ABaseGrippableStoryActor() | ABaseGrippableStoryActor | |
ABaseStoryActor() | ABaseStoryActor | |
ActivateHighlightOnActiveStep() | ABaseStoryActor | |
ActiveStepsAcquiredFromParent | ABaseStoryActor | |
AdvancedGripSettings_Implementation() override | ABaseGrippableStoryActor | virtual |
AllowsMultipleGrips_Implementation() override | ABaseGrippableStoryActor | virtual |
AttachToHandObject(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | ABaseGrippableStoryActor | |
bActivateLocationResetAfterDrop | ABaseGrippableStoryActor | |
bCanResetPosition | ABaseGrippableStoryActor | |
bDestroyActorAfterFailedDrop | ABaseGrippableStoryActor | |
BeginPlay() override | ABaseGrippableStoryActor | virtual |
bFeedbackEnabled | ABaseGrippableStoryActor | |
bGripSoundsEnabled | ABaseGrippableStoryActor | |
bReleaseSoundsEnabled | ABaseGrippableStoryActor | |
bSaveResetTransformOnGrip | ABaseGrippableStoryActor | private |
CheckPositionResetConditions() | ABaseGrippableStoryActor | |
ChildClassesThatAcquiredPopulatedData | ABaseStoryActor | |
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | ABaseGrippableStoryActor | virtual |
CouldBeGrabbedByOtherHand() | IPixoVRStoryObject | |
CouldBeGrabbedWithTwoHands() | IPixoVRStoryObject | |
CrossChanged | ABaseGrippableStoryActor | private |
CrossDetected | ABaseGrippableStoryActor | private |
CurrentHoldingHand | ABaseGrippableStoryActor | |
DenyDropping() | IPixoVRStoryObject | |
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | ABaseGrippableStoryActor | virtual |
DetachObjectFromHand() | ABaseGrippableStoryActor | |
EnableOnePressDetach | ABaseGrippableStoryActor | private |
ABaseStoryActor::EnableOnePressDetach(bool Enable) | IPixoVRStoryObject | |
EnableOnePressDetach_Implementation(bool Enable) override | ABaseGrippableStoryActor | virtual |
GENERATED_BODY() | ABaseGrippableStoryActor | private |
GetActorTransparentMaterialData() | IPixoVRStoryObject | |
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | ABaseGrippableStoryActor | virtual |
GetObjectGrabTransform(APixoVRHand *GrabbedHand) | IPixoVRStoryObject | |
GetObjectGrabTransform_Implementation(APixoVRHand *GrabbedHand) override | ABaseGrippableStoryActor | virtual |
GetObjectGripAnimation() | IGripResponseAnimationInterface | |
GetPrimaryGripType_Implementation(bool bIsSlot) override | ABaseGrippableStoryActor | virtual |
GetTwoHandProperties() | IPixoVRStoryObject | |
GrabWithTwoHands(UMotionControllerComponent *GrabbingController) | IPixoVRStoryObject | |
GrabWithTwoHands_Implementation(UMotionControllerComponent *GrabbingController) override | ABaseGrippableStoryActor | virtual |
GripBreakDistance_Implementation() override | ABaseGrippableStoryActor | virtual |
GripLateUpdateSetting_Implementation() override | ABaseGrippableStoryActor | virtual |
GripMovementReplicationType_Implementation() override | ABaseGrippableStoryActor | virtual |
GripSoundCue | ABaseGrippableStoryActor | |
HandCrossDetection(float CurrentPitch, float RightLeftHandVPitch) | ABaseGrippableStoryActor | private |
HandGripLogic | ABaseGrippableStoryActor | |
HapticDuration | ABaseGrippableStoryActor | |
HapticStrength | ABaseGrippableStoryActor | |
HighlightComponent | ABaseStoryActor | |
HintManager | ABaseStoryActor | |
HoldItemByClick() | IPixoVRStoryObject | |
IsAutoStepDataPopulationActive | ABaseStoryActor | |
IsGrabbingWrongActorActive() | IPixoVRStoryObject | |
IsGrabbingWrongActorActive_Implementation() override | ABaseGrippableStoryActor | virtual |
IsHeld_Implementation(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override | ABaseGrippableStoryActor | virtual |
IsObjectActive() | IPixoVRStoryObject | |
IsObjectActive_Implementation() override | ABaseStoryActor | virtual |
IsObjectHeldWithTwoHands() | IPixoVRStoryObject | |
IsObjectHeldWithTwoHands_Implementation() override | ABaseGrippableStoryActor | virtual |
IsUsingCustomGripAnimation() | IGripResponseAnimationInterface | |
MoveBackPitchDelta | ABaseGrippableStoryActor | private |
NewStepActivated(FStoryStep NewStep, bool IsForward) | ABaseStoryActor | protected |
NewSubStepActivated(FStoryStep NewSubStep) | ABaseStoryActor | protected |
ObjectActivated() | IPixoVRStoryObject | |
ObjectActivated_Implementation() override | ABaseGrippableStoryActor | virtual |
ObjectDeactivated() | IPixoVRStoryObject | |
ObjectDeactivated_Implementation() override | ABaseGrippableStoryActor | virtual |
ObjectHeldWithTwoHands | ABaseGrippableStoryActor | |
ObjectTransformInLeftHand | ABaseGrippableStoryActor | |
ObjectTransformInRightHand | ABaseGrippableStoryActor | |
OnActorPositionResetDelegate | ABaseGrippableStoryActor | |
OnActorStoppedDelegate | ABaseGrippableStoryActor | |
OnDropped | ABaseGrippableStoryActor | |
OnDroppedActorDeleted | ABaseGrippableStoryActor | |
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
OnGripped | ABaseGrippableStoryActor | |
OnGrippedEvent(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | ABaseGrippableStoryActor | |
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) override | ABaseGrippableStoryActor | virtual |
OnHintActivated(bool Activate) | ABaseStoryActor | |
OnReleasedEvent(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) | ABaseGrippableStoryActor | |
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
OnSecondaryGripAdded | ABaseGrippableStoryActor | |
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
OnSecondaryGripRemoved | ABaseGrippableStoryActor | |
PitchBeforeCross | ABaseGrippableStoryActor | private |
PixoVRHandLeft | ABaseGrippableStoryActor | private |
PixoVRHandRight | ABaseGrippableStoryActor | private |
PlayGripSound() const | ABaseGrippableStoryActor | private |
PlayHapticFeedbackEffect(UGripMotionControllerComponent *GripMotionControllerComponent) const | ABaseGrippableStoryActor | private |
PlayReleaseSound() const | ABaseGrippableStoryActor | private |
PositionResetCheckRate | ABaseGrippableStoryActor | |
PositionResetMaximumDelay | ABaseGrippableStoryActor | |
PositionResetTimer | ABaseGrippableStoryActor | private |
ReleaseItemByPress() | IPixoVRStoryObject | |
ReleaseSoundCue | ABaseGrippableStoryActor | |
ReleaseTwoHands(UMotionControllerComponent *ReleasingController) | IPixoVRStoryObject | |
ReleaseTwoHands_Implementation(UMotionControllerComponent *ReleasingController) override | ABaseGrippableStoryActor | virtual |
ResetPosition() | ABaseGrippableStoryActor | |
ResetTransform | ABaseGrippableStoryActor | |
ResetTwoHandsHoldingFunctionality() | IPixoVRStoryObject | |
ResetTwoHandsHoldingFunctionality_Implementation() override | ABaseGrippableStoryActor | virtual |
ResultedPitch | ABaseGrippableStoryActor | private |
SecondaryGripType_Implementation() override | ABaseGrippableStoryActor | virtual |
SendWrongGrabbingNotification() | IPixoVRStoryObject | |
SendWrongGrabbingNotification_Implementation() override | ABaseGrippableStoryActor | virtual |
SetDenyDropping(const bool bDenyDropping) | IPixoVRStoryObject | |
SetHeld_Implementation(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override | ABaseGrippableStoryActor | virtual |
SimulateOnDrop_Implementation() override | ABaseGrippableStoryActor | virtual |
StartPositionResetTimer() | ABaseGrippableStoryActor | |
StaticMeshComponent | ABaseGrippableStoryActor | |
StepSkipped(FStoryStep SkippedStep, bool IsForward) | ABaseStoryActor | |
StopPositionResetTimer() | ABaseGrippableStoryActor | |
Story | ABaseStoryActor | |
StoryActivationAffectsDenyGripping | ABaseGrippableStoryActor | |
TeleportBehavior_Implementation() override | ABaseGrippableStoryActor | virtual |
TimeSinceResetTimerStarted | ABaseGrippableStoryActor | private |
TwoHandGrab() | ABaseGrippableStoryActor | private |
TwoHandMainGrabController | ABaseGrippableStoryActor | private |
TwoHandTimer | ABaseGrippableStoryActor | private |
TwoHandZAxisValue | ABaseGrippableStoryActor | private |
UpdateHandGripLogic(EHandGripLogic NewHandGripLogic) | ABaseGrippableStoryActor | |
UpdateObjectHighlight(bool Activate) | IPixoVRStoryObject | |
UpdateObjectHighlight_Implementation(bool Activate) override | ABaseGrippableStoryActor | virtual |
VRGripInterfaceSettings | ABaseGrippableStoryActor | |