A Demo Project for the UnrealEngineSDK
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UVRCharacterMovementComponent Member List

This is the complete list of members for UVRCharacterMovementComponent, including all inherited members.

AddCustomReplicatedMovement(FVector Movement)UVRBaseCharacterMovementComponent
AdditionalVRInputVectorUVRBaseCharacterMovementComponent
ApplyNetworkMovementMode(const uint8 ReceivedMode) overrideUVRBaseCharacterMovementComponentvirtual
ApplyReplicatedMovementMode(EVRConjoinedMovementModes &NewMovementMode, bool bClearMovementMode=false)UVRBaseCharacterMovementComponentinline
ApplyRepulsionForce(float DeltaSeconds) overrideUVRCharacterMovementComponentvirtual
ApplyVRMotionToVelocity(float deltaTime)UVRBaseCharacterMovementComponentinline
bAllowMovementMergingUVRCharacterMovementComponent
bApplyAdditionalVRInputVectorAsNegativeUVRBaseCharacterMovementComponent
BaseVRCharacterOwnerUVRBaseCharacterMovementComponent
bCapHMDMovementToMaxMovementSpeedUVRBaseCharacterMovementComponent
bClampClimbingStepUpUVRBaseCharacterMovementComponent
bDisableSimulatedTickWhenSmoothingMovementUVRBaseCharacterMovementComponent
bHadExtremeInputUVRBaseCharacterMovementComponent
bHoldPositionOnTrackingLossThresholdHitUVRBaseCharacterMovementComponent
bIgnoreSimulatingComponentsInFloorCheckUVRBaseCharacterMovementComponent
bIsInPushBackUVRBaseCharacterMovementComponent
bJustUnseatedUVRBaseCharacterMovementComponent
bNotifyTeleportedUVRBaseCharacterMovementComponent
bRunClientCorrectionToHMDUVRCharacterMovementComponent
bRunControlRotationInMovementComponentUVRBaseCharacterMovementComponent
bUseClientControlRotationUVRBaseCharacterMovementComponent
bWasInPushBackUVRBaseCharacterMovementComponent
CanCrouch()UVRCharacterMovementComponent
CapsuleTouched(UPrimitiveComponent *OverlappedComp, AActor *Other, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) overrideUVRCharacterMovementComponentvirtual
CheckForMoveAction()UVRBaseCharacterMovementComponent
CheckServerAuthedMoveAction()UVRBaseCharacterMovementComponent
CheckWaterJump(FVector CheckPoint, FVector &WallNormal) overrideUVRCharacterMovementComponentvirtual
ClearCustomReplicatedMovement()UVRBaseCharacterMovementComponent
ClientAdjustPositionVR_Implementation(float TimeStamp, FVector NewLoc, uint16 NewYaw, FVector NewVel, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)UVRCharacterMovementComponentvirtual
ClientHandleMoveResponse(const FCharacterMoveResponseDataContainer &MoveResponse) overrideUVRCharacterMovementComponentvirtual
CLIMB_SWEEP_EDGE_REJECT_DISTANCEUVRCharacterMovementComponentstatic
ComputeFloorDist(const FVector &CapsuleLocation, float LineDistance, float SweepDistance, FFindFloorResult &OutFloorResult, float SweepRadius, const FHitResult *DownwardSweepResult=NULL) const overrideUVRBaseCharacterMovementComponentvirtual
Crouch(bool bClientSimulation=false) overrideUVRCharacterMovementComponentvirtual
CustomVRInputVectorUVRBaseCharacterMovementComponent
DefaultPostClimbMovementUVRBaseCharacterMovementComponent
DoMAPauseTracking(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
DoMASetRotation(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
DoMASnapTurn(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
DoMAStopAllMovement(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
DoMATeleport(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
EndPushBackNotification()UVRBaseCharacterMovementComponent
FindFloor(const FVector &CapsuleLocation, FFindFloorResult &OutFloorResult, bool bCanUseCachedLocation, const FHitResult *DownwardSweepResult=NULL) constUVRCharacterMovementComponentvirtual
ForcePositionUpdate(float DeltaTime) overrideUVRBaseCharacterMovementComponentvirtual
GENERATED_BODY()UVRCharacterMovementComponentprivate
GetActorFeetLocationBased() const overrideUVRCharacterMovementComponentvirtual
GetActorFeetLocationVR() constUVRBaseCharacterMovementComponent
GetCustomInputVector()UVRBaseCharacterMovementComponent
GetImpartedMovementBaseVelocity() const overrideUVRCharacterMovementComponentvirtual
GetPenetrationAdjustment(const FHitResult &Hit) const overrideUVRCharacterMovementComponentvirtual
GetPredictionData_Client() const overrideUVRCharacterMovementComponent
GetPredictionData_Server() const overrideUVRCharacterMovementComponent
