| AddCustomReplicatedMovement(FVector Movement) | UVRBaseCharacterMovementComponent | |
| AdditionalVRInputVector | UVRBaseCharacterMovementComponent | |
| ApplyNetworkMovementMode(const uint8 ReceivedMode) override | UVRBaseCharacterMovementComponent | virtual |
| ApplyReplicatedMovementMode(EVRConjoinedMovementModes &NewMovementMode, bool bClearMovementMode=false) | UVRBaseCharacterMovementComponent | inline |
| ApplyRepulsionForce(float DeltaSeconds) override | UVRCharacterMovementComponent | virtual |
| ApplyVRMotionToVelocity(float deltaTime) | UVRBaseCharacterMovementComponent | inline |
| bAllowMovementMerging | UVRCharacterMovementComponent | |
| bApplyAdditionalVRInputVectorAsNegative | UVRBaseCharacterMovementComponent | |
| BaseVRCharacterOwner | UVRBaseCharacterMovementComponent | |
| bCapHMDMovementToMaxMovementSpeed | UVRBaseCharacterMovementComponent | |
| bClampClimbingStepUp | UVRBaseCharacterMovementComponent | |
| bDisableSimulatedTickWhenSmoothingMovement | UVRBaseCharacterMovementComponent | |
| bHadExtremeInput | UVRBaseCharacterMovementComponent | |
| bHoldPositionOnTrackingLossThresholdHit | UVRBaseCharacterMovementComponent | |
| bIgnoreSimulatingComponentsInFloorCheck | UVRBaseCharacterMovementComponent | |
| bIsInPushBack | UVRBaseCharacterMovementComponent | |
| bJustUnseated | UVRBaseCharacterMovementComponent | |
| bNotifyTeleported | UVRBaseCharacterMovementComponent | |
| bRunClientCorrectionToHMD | UVRCharacterMovementComponent | |
| bRunControlRotationInMovementComponent | UVRBaseCharacterMovementComponent | |
| bUseClientControlRotation | UVRBaseCharacterMovementComponent | |
| bWasInPushBack | UVRBaseCharacterMovementComponent | |
| CanCrouch() | UVRCharacterMovementComponent | |
| CapsuleTouched(UPrimitiveComponent *OverlappedComp, AActor *Other, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) override | UVRCharacterMovementComponent | virtual |
| CheckForMoveAction() | UVRBaseCharacterMovementComponent | |
| CheckServerAuthedMoveAction() | UVRBaseCharacterMovementComponent | |
| CheckWaterJump(FVector CheckPoint, FVector &WallNormal) override | UVRCharacterMovementComponent | virtual |
| ClearCustomReplicatedMovement() | UVRBaseCharacterMovementComponent | |
| ClientAdjustPositionVR_Implementation(float TimeStamp, FVector NewLoc, uint16 NewYaw, FVector NewVel, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) | UVRCharacterMovementComponent | virtual |
| ClientHandleMoveResponse(const FCharacterMoveResponseDataContainer &MoveResponse) override | UVRCharacterMovementComponent | virtual |
| CLIMB_SWEEP_EDGE_REJECT_DISTANCE | UVRCharacterMovementComponent | static |
| ComputeFloorDist(const FVector &CapsuleLocation, float LineDistance, float SweepDistance, FFindFloorResult &OutFloorResult, float SweepRadius, const FHitResult *DownwardSweepResult=NULL) const override | UVRBaseCharacterMovementComponent | virtual |
| Crouch(bool bClientSimulation=false) override | UVRCharacterMovementComponent | virtual |
| CustomVRInputVector | UVRBaseCharacterMovementComponent | |
| DefaultPostClimbMovement | UVRBaseCharacterMovementComponent | |
| DoMAPauseTracking(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
| DoMASetRotation(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
| DoMASnapTurn(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
| DoMAStopAllMovement(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
| DoMATeleport(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
| EndPushBackNotification() | UVRBaseCharacterMovementComponent | |
| FindFloor(const FVector &CapsuleLocation, FFindFloorResult &OutFloorResult, bool bCanUseCachedLocation, const FHitResult *DownwardSweepResult=NULL) const | UVRCharacterMovementComponent | virtual |
| ForcePositionUpdate(float DeltaTime) override | UVRBaseCharacterMovementComponent | virtual |
| GENERATED_BODY() | UVRCharacterMovementComponent | private |
| GetActorFeetLocationBased() const override | UVRCharacterMovementComponent | virtual |
| GetActorFeetLocationVR() const | UVRBaseCharacterMovementComponent | |
| GetCustomInputVector() | UVRBaseCharacterMovementComponent | |
| GetImpartedMovementBaseVelocity() const override | UVRCharacterMovementComponent | virtual |
| GetPenetrationAdjustment(const FHitResult &Hit) const override | UVRCharacterMovementComponent | virtual |
| GetPredictionData_Client() const override | UVRCharacterMovementComponent | |
| GetPredictionData_Server() const override | UVRCharacterMovementComponent | |
| GetReplicatedMovementMode() | UVRBaseCharacterMovementComponent | |
