Documentation for the Unreal C++ Plugin
Loading...
Searching...
No Matches
USoundManager Member List

This is the complete list of members for USoundManager, including all inherited members.

ActiveSoundUSoundManagerprotected
AudioComponentUSoundManager
BackgroundSoundsUSoundManager
BackgroundVolumeMultiplierUSoundManager
bPlayBackgroundSoundUSoundManager
CurrentStepUSoundManagerprotected
CurrentStepHintVODataTableUSoundManager
CurrentStepVODataTableUSoundManager
DECLARE_EVENT_HANDLER(UPlaySoundEvent)USoundManager
DECLARE_EVENT_HANDLER(UNewStepLoadedEvent)USoundManager
DECLARE_EVENT_HANDLER(UNewStoryLoadedEvent)USoundManager
DECLARE_EVENT_HANDLER(UHintActivatedEvent)USoundManager
DECLARE_EVENT_HANDLER(UInitializationEvent)USoundManager
GeneralSoundVolumeMultiplierUSoundManager
GENERATED_BODY()USoundManagerprivate
GetPrivateOwner() constUBaseManagerinline
GetSoundBasedOnStep(FText stepName, UDataTable *DataTable)USoundManager
HandleEvent(UBaseEvent *Event)UBaseManager
HandleEvent_Impl(class UBaseEvent *Event)UBaseManagerprotected
HandlersUBaseManagerprotected
OnAudioEndPlaying()USoundManager
OnStepChange(FText stepName)USoundManager
OnVoEndPlayingUSoundManager
PlayBackgroundSound(USoundBase *soundToPlay, float volumeMultiplier=1.f, float pitchMultiplier=1.f, float startTime=0.f, USoundConcurrency *concurrencySettings=nullptr, AActor *owningActor=nullptr, bool bIsUISound=false)USoundManager
PlaySFXSound(USoundBase *soundToPlay)USoundManager
PlaySound(USoundCue *soundToPlay)USoundManager
PrivateOwnerUBaseManagerprivate
SendEvent(TInitializeArgs... Arguments)UBaseManagerinline
SetPrivateOwner(APlayerController *Owner)UBaseManagerinline
SFXVolumeMultiplierUSoundManager
SoundManagerParametersDataUSoundManager
StepHintVODataTablesArrayUSoundManager
StepVODataTablesArrayUSoundManager
THandler typedefUBaseManagerprivate
THandlerKey typedefUBaseManagerprivate
THandlers typedefUBaseManagerprivate
UBaseManager()UBaseManager
USoundManager()USoundManager