AddCustomReplicatedMovement(FVector Movement) | UVRBaseCharacterMovementComponent | |
AdditionalVRInputVector | UVRBaseCharacterMovementComponent | |
ApplyNetworkMovementMode(const uint8 ReceivedMode) override | UVRBaseCharacterMovementComponent | virtual |
ApplyReplicatedMovementMode(EVRConjoinedMovementModes &NewMovementMode, bool bClearMovementMode=false) | UVRBaseCharacterMovementComponent | inline |
ApplyVRMotionToVelocity(float deltaTime) | UVRBaseCharacterMovementComponent | inline |
bApplyAdditionalVRInputVectorAsNegative | UVRBaseCharacterMovementComponent | |
BaseVRCharacterOwner | UVRBaseCharacterMovementComponent | |
bCapHMDMovementToMaxMovementSpeed | UVRBaseCharacterMovementComponent | |
bClampClimbingStepUp | UVRBaseCharacterMovementComponent | |
bDisableSimulatedTickWhenSmoothingMovement | UVRBaseCharacterMovementComponent | |
bHadExtremeInput | UVRBaseCharacterMovementComponent | |
bHoldPositionOnTrackingLossThresholdHit | UVRBaseCharacterMovementComponent | |
bIgnoreSimulatingComponentsInFloorCheck | UVRBaseCharacterMovementComponent | |
bIsFirstTick | UVRSimpleCharacterMovementComponent | |
bIsInPushBack | UVRBaseCharacterMovementComponent | |
bJustUnseated | UVRBaseCharacterMovementComponent | |
bNotifyTeleported | UVRBaseCharacterMovementComponent | |
bRunControlRotationInMovementComponent | UVRBaseCharacterMovementComponent | |
bSkipHMDChecks | UVRSimpleCharacterMovementComponent | |
bUseClientControlRotation | UVRBaseCharacterMovementComponent | |
bWasInPushBack | UVRBaseCharacterMovementComponent | |
CheckForMoveAction() | UVRBaseCharacterMovementComponent | |
CheckServerAuthedMoveAction() | UVRBaseCharacterMovementComponent | |
ClearCustomReplicatedMovement() | UVRBaseCharacterMovementComponent | |
ComputeFloorDist(const FVector &CapsuleLocation, float LineDistance, float SweepDistance, FFindFloorResult &OutFloorResult, float SweepRadius, const FHitResult *DownwardSweepResult=NULL) const override | UVRBaseCharacterMovementComponent | virtual |
curCameraLoc | UVRSimpleCharacterMovementComponent | |
curCameraRot | UVRSimpleCharacterMovementComponent | |
CustomVRInputVector | UVRBaseCharacterMovementComponent | |
DefaultPostClimbMovement | UVRBaseCharacterMovementComponent | |
DoMAPauseTracking(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
DoMASetRotation(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
DoMASnapTurn(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
DoMAStopAllMovement(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
DoMATeleport(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
EndPushBackNotification() | UVRBaseCharacterMovementComponent | |
ForcePositionUpdate(float DeltaTime) override | UVRBaseCharacterMovementComponent | virtual |
GENERATED_BODY() | UVRSimpleCharacterMovementComponent | private |
GetActorFeetLocationVR() const | UVRBaseCharacterMovementComponent | |
GetCustomInputVector() | UVRBaseCharacterMovementComponent | |
GetPredictionData_Client() const override | UVRSimpleCharacterMovementComponent | |
GetPredictionData_Server() const override | UVRSimpleCharacterMovementComponent | |
GetReplicatedMovementMode() | UVRBaseCharacterMovementComponent | |
HasRequestedVelocity() | UVRBaseCharacterMovementComponent | inline |
IsClimbing() const | UVRBaseCharacterMovementComponent | |
lastCameraLoc | UVRSimpleCharacterMovementComponent | |
lastCameraRot | UVRSimpleCharacterMovementComponent | |
LastPreAdditiveVRVelocity | UVRBaseCharacterMovementComponent | |
MoveActionArray | UVRBaseCharacterMovementComponent | |
MoveAutonomous(float ClientTimeStamp, float DeltaTime, uint8 CompressedFlags, const FVector &NewAccel) override | UVRBaseCharacterMovementComponent | virtual |
OnClientCorrectionReceived(class FNetworkPredictionData_Client_Character &ClientData, float TimeStamp, FVector NewLocation, FVector NewVelocity, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) override | UVRBaseCharacterMovementComponent | virtual |
OnMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result) | UVRBaseCharacterMovementComponent | virtual |
OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode) override | UVRBaseCharacterMovementComponent | |
OnPerformClimbingStepUp | UVRBaseCharacterMovementComponent | |
PerformMoveAction_Custom(EVRMoveAction MoveActionToPerform, EVRMoveActionDataReq DataRequirementsForMoveAction, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags=0) | UVRBaseCharacterMovementComponent | |
PerformMoveAction_SetRotation(float NewYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false) | UVRBaseCharacterMovementComponent | |
PerformMoveAction_SetTrackingPaused(bool bNewTrackingPaused) | UVRBaseCharacterMovementComponent | |
