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Documentation for the Unreal C++ Plugin
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MI_PlayerHead.h
Go to the documentation of this file.
1
#pragma once
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class
MI_PlayerHead
:
public
UMaterial
14
{
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public
:
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float
ColorOverlay
;
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float
EmissiveColor
;
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float
NormalMap
;
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float
ColorMap
;
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float
ChannelMap
;
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private
:
597
void
MI_PlayerHead
();
//"MI Elevator Tools"
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};
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MI_PlayerHead
A material with 1 graphs.
Definition
MI_PlayerHead.h:14
MI_PlayerHead::ColorOverlay
float ColorOverlay
Definition
MI_PlayerHead.h:16
MI_PlayerHead::ChannelMap
float ChannelMap
Definition
MI_PlayerHead.h:20
MI_PlayerHead::MI_PlayerHead
void MI_PlayerHead()
MI_PlayerHead::ColorMap
float ColorMap
Definition
MI_PlayerHead.h:19
MI_PlayerHead::EmissiveColor
float EmissiveColor
Definition
MI_PlayerHead.h:17
MI_PlayerHead::NormalMap
float NormalMap
Definition
MI_PlayerHead.h:18
UMaterial
documentation
generated
PixoCore
Materials
MI_PlayerHead.h
Generated
Wed Oct 9 2024 19:40:15
by Doxygen version
1.10.0