A Demo Project for the UnrealEngineSDK
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UVRInteractibleFunctionLibrary Member List

This is the complete list of members for UVRInteractibleFunctionLibrary, including all inherited members.

GENERATED_BODY()UVRInteractibleFunctionLibraryprivate
GetAtan2Angle(EVRInteractibleAxis AxisToCalc, FVector CurInteractorLocation, float OptionalInitialRotation=0.0f)UVRInteractibleFunctionLibraryinlinestatic
GetAxisValue(EVRInteractibleAxis RotAxis, FRotator CheckRotation)UVRInteractibleFunctionLibraryinlinestatic
GetAxisValue(EVRInteractibleAxis RotAxis, FVector CheckAxis)UVRInteractibleFunctionLibraryinlinestatic
GetDeltaAngle(EVRInteractibleAxis RotAxis, FQuat DeltaQuat)UVRInteractibleFunctionLibraryinlinestatic
GetDeltaAngleFromTransforms(EVRInteractibleAxis RotAxis, FTransform &InitialRelativeTransform, FTransform &CurrentRelativeTransform)UVRInteractibleFunctionLibraryinlinestatic
Interactible_BeginPlayInit(USceneComponent *InteractibleComp, UPARAM(ref) FBPVRInteractibleBaseData &BaseDataToInit)UVRInteractibleFunctionLibraryinlinestatic
Interactible_GetAngleAroundAxis(EVRInteractibleAxis AxisToCalc, FVector CurInteractorLocation)UVRInteractibleFunctionLibraryinlinestatic
Interactible_GetAngleAroundAxisDelta(EVRInteractibleAxis AxisToCalc, FVector CurInteractorLocation, float InitialAngle)UVRInteractibleFunctionLibraryinlinestatic
Interactible_GetCurrentParentTransform(USceneComponent *SceneComponentToCheck)UVRInteractibleFunctionLibraryinlinestatic
Interactible_GetCurrentRelativeTransform(USceneComponent *SceneComponentToCheck, UPARAM(ref) FBPVRInteractibleBaseData &BaseData)UVRInteractibleFunctionLibraryinlinestatic
Interactible_GetThresholdSnappedValue(float ValueToSnap, float SnapIncrement, float SnapThreshold)UVRInteractibleFunctionLibraryinlinestatic
Interactible_OnGripInit(USceneComponent *InteractibleComp, UPARAM(ref) FBPActorGripInformation &GripInformation, UPARAM(ref) FBPVRInteractibleBaseData &BaseDataToInit)UVRInteractibleFunctionLibraryinlinestatic
SetAxisValueRot(EVRInteractibleAxis RotAxis, float SetValue)UVRInteractibleFunctionLibraryinlinestatic
SetAxisValueRot(EVRInteractibleAxis RotAxis, float SetValue, FRotator Var)UVRInteractibleFunctionLibraryinlinestatic
SetAxisValueVec(EVRInteractibleAxis RotAxis, float SetValue)UVRInteractibleFunctionLibraryinlinestatic