| HasRequestedVelocity() | UVRBaseCharacterMovementComponent | inline |
| ImmersionDepth() const override | UVRCharacterMovementComponent | |
| IsClimbing() const | UVRBaseCharacterMovementComponent | |
| IsWithinClimbingEdgeTolerance(const FVector &CapsuleLocation, const FVector &TestImpactPoint, const float CapsuleRadius) const | UVRCharacterMovementComponent | virtual |
| IsWithinEdgeTolerance(const FVector &CapsuleLocation, const FVector &TestImpactPoint, const float CapsuleRadius) const override | UVRCharacterMovementComponent | virtual |
| LastPreAdditiveVRVelocity | UVRBaseCharacterMovementComponent | |
| MoveActionArray | UVRBaseCharacterMovementComponent | |
| MoveAlongFloor(const FVector &InVelocity, float DeltaSeconds, FStepDownResult *OutStepDownResult) override | UVRCharacterMovementComponent | virtual |
| MoveAutonomous(float ClientTimeStamp, float DeltaTime, uint8 CompressedFlags, const FVector &NewAccel) override | UVRBaseCharacterMovementComponent | virtual |
| MoveSmooth(const FVector &InVelocity, const float DeltaSeconds, FStepDownResult *OutStepDownResult) override | UVRCharacterMovementComponent | |
| OnClientCorrectionReceived(class FNetworkPredictionData_Client_Character &ClientData, float TimeStamp, FVector NewLocation, FVector NewVelocity, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) override | UVRBaseCharacterMovementComponent | virtual |
| OnMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result) | UVRBaseCharacterMovementComponent | virtual |
| OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode) override | UVRBaseCharacterMovementComponent | |
| OnPerformClimbingStepUp | UVRBaseCharacterMovementComponent | |
| OnRegister() override | UVRCharacterMovementComponent | virtual |
| PerformMoveAction_Custom(EVRMoveAction MoveActionToPerform, EVRMoveActionDataReq DataRequirementsForMoveAction, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags=0) | UVRBaseCharacterMovementComponent | |
| PerformMoveAction_SetRotation(float NewYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false) | UVRBaseCharacterMovementComponent | |
| PerformMoveAction_SetTrackingPaused(bool bNewTrackingPaused) | UVRBaseCharacterMovementComponent | |
| PerformMoveAction_SnapTurn(float SnapTurnDeltaYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false) | UVRBaseCharacterMovementComponent | |
| PerformMoveAction_StopAllMovement() | UVRBaseCharacterMovementComponent | |
| PerformMoveAction_Teleport(FVector TeleportLocation, FRotator TeleportRotation, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bSkipEncroachmentCheck=false) | UVRBaseCharacterMovementComponent | |
| PerformMovement(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
| PhysCustom(float deltaTime, int32 Iterations) override | UVRBaseCharacterMovementComponent | virtual |
| PhysCustom_Climbing(float deltaTime, int32 Iterations) | UVRBaseCharacterMovementComponent | virtual |
| PhysCustom_LowGrav(float deltaTime, int32 Iterations) | UVRBaseCharacterMovementComponent | virtual |
| PhysFalling(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
| PhysFlying(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
| PhysNavWalking(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
| PhysSwimming(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
| PhysWalking(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
| PostPhysicsTickComponent(float DeltaTime, FCharacterMovementComponentPostPhysicsTickFunction &ThisTickFunction) override | UVRCharacterMovementComponent | |
| ProcessLanded(const FHitResult &Hit, float remainingTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
| ReplicateMoveToServer(float DeltaTime, const FVector &NewAcceleration) override | UVRCharacterMovementComponent | virtual |
| RestorePreAdditiveVRMotionVelocity() | UVRBaseCharacterMovementComponent | inline |
| RewindVRMovement() | UVRBaseCharacterMovementComponent | |
| RewindVRRelativeMovement() | UVRBaseCharacterMovementComponent | inline |
| RoundDirectMovement(FVector InMovement) const | UVRBaseCharacterMovementComponent | |
| SafeMoveUpdatedComponent(const FVector &Delta, const FQuat &NewRotation, bool bSweep, FHitResult &OutHit, ETeleportType Teleport=ETeleportType::None) | UVRCharacterMovementComponent | |
| SafeMoveUpdatedComponent(const FVector &Delta, const FRotator &NewRotation, bool bSweep, FHitResult &OutHit, ETeleportType Teleport=ETeleportType::None) | UVRCharacterMovementComponent | |
