A Demo Project for the UnrealEngineSDK
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UVRGestureComponent Member List

This is the complete list of members for UVRGestureComponent, including all inherited members.

bDrawRecordingGestureUVRGestureComponent
bDrawRecordingGestureAsSplineUVRGestureComponent
bDrawSplinesCurvedUVRGestureComponent
BeginDestroy() overrideUVRGestureComponent
BeginRecording(bool bRunDetection, bool bFlattenGesture=true, bool bDrawGesture=true, bool bDrawAsSpline=false, int SamplingHTZ=30, int SampleBufferSize=60, float ClampingTolerance=0.01f)UVRGestureComponent
bGestureChangedUVRGestureComponent
bGetGestureInWorldSpaceUVRGestureComponent
bRecordingFlattenGestureUVRGestureComponent
CaptureGestureFrame()UVRGestureComponent
ClearRecording()UVRGestureComponent
CurrentStateUVRGestureComponent
DrawDebugGesture(UObject *WorldContextObject, UPARAM(ref) FTransform &StartTransform, FVRGesture GestureToDraw, FColor const &Color, bool bPersistentLines=false, uint8 DepthPriority=0, float LifeTime=-1.f, float Thickness=0.f)UVRGestureComponent
dtw(FVRGesture seq1, FVRGesture seq2, bool bMirrorGesture=false, float Scaler=1.f)UVRGestureComponent
EndRecording()UVRGestureComponent
GENERATED_BODY()UVRGestureComponentprivate
GestureLogUVRGestureComponent
GesturesDBUVRGestureComponent
GetGestureDistance(FVector Seq1, FVector Seq2, bool bMirrorGesture=false)UVRGestureComponentinline
maxSlopeUVRGestureComponent
MirroringHandUVRGestureComponent
OnGestureDetected(uint8 GestureType, FString &DetectedGestureName, int &DetectedGestureIndex, UGesturesDatabase *GestureDatabase)UVRGestureComponent
OnGestureDetected_BindUVRGestureComponent
OriginatingTransformUVRGestureComponent
RecalculateGestureSize(UPARAM(ref) FVRGesture &InputGesture, UGesturesDatabase *GestureDB)UVRGestureComponent
RecognizeGesture(FVRGesture inputGesture)UVRGestureComponent
RecordingBufferSizeUVRGestureComponent
RecordingClampingToleranceUVRGestureComponent
RecordingDeltaUVRGestureComponent
RecordingGestureDrawUVRGestureComponent
SameSampleToleranceUVRGestureComponent
SaveRecording(UPARAM(ref) FVRGesture &Recording, FString RecordingName, bool bScaleRecordingToDatabase=true)UVRGestureComponent
SplineMaterialUVRGestureComponent
SplineMeshUVRGestureComponent
SplineMeshScalerUVRGestureComponent
StartVectorUVRGestureComponent
TargetCharacterUVRGestureComponent
TickGesture()UVRGestureComponent
TickGestureTimer_HandleUVRGestureComponent
UVRGestureComponent(const FObjectInitializer &ObjectInitializer)UVRGestureComponent