Documentation for the Unreal C++ Plugin
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ABaseGrippableStoryVolume Member List

This is the complete list of members for ABaseGrippableStoryVolume, including all inherited members.

ABaseGrippableStoryActor()ABaseGrippableStoryActor
ABaseGrippableStoryVolume()ABaseGrippableStoryVolume
ABaseStoryActor()ABaseStoryActor
ActivateHighlightOnActiveStep()ABaseStoryActor
ActiveStepsAcquiredFromParentABaseStoryActor
AdvancedGripSettings_Implementation() overrideABaseGrippableStoryActorvirtual
AllowsMultipleGrips_Implementation() overrideABaseGrippableStoryActorvirtual
AlwaysActiveABaseGrippableStoryVolume
AttachToHandObject(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)ABaseGrippableStoryActor
bActivateLocationResetAfterDropABaseGrippableStoryActor
bCanResetPositionABaseGrippableStoryActor
bDestroyActorAfterFailedDropABaseGrippableStoryActor
BeginPlay() overrideABaseGrippableStoryActorvirtual
bFeedbackEnabledABaseGrippableStoryActor
bGripSoundsEnabledABaseGrippableStoryActor
bIsActiveABaseGrippableStoryVolumeprivate
BoxCollisionComponentABaseGrippableStoryVolume
bReleaseSoundsEnabledABaseGrippableStoryActor
bSaveResetTransformOnGripABaseGrippableStoryActorprivate
CheckPositionResetConditions()ABaseGrippableStoryActor
ChildClassesThatAcquiredPopulatedDataABaseStoryActor
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) overrideABaseGrippableStoryActorvirtual
CouldBeGrabbedByOtherHand()IPixoVRStoryObject
CouldBeGrabbedWithTwoHands()IPixoVRStoryObject
CrossChangedABaseGrippableStoryActorprivate
CrossDetectedABaseGrippableStoryActorprivate
CurrentHoldingHandABaseGrippableStoryActor
DenyDropping()IPixoVRStoryObject
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) overrideABaseGrippableStoryActorvirtual
DetachObjectFromHand()ABaseGrippableStoryActor
EnableOnePressDetachABaseGrippableStoryActorprivate
ABaseStoryActor::EnableOnePressDetach(bool Enable)IPixoVRStoryObject
EnableOnePressDetach_Implementation(bool Enable) overrideABaseGrippableStoryActorvirtual
GENERATED_BODY()ABaseGrippableStoryVolumeprivate
GetActorTransparentMaterialData()IPixoVRStoryObject
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) overrideABaseGrippableStoryActorvirtual
GetObjectGrabTransform(APixoVRHand *GrabbedHand)IPixoVRStoryObject
GetObjectGrabTransform_Implementation(APixoVRHand *GrabbedHand) overrideABaseGrippableStoryActorvirtual
GetObjectGripAnimation()IGripResponseAnimationInterface
GetPrimaryGripType_Implementation(bool bIsSlot) overrideABaseGrippableStoryActorvirtual
GetTwoHandProperties()IPixoVRStoryObject
GrabWithTwoHands(UMotionControllerComponent *GrabbingController)IPixoVRStoryObject
GrabWithTwoHands_Implementation(UMotionControllerComponent *GrabbingController) overrideABaseGrippableStoryActorvirtual
GripBreakDistance_Implementation() overrideABaseGrippableStoryActorvirtual
GripLateUpdateSetting_Implementation() overrideABaseGrippableStoryActorvirtual
GripMovementReplicationType_Implementation() overrideABaseGrippableStoryActorvirtual
GripSoundCueABaseGrippableStoryActor
HandCrossDetection(float CurrentPitch, float RightLeftHandVPitch)ABaseGrippableStoryActorprivate
HandGripLogicABaseGrippableStoryActor
HapticDurationABaseGrippableStoryActor
HapticStrengthABaseGrippableStoryActor
HighlightComponentABaseStoryActor
HintManagerABaseStoryActor
HoldItemByClick()IPixoVRStoryObject
IsAutoStepDataPopulationActiveABaseStoryActor
IsGrabbingWrongActorActive()IPixoVRStoryObject
IsGrabbingWrongActorActive_Implementation() overrideABaseGrippableStoryActorvirtual
IsHeld_Implementation(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) overrideABaseGrippableStoryActorvirtual
IsObjectActive()IPixoVRStoryObject
IsObjectActive_Implementation() overrideABaseStoryActorvirtual
IsObjectHeldWithTwoHands()IPixoVRStoryObject
IsObjectHeldWithTwoHands_Implementation() overrideABaseGrippableStoryActorvirtual
IsUsingCustomGripAnimation()IGripResponseAnimationInterface