| ServerCheckClientErrorVR(float ClientTimeStamp, float DeltaTime, const FVector &Accel, const FVector &ClientWorldLocation, float ClientYaw, const FVector &RelativeClientLocation, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, uint8 ClientMovementMode) | UVRCharacterMovementComponent | virtual |
| ServerMove_PerformMovement(const FCharacterNetworkMoveData &MoveData) override | UVRCharacterMovementComponent | virtual |
| ServerMoveHandleClientErrorVR(float ClientTimeStamp, float DeltaTime, const FVector &Accel, const FVector &RelativeClientLocation, float ClientYaw, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, uint8 ClientMovementMode) | UVRCharacterMovementComponent | virtual |
| SetClimbingMode(bool bIsClimbing) | UVRBaseCharacterMovementComponent | |
| SetCrouchedHalfHeight(float NewCrouchedHalfHeight) | UVRBaseCharacterMovementComponent | |
| SetDefaultPostClimbMovementOnStepUp | UVRBaseCharacterMovementComponent | |
| SetHasRequestedVelocity(bool bNewHasRequestedVelocity) | UVRBaseCharacterMovementComponent | |
| SetReplicatedMovementMode(EVRConjoinedMovementModes NewMovementMode) | UVRBaseCharacterMovementComponent | |
| SetUpdatedComponent(USceneComponent *NewUpdatedComponent) override | UVRCharacterMovementComponent | virtual |
| ShouldCheckForValidLandingSpot(float DeltaTime, const FVector &Delta, const FHitResult &Hit) const override | UVRCharacterMovementComponent | virtual |
| SimulatedTick(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
| SimulateMovement(float DeltaSeconds) override | UVRCharacterMovementComponent | |
| SlideAlongSurface(const FVector &Delta, float Time, const FVector &Normal, FHitResult &Hit, bool bHandleImpact) override | UVRBaseCharacterMovementComponent | virtual |
| SmoothClientPosition(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
| SmoothClientPosition_UpdateVRVisuals() | UVRBaseCharacterMovementComponent | |
| SmoothCorrection(const FVector &OldLocation, const FQuat &OldRotation, const FVector &NewLocation, const FQuat &NewRotation) override | UVRBaseCharacterMovementComponent | virtual |
| StartPushBackNotification(FHitResult HitResult) | UVRBaseCharacterMovementComponent | |
| StartSwimmingVR(FVector OldLocation, FVector OldVelocity, float timeTick, float remainingTime, int32 Iterations) | UVRCharacterMovementComponent | |
| StepUp(const FVector &GravDir, const FVector &Delta, const FHitResult &InHit, FStepDownResult *OutStepDownResult=NULL) override | UVRCharacterMovementComponent | |
| StoreSetTrackingPaused(bool bNewTrackingPaused) override | UVRCharacterMovementComponent | virtual |
| SwimVR(FVector Delta, FHitResult &Hit) | UVRCharacterMovementComponent | |
| TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) | UVRCharacterMovementComponent | virtual |
| TrackingLossThreshold | UVRBaseCharacterMovementComponent | |
| TryToLeaveNavWalking() override | UVRCharacterMovementComponent | virtual |
| UnCrouch(bool bClientSimulation=false) override | UVRCharacterMovementComponent | virtual |
| UpdateBasedMovement(float DeltaSeconds) override | UVRCharacterMovementComponent | virtual |
| UpdateFromCompressedFlags(uint8 Flags) override | UVRBaseCharacterMovementComponent | |
| UVRBaseCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | UVRBaseCharacterMovementComponent | |
| UVRCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | UVRCharacterMovementComponent | |
| VerifyClientTimeStamp(float TimeStamp, FNetworkPredictionData_Server_Character &ServerData) override | UVRBaseCharacterMovementComponent | virtual |
| VRClimbingEdgeRejectDistance | UVRBaseCharacterMovementComponent | |
| VRClimbingMaxReleaseVelocitySize | UVRBaseCharacterMovementComponent | |
| VRClimbingStepHeight | UVRBaseCharacterMovementComponent | |
| VRClimbingStepUpMaxSize | UVRBaseCharacterMovementComponent | |
| VRClimbingStepUpMultiplier | UVRBaseCharacterMovementComponent | |
| VRClimbStepUp(const FVector &GravDir, const FVector &Delta, const FHitResult &InHit, FStepDownResult *OutStepDownResult=nullptr) override | UVRCharacterMovementComponent | virtual |
| VREdgeRejectDistance | UVRBaseCharacterMovementComponent | |
| VRLowGravIgnoresDefaultFluidFriction | UVRBaseCharacterMovementComponent | |
| VRLowGravWallFrictionScaler | UVRBaseCharacterMovementComponent | |
| VRMoveResponseDataContainer | UVRBaseCharacterMovementComponent | |
| VRNetworkMoveDataContainer | UVRBaseCharacterMovementComponent | |
| VRReplicatedMovementMode | UVRBaseCharacterMovementComponent | |
| VRRootCapsule | UVRCharacterMovementComponent | |
| VRWallSlideScaler | UVRBaseCharacterMovementComponent | |