v1.2.26
Documentation for the Unreal C++ Plugin
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UHighlightComponent Member List
This is the complete list of members for
UHighlightComponent
, including all inherited members.
ActivateHighlightOnEachStep
UHighlightComponent
ActivatePulseHighlight
(bool Activate)
UHighlightComponent
AffectedMaterialIndexes
UHighlightComponent
private
AlwaysEmissiveHighlight
UHighlightComponent
BeginPlay
() override
UHighlightComponent
protected
virtual
BlockPulsing
UHighlightComponent
private
ChangeHighlightMaterialColor
(const TFunctionRef< FVector()> Color, TArray< TWeakObjectPtr< UMeshComponent > > TargetMeshes)
UHighlightComponent
private
ChangeHighlightSpecificMaterialColor
(const TFunctionRef< FVector()> Color, TArray< TWeakObjectPtr< UMeshComponent > > TargetMeshes, TArray< int > MaterialIndexes)
UHighlightComponent
private
ColorMap
UHighlightComponent
private
CurrentHighlight
UHighlightComponent
DeactivatedMeshes
UHighlightComponent
DeactivateHighlightOnEachInactiveStep
UHighlightComponent
GENERATED_BODY
()
UHighlightComponent
private
HighlightActiveOnSteps
UHighlightComponent
HighlightTime
UHighlightComponent
private
IsShowHighlight
UHighlightComponent
ManuallyActivatePulseHighlight
(bool Activate, TArray< UMeshComponent * > TargetComponent)
UHighlightComponent
ManuallyActivatePulseHighlightOnSpecificMaterials
(bool Activate, TArray< UMeshComponent * > TargetComponent, TArray< int > TargetMaterialIndexes)
UHighlightComponent
OnHighlightChanged
UHighlightComponent
OnHighlightValueChanged
UHighlightComponent
OwnerMeshComponents
UHighlightComponent
private
PerformPulseHighlight
()
UHighlightComponent
private
PulseDirection
UHighlightComponent
private
PulseHighlightTimerHandle
UHighlightComponent
UHighlightComponent
()
UHighlightComponent
UpdatedOwnerMeshComponents
()
UHighlightComponent
private
UpdateHighlightValue
(EHighlightColor HighlightColor)
UHighlightComponent
UseIsObjectActiveInsteadOfActiveSteps
UHighlightComponent
Generated
Mon Jan 27 2025 18:03:48
by Doxygen version
1.10.0