PerformMoveAction_SnapTurn(float SnapTurnDeltaYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false) | UVRBaseCharacterMovementComponent | |
PerformMoveAction_StopAllMovement() | UVRBaseCharacterMovementComponent | |
PerformMoveAction_Teleport(FVector TeleportLocation, FRotator TeleportRotation, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bSkipEncroachmentCheck=false) | UVRBaseCharacterMovementComponent | |
PerformMovement(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
PhysCustom(float deltaTime, int32 Iterations) override | UVRBaseCharacterMovementComponent | virtual |
PhysCustom_Climbing(float deltaTime, int32 Iterations) | UVRBaseCharacterMovementComponent | virtual |
PhysCustom_LowGrav(float deltaTime, int32 Iterations) | UVRBaseCharacterMovementComponent | virtual |
PhysFalling(float deltaTime, int32 Iterations) override | UVRSimpleCharacterMovementComponent | |
PhysFlying(float deltaTime, int32 Iterations) override | UVRSimpleCharacterMovementComponent | |
PhysNavWalking(float deltaTime, int32 Iterations) override | UVRSimpleCharacterMovementComponent | |
PhysWalking(float deltaTime, int32 Iterations) override | UVRSimpleCharacterMovementComponent | |
ReplicateMoveToServer(float DeltaTime, const FVector &NewAcceleration) override | UVRSimpleCharacterMovementComponent | virtual |
RestorePreAdditiveVRMotionVelocity() | UVRBaseCharacterMovementComponent | inline |
RewindVRMovement() | UVRBaseCharacterMovementComponent | |
RewindVRRelativeMovement() | UVRBaseCharacterMovementComponent | inline |
RoundDirectMovement(FVector InMovement) const | UVRBaseCharacterMovementComponent | |
ServerMove_PerformMovement(const FCharacterNetworkMoveData &MoveData) override | UVRSimpleCharacterMovementComponent | virtual |
SetClimbingMode(bool bIsClimbing) | UVRBaseCharacterMovementComponent | |
SetCrouchedHalfHeight(float NewCrouchedHalfHeight) | UVRBaseCharacterMovementComponent | |
SetDefaultPostClimbMovementOnStepUp | UVRBaseCharacterMovementComponent | |
SetHasRequestedVelocity(bool bNewHasRequestedVelocity) | UVRBaseCharacterMovementComponent | |
SetReplicatedMovementMode(EVRConjoinedMovementModes NewMovementMode) | UVRBaseCharacterMovementComponent | |
SetUpdatedComponent(USceneComponent *NewUpdatedComponent) override | UVRSimpleCharacterMovementComponent | virtual |
SimulatedTick(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
SlideAlongSurface(const FVector &Delta, float Time, const FVector &Normal, FHitResult &Hit, bool bHandleImpact) override | UVRBaseCharacterMovementComponent | virtual |
SmoothClientPosition(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
SmoothClientPosition_UpdateVRVisuals() | UVRBaseCharacterMovementComponent | |
SmoothCorrection(const FVector &OldLocation, const FQuat &OldRotation, const FVector &NewLocation, const FQuat &NewRotation) override | UVRBaseCharacterMovementComponent | virtual |
StartPushBackNotification(FHitResult HitResult) | UVRBaseCharacterMovementComponent | |
StoreSetTrackingPaused(bool bNewTrackingPaused) | UVRBaseCharacterMovementComponent | virtual |
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVRSimpleCharacterMovementComponent | virtual |
TrackingLossThreshold | UVRBaseCharacterMovementComponent | |
UpdateFromCompressedFlags(uint8 Flags) override | UVRBaseCharacterMovementComponent | |
UVRBaseCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | UVRBaseCharacterMovementComponent | |
UVRSimpleCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | UVRSimpleCharacterMovementComponent | |
VerifyClientTimeStamp(float TimeStamp, FNetworkPredictionData_Server_Character &ServerData) override | UVRBaseCharacterMovementComponent | virtual |
VRCameraComponent | UVRSimpleCharacterMovementComponent | |
VRClimbingEdgeRejectDistance | UVRBaseCharacterMovementComponent | |
VRClimbingMaxReleaseVelocitySize | UVRBaseCharacterMovementComponent | |
VRClimbingStepHeight | UVRBaseCharacterMovementComponent | |
VRClimbingStepUpMaxSize | UVRBaseCharacterMovementComponent | |
VRClimbingStepUpMultiplier | UVRBaseCharacterMovementComponent | |
VRClimbStepUp(const FVector &GravDir, const FVector &Delta, const FHitResult &InHit, FStepDownResult *OutStepDownResult=nullptr) override | UVRSimpleCharacterMovementComponent | virtual |
VREdgeRejectDistance | UVRBaseCharacterMovementComponent | |
VRLowGravIgnoresDefaultFluidFriction | UVRBaseCharacterMovementComponent | |
VRLowGravWallFrictionScaler | UVRBaseCharacterMovementComponent | |
VRMoveResponseDataContainer | UVRBaseCharacterMovementComponent | |
VRNetworkMoveDataContainer | UVRBaseCharacterMovementComponent | |
VRReplicatedMovementMode | UVRBaseCharacterMovementComponent | |
VRRootCapsule | UVRSimpleCharacterMovementComponent | |
VRWallSlideScaler | UVRBaseCharacterMovementComponent | |