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Documentation for the Unreal C++ Plugin
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FadeOutEvent.cpp
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// Copyright(c) Pixo Group. All Rights Reserved.
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#include "
EventSystem/Events/Fade/FadeOutEvent.h
"
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void
UFadeOutEvent::Initialize
(APlayerController* NewExecutor, TFunction<
void
()>&& NewCallback,
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float
NewFadeOutDuration)
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{
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Super::Initialize(NewExecutor, MoveTemp(NewCallback));
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FadeOutDuration
= NewFadeOutDuration;
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}
FadeOutEvent.h
UFadeOutEvent::FadeOutDuration
float FadeOutDuration
UPROPERTY()
Definition
FadeOutEvent.h:26
UFadeOutEvent::Initialize
void Initialize(APlayerController *NewExecutor, TFunction< void()> &&NewCallback, float NewFadeOutDuration)
Definition
FadeOutEvent.cpp:5
PixoCore
Source
PixoCore
Private
EventSystem
Events
Fade
FadeOutEvent.cpp
Generated
Wed Oct 9 2024 19:40:16
by Doxygen version
1.10.0