MoveBackPitchDeltaABaseGrippableStoryActorprivate
NewStepActivated(FStoryStep NewStep, bool IsForward)ABaseStoryActorprotected
NewSubStepActivated(FStoryStep NewSubStep)ABaseStoryActorprotected
ObjectActivated()IPixoVRStoryObject
ObjectActivated_Implementation() overrideABaseGrippableStoryActorvirtual
ObjectDeactivated()IPixoVRStoryObject
ObjectDeactivated_Implementation() overrideABaseGrippableStoryVolumevirtual
ObjectHeldWithTwoHandsABaseGrippableStoryActor
ObjectTransformInLeftHandABaseGrippableStoryActor
ObjectTransformInRightHandABaseGrippableStoryActor
OnActorPositionResetDelegateABaseGrippableStoryActor
OnActorStoppedDelegateABaseGrippableStoryActor
OnDroppedABaseGrippableStoryActor
OnDroppedActorDeletedABaseGrippableStoryActor
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideABaseGrippableStoryActorvirtual
OnGrippedABaseGrippableStoryActor
OnGrippedEvent(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)ABaseGrippableStoryActor
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) overrideABaseGrippableStoryActorvirtual
OnHintActivated(bool Activate)ABaseStoryActor
OnReleasedEvent(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed)ABaseGrippableStoryActor
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideABaseGrippableStoryActorvirtual
OnSecondaryGripAddedABaseGrippableStoryActor
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideABaseGrippableStoryActorvirtual
OnSecondaryGripRemovedABaseGrippableStoryActor
PitchBeforeCrossABaseGrippableStoryActorprivate
PixoVRHandLeftABaseGrippableStoryActorprivate
PixoVRHandRightABaseGrippableStoryActorprivate
PlayGripSound() constABaseGrippableStoryActorprivate
PlayHapticFeedbackEffect(UGripMotionControllerComponent *GripMotionControllerComponent) constABaseGrippableStoryActorprivate
PlayReleaseSound() constABaseGrippableStoryActorprivate
PositionResetCheckRateABaseGrippableStoryActor
PositionResetMaximumDelayABaseGrippableStoryActor
PositionResetTimerABaseGrippableStoryActorprivate
ReleaseItemByPress()IPixoVRStoryObject
ReleaseSoundCueABaseGrippableStoryActor
ReleaseTwoHands(UMotionControllerComponent *ReleasingController)IPixoVRStoryObject
ReleaseTwoHands_Implementation(UMotionControllerComponent *ReleasingController) overrideABaseGrippableStoryActorvirtual
ResetPosition()ABaseGrippableStoryActor
ResetTransformABaseGrippableStoryActor
ResetTwoHandsHoldingFunctionality()IPixoVRStoryObject
ResetTwoHandsHoldingFunctionality_Implementation() overrideABaseGrippableStoryActorvirtual
ResultedPitchABaseGrippableStoryActorprivate
SecondaryGripType_Implementation() overrideABaseGrippableStoryActorvirtual
SendWrongGrabbingNotification()IPixoVRStoryObject
SendWrongGrabbingNotification_Implementation() overrideABaseGrippableStoryActorvirtual
SetDenyDropping(const bool bDenyDropping)IPixoVRStoryObject
SetHeld_Implementation(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) overrideABaseGrippableStoryActorvirtual
SetIsActive(bool bNewIsActive)ABaseGrippableStoryVolume
SimulateOnDrop_Implementation() overrideABaseGrippableStoryActorvirtual
SpecificVolumeNameABaseGrippableStoryVolume
StartPositionResetTimer()ABaseGrippableStoryActor
StaticMeshComponentABaseGrippableStoryActor
StepSkipped(FStoryStep SkippedStep, bool IsForward)ABaseStoryActor
StopPositionResetTimer()ABaseGrippableStoryActor
StoryABaseStoryActor
StoryActivationAffectsDenyGrippingABaseGrippableStoryActor
TeleportBehavior_Implementation() overrideABaseGrippableStoryActorvirtual
TimeSinceResetTimerStartedABaseGrippableStoryActorprivate
TwoHandGrab()ABaseGrippableStoryActorprivate
TwoHandMainGrabControllerABaseGrippableStoryActorprivate
TwoHandTimerABaseGrippableStoryActorprivate
TwoHandZAxisValueABaseGrippableStoryActorprivate
UpdateHandGripLogic(EHandGripLogic NewHandGripLogic)ABaseGrippableStoryActor
UpdateObjectHighlight(bool Activate)IPixoVRStoryObject
UpdateObjectHighlight_Implementation(bool Activate) overrideABaseGrippableStoryActorvirtual
VRGripInterfaceSettingsABaseGrippableStoryActor