A Demo Project for the UnrealEngineSDK
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UVRGlobalSettings Member List

This is the complete list of members for UVRGlobalSettings, including all inherited members.

AddControllerProfile(UPARAM(ref) FBPVRControllerProfile &NewProfile, bool bSaveOutToConfig=true)UVRGlobalSettingsstatic
AdjustTransformByControllerProfile(FName OptionalControllerProfileName, const FTransform &SocketTransform, bool bIsRightHand=false)UVRGlobalSettingsstatic
AdjustTransformByGivenControllerProfile(UPARAM(ref) FBPVRControllerProfile &ControllerProfile, const FTransform &SocketTransform, bool bIsRightHand=false)UVRGlobalSettingsstatic
AngularDriveDampingScaleUVRGlobalSettings
AngularDriveStiffnessScaleUVRGlobalSettings
bHybridWithSweepUseDistanceBasedLerpUVRGlobalSettings
bLerpHybridWithSweepGripsUVRGlobalSettings
bOnlyLerpHybridRotationUVRGlobalSettings
bSkipLerpToHandIfHeldUVRGlobalSettings
bUseCurveUVRGlobalSettings
bUseGlobalLerpToHandUVRGlobalSettings
bUseSeperateHandTransformsUVRGlobalSettings
ControllerProfilesUVRGlobalSettings
CurrentControllerProfileInUseUVRGlobalSettings
CurrentControllerProfileTransformUVRGlobalSettings
CurrentControllerProfileTransformRightUVRGlobalSettings
DECLARE_MULTICAST_DELEGATE(FVRControllerProfileChangedEvent)UVRGlobalSettings
DefaultGrippableCharacterMeshComponentClassUVRGlobalSettings
DeleteControllerProfile(FName ControllerProfileName, bool bSaveOutToConfig=true)UVRGlobalSettingsstatic
GENERATED_BODY()UVRGlobalSettingsprivate
GetControllerProfile(FName ControllerProfileName, FBPVRControllerProfile &OutProfile)UVRGlobalSettingsstatic
GetControllerProfiles()UVRGlobalSettingsstatic
GetCurrentProfile(bool &bHadLoadedProfile)UVRGlobalSettingsstatic
GetCurrentProfileName(bool &bHadLoadedProfile)UVRGlobalSettingsstatic
GetDefaultGrippableCharacterMeshComponentClass()UVRGlobalSettingsstatic
GetMeleeSurfaceGlobalSettings(TArray< FBPHitSurfaceProperties > &OutMeleeSurfaceSettings)UVRGlobalSettingsstatic
GetVirtualStockGlobalSettings(FBPVirtualStockSettings &OutVirtualStockSettings)UVRGlobalSettingsstatic
HybridWithSweepLerpDurationUVRGlobalSettings
IsGlobalLerpEnabled()UVRGlobalSettingsstatic
LerpDurationUVRGlobalSettings
LerpInterpolationModeUVRGlobalSettings
LinearDriveDampingScaleUVRGlobalSettings
LinearDriveStiffnessScaleUVRGlobalSettings
LoadControllerProfile(const FBPVRControllerProfile &ControllerProfile, bool bSetAsCurrentProfile=true)UVRGlobalSettingsstatic
LoadControllerProfileByName(FName ControllerProfileName, bool bSetAsCurrentProfile=true)UVRGlobalSettingsstatic
MaxCCDPassesUVRGlobalSettings
MaxSpeedForLerpUVRGlobalSettings
MeleeSurfaceSettingsUVRGlobalSettings
MinDistanceForLerpUVRGlobalSettings
MinSpeedForLerpUVRGlobalSettings
OnControllerProfileChangedEventUVRGlobalSettings
OneEuroCutoffSlopeUVRGlobalSettings
OneEuroDeltaCutoffUVRGlobalSettings
OneEuroMinCutoffUVRGlobalSettings
OptionalCurveToFollowUVRGlobalSettings
OverwriteControllerProfile(UPARAM(ref) FBPVRControllerProfile &OverwritingProfile, bool bSaveOutToConfig=true)UVRGlobalSettingsstatic
PostInitProperties() overrideUVRGlobalSettingsvirtual
SaveControllerProfiles()UVRGlobalSettingsstatic
SaveVirtualStockGlobalSettings(FBPVirtualStockSettings NewVirtualStockSettings)UVRGlobalSettingsstatic
UVRGlobalSettings(const FObjectInitializer &ObjectInitializer)UVRGlobalSettings
VirtualStockSettingsUVRGlobalSettings