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Documentation for the Unreal C++ Plugin
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PlaySoundEvent.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
EventSystem/Events/BaseEvent.h
"
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#include "Sound/SoundCue.h"
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#include "PlaySoundEvent.generated.h"
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UCLASS()
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class PIXOCORE_API
UPlaySoundEvent
: public
UBaseEvent
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{
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GENERATED_BODY()
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public:
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void
Initialize(APlayerController* NewExecutor, USoundCue* InSoundCue);
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USoundCue* MySoundCue;
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};
BaseEvent.h
UBaseEvent
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition
BaseEvent.h:83
UBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor)
Definition
BaseEvent.cpp:10
UPlaySoundEvent
Event used to call to play sound.
Definition
PlaySoundEvent.h:18
UPlaySoundEvent::GENERATED_BODY
GENERATED_BODY()
UPlaySoundEvent::MySoundCue
USoundCue * MySoundCue
Definition
PlaySoundEvent.h:25
PixoCore
Source
PixoCore
Public
EventSystem
Events
Sound
PlaySoundEvent.h
Generated
Wed Oct 9 2024 19:40:17
by Doxygen version
1.10.0