Documentation for the Unreal C++ Plugin
Loading...
Searching...
No Matches
ATeleporterBase Member List

This is the complete list of members for ATeleporterBase, including all inherited members.

ActivateTeleporter(bool InActivate)ATeleporterBasevirtual
ArcEndPointATeleporterBase
ArcSplineComponentATeleporterBase
ArcSplineMaterialATeleporterBase
ArcSplineMeshATeleporterBase
ArrowATeleporterBase
ATeleporterBase()ATeleporterBase
bActivateOneTeleporterAtTimeATeleporterBase
bDrawArcSplineATeleporterBase
bDrawTeleportArrowATeleporterBase
BeginPlay() overrideATeleporterBaseprotectedvirtual
bIsTeleporterActiveATeleporterBase
bIsValidTeleportDestinationATeleporterBase
ClearArc()ATeleporterBaseprivatevirtual
Destroyed() overrideATeleporterBaseprotectedvirtual
ExecuteTeleportation(UVRBaseCharacterMovementComponent *MovementComponent, const FTransform &ActorTransform, const FVector &VRLocation, const FRotator &ActorRotation) PURE_VIRTUAL(ATeleporterBasevirtual
FadeInDurationATeleporterBase
FadeOutDurationATeleporterBase
GENERATED_BODY()ATeleporterBaseprivate
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const overrideATeleporterBasevirtual
GetRotationFromInput(const FVector2D &Direction)ATeleporterBaseprivate
GetTeleportationTransform(FVector &Location, FVector &ForwardVector)ATeleporterBase
GetTeleportDestination(const FVector &OriginalLocation)ATeleporterBase
IsActivated()ATeleporterBasevirtual
MotionControllerATeleporterBase
PadRotationATeleporterBase
SetMotionController(UGripMotionControllerComponent *InMotionController)ATeleporterBasevirtual
SplineMeshComponentsATeleporterBaseprivate
TeleportLaunchVelocityATeleporterBase
TeleportRotationATeleporterBase
ThumbDeadZoneATeleporterBase
Tick(float DeltaTime) overrideATeleporterBaseprotectedvirtual
TickTeleporter(float DeltaTime) PURE_VIRTUAL(ATeleporterBaseprivatevirtual
TimedLocationATeleporterBaseprotected
TimedRotationATeleporterBaseprotected
UpdateArcEndpoint(const FVector &NewLocation, bool ValidLocationFound)ATeleporterBaseprotectedvirtual
UpdateArcSpline(TArray< FVector > &SplinePoints, bool ValidLocationFound)ATeleporterBaseprotectedvirtual
UpdateMotionControllerRotation(const FVector2D &Direction)ATeleporterBasevirtual