Documentation for the Unreal C++ Plugin
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ABaseStoryActor Member List

This is the complete list of members for ABaseStoryActor, including all inherited members.

ABaseStoryActor()ABaseStoryActor
ActivateHighlightOnActiveStep()ABaseStoryActor
ActiveStepsAcquiredFromParentABaseStoryActor
BeginPlay() overrideABaseStoryActorprotectedvirtual
ChildClassesThatAcquiredPopulatedDataABaseStoryActor
CouldBeGrabbedByOtherHand()IPixoVRStoryObject
CouldBeGrabbedWithTwoHands()IPixoVRStoryObject
DenyDropping()IPixoVRStoryObject
EnableOnePressDetach(bool Enable)IPixoVRStoryObject
GENERATED_BODY()ABaseStoryActorprivate
GetActorTransparentMaterialData()IPixoVRStoryObject
GetObjectGrabTransform(APixoVRHand *GrabbedHand)IPixoVRStoryObject
GetTwoHandProperties()IPixoVRStoryObject
GrabWithTwoHands(UMotionControllerComponent *GrabbingController)IPixoVRStoryObject
HighlightComponentABaseStoryActor
HintManagerABaseStoryActor
HoldItemByClick()IPixoVRStoryObject
IsAutoStepDataPopulationActiveABaseStoryActor
IsGrabbingWrongActorActive()IPixoVRStoryObject
IsObjectActive()IPixoVRStoryObject
IsObjectActive_Implementation() overrideABaseStoryActorvirtual
IsObjectHeldWithTwoHands()IPixoVRStoryObject
NewStepActivated(FStoryStep NewStep, bool IsForward)ABaseStoryActorprotected
NewSubStepActivated(FStoryStep NewSubStep)ABaseStoryActorprotected
ObjectActivated()IPixoVRStoryObject
ObjectDeactivated()IPixoVRStoryObject
OnHintActivated(bool Activate)ABaseStoryActor
ReleaseItemByPress()IPixoVRStoryObject
ReleaseTwoHands(UMotionControllerComponent *ReleasingController)IPixoVRStoryObject
ResetTwoHandsHoldingFunctionality()IPixoVRStoryObject
SendWrongGrabbingNotification()IPixoVRStoryObject
SetDenyDropping(const bool bDenyDropping)IPixoVRStoryObject
StepSkipped(FStoryStep SkippedStep, bool IsForward)ABaseStoryActor
StoryABaseStoryActor
UpdateObjectHighlight(bool Activate)IPixoVRStoryObject