Documentation for the Unreal C++ Plugin
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Changelog

[1.0.0] - 2023-March-15

Added

  • Branch for UnrealSDK version 1.0.0

[1.0.1] - 2023-March-17 - M.Zhyvets

Added

  • support for multiple stories in one experience for ApexReportingManger
  • updating of the StoryArray array according to the completed steps, or when switching to another story

[1.0.2] - 2023-April-11 - V.Fedorchak

Fixed

  • Remove links to plugins from SDKDemo

[1.1.0] - 2023-March-15 - Y.Kalugin

Added

  • Interface for object animation response on grab

Updated

  • Hand animation handling to a separate interface

[1.1.1] - 2023-March-16 - Y.Kalugin

Added

  • Static variable for Story Manager to keep track of which story should be loaded next by index
  • Blueprint Callable methods to get/set next story index

Updated

  • Story Manager way to load New Story

[1.1.2] - 2023-March-17 - M.Zhyvets

Added

  • support for multiple stories in one experience for ApexReportingManger
  • updating of the StoryArray array according to the completed steps, or when switching to another story

[1.2.0] - 2023-March-27 - M.Zhyvets

Added

  • Base Story Actor class
  • Base Grippable Story Actor class

Updated

  • variables naming for updating highlight logic

[1.2.1] - 2023-March-27 - D.Skoryk

Fixed

  • PixoVRLaser ensure appearing because nullptr actor hovering

[1.2.2] - 2023-March-29 - M.Zhyvets

Fixed

  • Crash from story component when no story manager exist

Added

  • Tracking for hand pressing event
  • Deny gripping interface functionality
  • Refactoring

[1.2.3] - 2023-March-30 - M.Zhyvets

Added

[1.2.4] - 2023-April-06 - M.Zhyvets

Added

  • Functionality to keep track of all passed experiences

Fixed

  • Story manager's functionality that was changing story data asset
  • Apex reporting manager to use passed experiences step data

[1.2.5] - 2023-April-11 - V.Fedorchak

Fixed

  • Remove links to plugins from SDKDemo

Added

  • Functionality to send custom data in Verb and Activity
  • Functionality to activate highlight on each step

[1.2.6] - 2023-April-19 - O.Kulbitskyi

Added

  • button highlight.
  • Some properties can be editable outside (ButtonNameFontSize, ButtonBoundsWidth, ButtonBoundsColor, ButtonNameFontSize, ButtonNameColor, PressedButtonColor, DefaultHoveredButtonColor, SelectedHoveredButtonColor, ButtonHighlightAnimation, bIsPulsationHighlight, HighlightAnimationSpeed, HighlightActiveSteps, Story, ButtonHighlightWidth, ButtonHighlightColor)
  • Integrated with HintManager (HintManager->OnHintActivated).

Fixed

  • The change of properties displayed in the blueprint.

[1.2.7] - 2023-April-21 - O.Kulbitskyi

Added

  • integration of highlight with StoryManager (StoryManager->OnNewStep, StoryManager->OnNewSubStep, StoryManager->OnStoryLoaded)

[1.2.8] - 2023-April-26 - V.Fedorchak

Added

  • Camera rotation using thumbstick input and changed teleleport input from A button to thumbstick up

[1.2.9] - 2023-April-27 - M.Vynar

Changed

  • SetWidget(nullptr) location to HandleTimelineFinished to prevent widget removal before animation completed.

[1.2.10] - 2023-May-1 - M.Zhyvets

Added

  • functionality to pass parameters when initializing a new story
  • the use of story manager parameters in the sound manager
  • the ability to use multiple audio databases depending on the index of the current story

[1.2.11] - 2023-May-02 - M.Vynar

Fixed

  • access to methods in FadeManager after delegates

[1.2.12] - 2023-May-04 - M.Zhyvets

Added

  • automatically spawns an actor in the hand, simulates the process of grabbing an object with the hand

[1.2.13] - 2023-May-09 - M.Zhyvets

Added

  • haptic functionality based on strength and duration

[1.2.14] - 2023-May-10 - M.Zhyvets

Added

  • HoldCup and HoldTongue animation, integrated into anim BP

Fixed

  • changing animation logic for manual actor spawn in the hand

[1.2.15] -2023-May-12 - M.Zhyvets

Added

  • Interface CouldBeGrabbedByOtherHand that allows user to switch hand that holding item

[1.2.16] - 2023-May-16 - M.Zhyvets

Fixed

  • CFA-504 - issue with switching hand functionality when option HoldItemByClick is enabled

[1.2.17] - 2023-May-17 - M.Zhyvets

Added

  • ResetHand functionality that allows to reset hand animation to Open state and drop any object holding

[1.2.18] - 2023-May-19 - M.Vynar

Added

[1.2.19] - 2023-May-23 - O.Kulbitskyi

Added

  • Highlight on sub step

[1.2.20] - 2023-May-24 - V.Fedorchak

Added

  • Documentation of events and manager system
  • Refactoring changes

[1.2.21] - 2023-May-26 - V.Fedorchak

Updated

  • Updated Getting Started. Part 1

[1.2.22] - 2023-May-29 - V.Fedorchak

Updated

  • Updated Getting Started. Part 2
  • Updated Documentation Part 2. Interactable Objects

[1.2.23] - 2023-May-30 - V.Fedorchak

Updated

  • Updated Documentation Part 3

[1.2.24] - 2023-June-2 - O.Kulbitskyi

Updated

  • Move haptic logic from CFABaseGrippableStoryActor to BaseGrippableStoryActor

[1.2.25] - 2023-June-2 - V.Fedorchak

Updated

  • Updated Documentation. Final part

[1.2.26] - 2023-June-3 - C.Healer

  • Added 1.2.26 tag to begin attaching tags to checkpoints. This represents Documentation 3

[1.2.27] -2023-June-5 - M.Zhyvets

Added

  • GetAllActors functionality to Story Script
  • Infinite loop for Haptic feedback (auto interupt after 1 sec on Pico helmet)

[1.2.26] - 2023-June-20 - O.Kulbitskyi

  • Added SetDenyDropping method for PixoVRInteractiveObject

[1.2.27] - 2023-July-07 - O.Kulbitskyi

Added

  • Error system for interactable items

[1.2.28] - 2023-August-11 - M.Zhyvets

WIP

  • Dynamic Step Generation functionality

[1.2.29] - 2023-August-25 - O.Kulbitskyi

Added

  • New Event OnInitialization for GameManager.

[1.2.30] - 2023-August-28 - O.Kulbitskyi

Updated

[1.2.31] - 2023-August-30 - O.Kulbitskyi

Fixed

  • Fixed ABaseStoryActor::OnHintActivated_Implementation when there is no story system

[1.2.32] 2023-October-25 - M.Okhremenko

Added

  • New grip animation for wide cup
  • New state in state machine for this animation

[1.2.33] 2023-October-31

Updated

  • Sound Manager parameters DA to accept array type

[1.2.34] 2023-December-04 - M.Okhremenko

Added

  • Logic to play sounds on grip and release for BaseGrippableStoryActor
  • Logic to play teleport sound on PixoVRCharacter

[1.2.35] 2024-January-04 - O.Kulbitskyi

Added

  • Logic for not all meshes to be highlighted

[1.2.36] 2024-March-01 - M.Okhremenko

Fixed

  • Highlight emissive color for skeletal meshes