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Documentation for the Unreal C++ Plugin
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StartPlayEvent.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "
EventSystem/Events/BaseEvent.h
"
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#include "StartPlayEvent.generated.h"
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UCLASS()
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class PIXOCORE_API
UStartPlayEvent
: public
UBaseEvent
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{
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GENERATED_BODY()
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};
BaseEvent.h
UBaseEvent
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition
BaseEvent.h:83
UStartPlayEvent
Event called when we are starting experience.
Definition
StartPlayEvent.h:16
UStartPlayEvent::GENERATED_BODY
GENERATED_BODY()
PixoCore
Source
PixoCore
Public
EventSystem
Events
Experience
StartPlayEvent.h
Generated
Wed Oct 9 2024 19:40:17
by Doxygen version
1.10.0