Documentation for the Unreal C++ Plugin
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UHighlightComponent Member List

This is the complete list of members for UHighlightComponent, including all inherited members.

ActivateHighlightOnEachStepUHighlightComponent
ActivatePulseHighlight(bool Activate)UHighlightComponent
AffectedMaterialIndexesUHighlightComponentprivate
AlwaysEmissiveHighlightUHighlightComponent
BeginPlay() overrideUHighlightComponentprotectedvirtual
BlockPulsingUHighlightComponentprivate
ChangeHighlightMaterialColor(const TFunctionRef< FVector()> Color, TArray< TWeakObjectPtr< UMeshComponent > > TargetMeshes)UHighlightComponentprivate
ChangeHighlightSpecificMaterialColor(const TFunctionRef< FVector()> Color, TArray< TWeakObjectPtr< UMeshComponent > > TargetMeshes, TArray< int > MaterialIndexes)UHighlightComponentprivate
ColorMapUHighlightComponentprivate
CurrentHighlightUHighlightComponent
DeactivatedMeshesUHighlightComponent
DeactivateHighlightOnEachInactiveStepUHighlightComponent
GENERATED_BODY()UHighlightComponentprivate
HighlightActiveOnStepsUHighlightComponent
HighlightTimeUHighlightComponentprivate
IsShowHighlightUHighlightComponent
ManuallyActivatePulseHighlight(bool Activate, TArray< UMeshComponent * > TargetComponent)UHighlightComponent
ManuallyActivatePulseHighlightOnSpecificMaterials(bool Activate, TArray< UMeshComponent * > TargetComponent, TArray< int > TargetMaterialIndexes)UHighlightComponent
OnHighlightChangedUHighlightComponent
OnHighlightValueChangedUHighlightComponent
OwnerMeshComponentsUHighlightComponentprivate
PerformPulseHighlight()UHighlightComponentprivate
PulseDirectionUHighlightComponentprivate
PulseHighlightTimerHandleUHighlightComponent
UHighlightComponent()UHighlightComponent
UpdatedOwnerMeshComponents()UHighlightComponentprivate
UpdateHighlightValue(EHighlightColor HighlightColor)UHighlightComponent
UseIsObjectActiveInsteadOfActiveStepsUHighlightComponent