v1.2.26
Documentation for the Unreal C++ Plugin
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ATeleporterBase Member List
This is the complete list of members for
ATeleporterBase
, including all inherited members.
ActivateTeleporter
(bool InActivate)
ATeleporterBase
virtual
ArcEndPoint
ATeleporterBase
ArcSplineComponent
ATeleporterBase
ArcSplineMaterial
ATeleporterBase
ArcSplineMesh
ATeleporterBase
Arrow
ATeleporterBase
ATeleporterBase
()
ATeleporterBase
bActivateOneTeleporterAtTime
ATeleporterBase
bDrawArcSpline
ATeleporterBase
bDrawTeleportArrow
ATeleporterBase
BeginPlay
() override
ATeleporterBase
protected
virtual
bIsTeleporterActive
ATeleporterBase
bIsValidTeleportDestination
ATeleporterBase
ClearArc
()
ATeleporterBase
private
virtual
Destroyed
() override
ATeleporterBase
protected
virtual
ExecuteTeleportation
(UVRBaseCharacterMovementComponent *MovementComponent, const FTransform &ActorTransform, const FVector &VRLocation, const FRotator &ActorRotation) PURE_VIRTUAL(
ATeleporterBase
virtual
FadeInDuration
ATeleporterBase
FadeOutDuration
ATeleporterBase
GENERATED_BODY
()
ATeleporterBase
private
GetLifetimeReplicatedProps
(TArray< FLifetimeProperty > &OutLifetimeProps) const override
ATeleporterBase
virtual
GetRotationFromInput
(const FVector2D &Direction)
ATeleporterBase
private
GetTeleportationTransform
(FVector &Location, FVector &ForwardVector)
ATeleporterBase
GetTeleportDestination
(const FVector &OriginalLocation)
ATeleporterBase
IsActivated
()
ATeleporterBase
virtual
MotionController
ATeleporterBase
PadRotation
ATeleporterBase
SetMotionController
(UGripMotionControllerComponent *InMotionController)
ATeleporterBase
virtual
SplineMeshComponents
ATeleporterBase
private
TeleportLaunchVelocity
ATeleporterBase
TeleportRotation
ATeleporterBase
ThumbDeadZone
ATeleporterBase
Tick
(float DeltaTime) override
ATeleporterBase
protected
virtual
TickTeleporter
(float DeltaTime) PURE_VIRTUAL(
ATeleporterBase
private
virtual
TimedLocation
ATeleporterBase
protected
TimedRotation
ATeleporterBase
protected
UpdateArcEndpoint
(const FVector &NewLocation, bool ValidLocationFound)
ATeleporterBase
protected
virtual
UpdateArcSpline
(TArray< FVector > &SplinePoints, bool ValidLocationFound)
ATeleporterBase
protected
virtual
UpdateMotionControllerRotation
(const FVector2D &Direction)
ATeleporterBase
virtual
Generated
Wed Oct 9 2024 19:40:22
by Doxygen version
1.10.0