GetReplicatedMovementMode()UVRBaseCharacterMovementComponent
HasRequestedVelocity()UVRBaseCharacterMovementComponentinline
ImmersionDepth() const overrideUVRCharacterMovementComponent
IsClimbing() constUVRBaseCharacterMovementComponent
IsWithinClimbingEdgeTolerance(const FVector &CapsuleLocation, const FVector &TestImpactPoint, const float CapsuleRadius) constUVRCharacterMovementComponentvirtual
IsWithinEdgeTolerance(const FVector &CapsuleLocation, const FVector &TestImpactPoint, const float CapsuleRadius) const overrideUVRCharacterMovementComponentvirtual
LastPreAdditiveVRVelocityUVRBaseCharacterMovementComponent
MoveActionArrayUVRBaseCharacterMovementComponent
MoveAlongFloor(const FVector &InVelocity, float DeltaSeconds, FStepDownResult *OutStepDownResult) overrideUVRCharacterMovementComponentvirtual
MoveAutonomous(float ClientTimeStamp, float DeltaTime, uint8 CompressedFlags, const FVector &NewAccel) overrideUVRBaseCharacterMovementComponentvirtual
MoveSmooth(const FVector &InVelocity, const float DeltaSeconds, FStepDownResult *OutStepDownResult) overrideUVRCharacterMovementComponent
OnClientCorrectionReceived(class FNetworkPredictionData_Client_Character &ClientData, float TimeStamp, FVector NewLocation, FVector NewVelocity, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) overrideUVRBaseCharacterMovementComponentvirtual
OnMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result)UVRBaseCharacterMovementComponentvirtual
OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode) overrideUVRBaseCharacterMovementComponent
OnPerformClimbingStepUpUVRBaseCharacterMovementComponent
OnRegister() overrideUVRCharacterMovementComponentvirtual
PerformMoveAction_Custom(EVRMoveAction MoveActionToPerform, EVRMoveActionDataReq DataRequirementsForMoveAction, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags=0)UVRBaseCharacterMovementComponent
PerformMoveAction_SetRotation(float NewYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false)UVRBaseCharacterMovementComponent
PerformMoveAction_SetTrackingPaused(bool bNewTrackingPaused)UVRBaseCharacterMovementComponent
PerformMoveAction_SnapTurn(float SnapTurnDeltaYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false)UVRBaseCharacterMovementComponent
PerformMoveAction_StopAllMovement()UVRBaseCharacterMovementComponent
PerformMoveAction_Teleport(FVector TeleportLocation, FRotator TeleportRotation, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bSkipEncroachmentCheck=false)UVRBaseCharacterMovementComponent
PerformMovement(float DeltaSeconds) overrideUVRBaseCharacterMovementComponentvirtual
PhysCustom(float deltaTime, int32 Iterations) overrideUVRBaseCharacterMovementComponentvirtual
PhysCustom_Climbing(float deltaTime, int32 Iterations)UVRBaseCharacterMovementComponentvirtual
PhysCustom_LowGrav(float deltaTime, int32 Iterations)UVRBaseCharacterMovementComponentvirtual
PhysFalling(float deltaTime, int32 Iterations) overrideUVRCharacterMovementComponentvirtual
PhysFlying(float deltaTime, int32 Iterations) overrideUVRCharacterMovementComponentvirtual
PhysNavWalking(float deltaTime, int32 Iterations) overrideUVRCharacterMovementComponentvirtual
PhysSwimming(float deltaTime, int32 Iterations) overrideUVRCharacterMovementComponentvirtual
PhysWalking(float deltaTime, int32 Iterations) overrideUVRCharacterMovementComponentvirtual
PostPhysicsTickComponent(float DeltaTime, FCharacterMovementComponentPostPhysicsTickFunction &ThisTickFunction) overrideUVRCharacterMovementComponent
ProcessLanded(const FHitResult &Hit, float remainingTime, int32 Iterations) overrideUVRCharacterMovementComponentvirtual
ReplicateMoveToServer(float DeltaTime, const FVector &NewAcceleration) overrideUVRCharacterMovementComponentvirtual
RestorePreAdditiveVRMotionVelocity()UVRBaseCharacterMovementComponentinline
RewindVRMovement()UVRBaseCharacterMovementComponent
RewindVRRelativeMovement()UVRBaseCharacterMovementComponentinline
RoundDirectMovement(FVector InMovement) constUVRBaseCharacterMovementComponent
SafeMoveUpdatedComponent(const FVector &Delta, const FQuat &NewRotation, bool bSweep, FHitResult &OutHit, ETeleportType Teleport=ETeleportType::None)UVRCharacterMovementComponent
SafeMoveUpdatedComponent(const FVector &Delta, const FRotator &NewRotation, bool bSweep, FHitResult &OutHit, ETeleportType Teleport=ETeleportType::None)UVRCharacterMovementComponent
