RebuildLog ( )
inlineprivate

Definition at line 55 of file LogDisplayer.cs.

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◆ Start()

void LogDisplayer.Start ( )
inlineprivate

Definition at line 10 of file LogDisplayer.cs.

◆ Update()

void LogDisplayer.Update ( )
inlineprivate

Definition at line 14 of file LogDisplayer.cs.

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Member Data Documentation

◆ counter

float LogDisplayer.counter = 0f
private

Definition at line 8 of file LogDisplayer.cs.

◆ currentLog

string LogDisplayer.currentLog
private

Definition at line 6 of file LogDisplayer.cs.

◆ logQueue

Queue LogDisplayer.logQueue = new Queue()
private

Definition at line 7 of file LogDisplayer.cs.


The documentation for this class was generated from the following file: