v1.2.26
Documentation for the Unreal C++ Plugin
Loading...
Searching...
No Matches
UDebugButtonW_C.cpp
Go to the documentation of this file.
1
2
#include "
UDebugButtonW_C.h
"
3
4
/*
5
This is fake C++ that doxygen will parse for call graph entries.
6
7
In this pseudo-C++, everything is a function and gets called
8
if it's mentioned in a node graph. Doxygen parses it anyway!
9
10
We use the URLs of the nodes to make this list.
11
*/
12
13
void
UDebugButtonW_C::EventGraph
()
14
{
15
UDebugButtonW_C::BttnTxt();
16
UDebugButtonW_C::ButtonType
();
17
}
18
19
void
UDebugButtonW_C::OnButtonClicked
()
20
{
21
}
22
UDebugButtonW_C.h
UDebugButtonW_C::OnButtonClicked
FOnButtonClicked OnButtonClicked
On Button Clicked.
Definition
UDebugButtonW_C.h:17
UDebugButtonW_C::EventGraph
void EventGraph()
Definition
UDebugButtonW_C.cpp:13
UDebugButtonW_C::ButtonType
TEnumAsByte< DebugButtonE > ButtonType
Button Type.
Definition
UDebugButtonW_C.h:14
documentation
generated
PixoCore
Blueprints
DebugSteps
UDebugButtonW_C.cpp
Generated
Wed Oct 9 2024 19:40:15
by Doxygen version
1.10.0