ServerCheckClientErrorVR(float ClientTimeStamp, float DeltaTime, const FVector &Accel, const FVector &ClientWorldLocation, float ClientYaw, const FVector &RelativeClientLocation, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, uint8 ClientMovementMode)UVRCharacterMovementComponentvirtual
ServerMove_PerformMovement(const FCharacterNetworkMoveData &MoveData) overrideUVRCharacterMovementComponentvirtual
ServerMoveHandleClientErrorVR(float ClientTimeStamp, float DeltaTime, const FVector &Accel, const FVector &RelativeClientLocation, float ClientYaw, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, uint8 ClientMovementMode)UVRCharacterMovementComponentvirtual
SetClimbingMode(bool bIsClimbing)UVRBaseCharacterMovementComponent
SetCrouchedHalfHeight(float NewCrouchedHalfHeight)UVRBaseCharacterMovementComponent
SetDefaultPostClimbMovementOnStepUpUVRBaseCharacterMovementComponent
SetHasRequestedVelocity(bool bNewHasRequestedVelocity)UVRBaseCharacterMovementComponent
SetReplicatedMovementMode(EVRConjoinedMovementModes NewMovementMode)UVRBaseCharacterMovementComponent
SetUpdatedComponent(USceneComponent *NewUpdatedComponent) overrideUVRCharacterMovementComponentvirtual
ShouldCheckForValidLandingSpot(float DeltaTime, const FVector &Delta, const FHitResult &Hit) const overrideUVRCharacterMovementComponentvirtual
SimulatedTick(float DeltaSeconds) overrideUVRBaseCharacterMovementComponentvirtual
SimulateMovement(float DeltaSeconds) overrideUVRCharacterMovementComponent
SlideAlongSurface(const FVector &Delta, float Time, const FVector &Normal, FHitResult &Hit, bool bHandleImpact) overrideUVRBaseCharacterMovementComponentvirtual
SmoothClientPosition(float DeltaSeconds) overrideUVRBaseCharacterMovementComponentvirtual
SmoothClientPosition_UpdateVRVisuals()UVRBaseCharacterMovementComponent
SmoothCorrection(const FVector &OldLocation, const FQuat &OldRotation, const FVector &NewLocation, const FQuat &NewRotation) overrideUVRBaseCharacterMovementComponentvirtual
StartPushBackNotification(FHitResult HitResult)UVRBaseCharacterMovementComponent
StartSwimmingVR(FVector OldLocation, FVector OldVelocity, float timeTick, float remainingTime, int32 Iterations)UVRCharacterMovementComponent
StepUp(const FVector &GravDir, const FVector &Delta, const FHitResult &InHit, FStepDownResult *OutStepDownResult=NULL) overrideUVRCharacterMovementComponent
StoreSetTrackingPaused(bool bNewTrackingPaused) overrideUVRCharacterMovementComponentvirtual
SwimVR(FVector Delta, FHitResult &Hit)UVRCharacterMovementComponent
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)UVRCharacterMovementComponentvirtual
TrackingLossThresholdUVRBaseCharacterMovementComponent
TryToLeaveNavWalking() overrideUVRCharacterMovementComponentvirtual
UnCrouch(bool bClientSimulation=false) overrideUVRCharacterMovementComponentvirtual
UpdateBasedMovement(float DeltaSeconds) overrideUVRCharacterMovementComponentvirtual
UpdateFromCompressedFlags(uint8 Flags) overrideUVRBaseCharacterMovementComponent
UVRBaseCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())UVRBaseCharacterMovementComponent
UVRCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())UVRCharacterMovementComponent
VerifyClientTimeStamp(float TimeStamp, FNetworkPredictionData_Server_Character &ServerData) overrideUVRBaseCharacterMovementComponentvirtual
VRClimbingEdgeRejectDistanceUVRBaseCharacterMovementComponent
VRClimbingMaxReleaseVelocitySizeUVRBaseCharacterMovementComponent
VRClimbingStepHeightUVRBaseCharacterMovementComponent
VRClimbingStepUpMaxSizeUVRBaseCharacterMovementComponent
VRClimbingStepUpMultiplierUVRBaseCharacterMovementComponent
VRClimbStepUp(const FVector &GravDir, const FVector &Delta, const FHitResult &InHit, FStepDownResult *OutStepDownResult=nullptr) overrideUVRCharacterMovementComponentvirtual
VREdgeRejectDistanceUVRBaseCharacterMovementComponent
VRLowGravIgnoresDefaultFluidFrictionUVRBaseCharacterMovementComponent
VRLowGravWallFrictionScalerUVRBaseCharacterMovementComponent
VRMoveResponseDataContainerUVRBaseCharacterMovementComponent
VRNetworkMoveDataContainerUVRBaseCharacterMovementComponent
VRReplicatedMovementModeUVRBaseCharacterMovementComponent
VRRootCapsuleUVRCharacterMovementComponent
VRWallSlideScalerUVRBaseCharacterMovementComponent