A Demo Project for the UnrealEngineSDK
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This is the complete list of members for UVRInteractibleFunctionLibrary, including all inherited members.
GENERATED_BODY() | UVRInteractibleFunctionLibrary | private |
GetAtan2Angle(EVRInteractibleAxis AxisToCalc, FVector CurInteractorLocation, float OptionalInitialRotation=0.0f) | UVRInteractibleFunctionLibrary | inlinestatic |
GetAxisValue(EVRInteractibleAxis RotAxis, FRotator CheckRotation) | UVRInteractibleFunctionLibrary | inlinestatic |
GetAxisValue(EVRInteractibleAxis RotAxis, FVector CheckAxis) | UVRInteractibleFunctionLibrary | inlinestatic |
GetDeltaAngle(EVRInteractibleAxis RotAxis, FQuat DeltaQuat) | UVRInteractibleFunctionLibrary | inlinestatic |
GetDeltaAngleFromTransforms(EVRInteractibleAxis RotAxis, FTransform &InitialRelativeTransform, FTransform &CurrentRelativeTransform) | UVRInteractibleFunctionLibrary | inlinestatic |
Interactible_BeginPlayInit(USceneComponent *InteractibleComp, UPARAM(ref) FBPVRInteractibleBaseData &BaseDataToInit) | UVRInteractibleFunctionLibrary | inlinestatic |
Interactible_GetAngleAroundAxis(EVRInteractibleAxis AxisToCalc, FVector CurInteractorLocation) | UVRInteractibleFunctionLibrary | inlinestatic |
Interactible_GetAngleAroundAxisDelta(EVRInteractibleAxis AxisToCalc, FVector CurInteractorLocation, float InitialAngle) | UVRInteractibleFunctionLibrary | inlinestatic |
Interactible_GetCurrentParentTransform(USceneComponent *SceneComponentToCheck) | UVRInteractibleFunctionLibrary | inlinestatic |
Interactible_GetCurrentRelativeTransform(USceneComponent *SceneComponentToCheck, UPARAM(ref) FBPVRInteractibleBaseData &BaseData) | UVRInteractibleFunctionLibrary | inlinestatic |
Interactible_GetThresholdSnappedValue(float ValueToSnap, float SnapIncrement, float SnapThreshold) | UVRInteractibleFunctionLibrary | inlinestatic |
Interactible_OnGripInit(USceneComponent *InteractibleComp, UPARAM(ref) FBPActorGripInformation &GripInformation, UPARAM(ref) FBPVRInteractibleBaseData &BaseDataToInit) | UVRInteractibleFunctionLibrary | inlinestatic |
SetAxisValueRot(EVRInteractibleAxis RotAxis, float SetValue) | UVRInteractibleFunctionLibrary | inlinestatic |
SetAxisValueRot(EVRInteractibleAxis RotAxis, float SetValue, FRotator Var) | UVRInteractibleFunctionLibrary | inlinestatic |
SetAxisValueVec(EVRInteractibleAxis RotAxis, float SetValue) | UVRInteractibleFunctionLibrary | inlinestatic |