v1.2.26
Documentation for the Unreal C++ Plugin
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ABP_LoginGameMode_C.h
Go to the documentation of this file.
1
#pragma once
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class
ABP_LoginGameMode_C
:
public
AGameModeBase
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{
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public
:
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USceneComponent
*
DefaultSceneRoot
;
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protected
:
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TArray<FString>
AndroidPermission
;
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private
:
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void
UserConstructionScript
();
//"User Construction Script"
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void
EventGraph
();
//"Event Graph"
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};
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ABP_LoginGameMode_C
A blueprint class with 2 graphs.
Definition
ABP_LoginGameMode_C.h:12
ABP_LoginGameMode_C::AndroidPermission
TArray< FString > AndroidPermission
Android Permission.
Definition
ABP_LoginGameMode_C.h:17
ABP_LoginGameMode_C::DefaultSceneRoot
USceneComponent * DefaultSceneRoot
Default Scene Root.
Definition
ABP_LoginGameMode_C.h:14
ABP_LoginGameMode_C::EventGraph
void EventGraph()
Definition
ABP_LoginGameMode_C.cpp:17
ABP_LoginGameMode_C::UserConstructionScript
void UserConstructionScript()
Definition
ABP_LoginGameMode_C.cpp:13
AGameModeBase
USceneComponent
documentation
generated
PixoCore
Blueprints
Login
ABP_LoginGameMode_C.h
Generated
Wed Oct 9 2024 19:40:15
by Doxygen version
1.10.0