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Documentation for the Unreal C++ Plugin
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MI_DeskCounterTrim.h
Go to the documentation of this file.
1
#pragma once
13
class
MI_DeskCounterTrim
:
public
UMaterial
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{
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public
:
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float
ColorOverlay
;
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float
EmissiveColor
;
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float
ColorMap
;
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float
ChannelMap
;
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float
NormalMap
;
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private
:
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void
MI_DeskCounterTrim
();
//"MI Wood Floor"
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};
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MI_DeskCounterTrim
A material with 1 graphs.
Definition
MI_DeskCounterTrim.h:14
MI_DeskCounterTrim::NormalMap
float NormalMap
Definition
MI_DeskCounterTrim.h:20
MI_DeskCounterTrim::ChannelMap
float ChannelMap
Definition
MI_DeskCounterTrim.h:19
MI_DeskCounterTrim::ColorMap
float ColorMap
Definition
MI_DeskCounterTrim.h:18
MI_DeskCounterTrim::MI_DeskCounterTrim
void MI_DeskCounterTrim()
MI_DeskCounterTrim::ColorOverlay
float ColorOverlay
Definition
MI_DeskCounterTrim.h:16
MI_DeskCounterTrim::EmissiveColor
float EmissiveColor
Definition
MI_DeskCounterTrim.h:17
UMaterial
documentation
generated
PixoLobby
Assets
LobbyMap
BoschHub
Materials
MI_DeskCounterTrim.h
Generated
Wed Oct 9 2024 19:40:16
by Doxygen version
1.10.0