v1.2.26
Documentation for the Unreal C++ Plugin
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FadeBaseEvent.cpp
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// Copyright(c) Pixo Group. All Rights Reserved.
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#include "
EventSystem/Events/Fade/FadeBaseEvent.h
"
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void
UFadeBaseEvent::Initialize
(APlayerController* NewExecutor, TFunction<
void
()>&& NewCallback)
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{
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Super::Initialize(NewExecutor);
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Callback
= NewCallback;
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}
FadeBaseEvent.h
UFadeBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor, TFunction< void()> &&NewCallback)
Definition
FadeBaseEvent.cpp:5
UFadeBaseEvent::Callback
TFunction< void()> Callback
Definition
FadeBaseEvent.h:21
PixoCore
Source
PixoCore
Private
EventSystem
Events
Fade
FadeBaseEvent.cpp
Generated
Wed Oct 9 2024 19:40:16
by Doxygen version
1.10.0