AddCustomReplicatedMovement(FVector Movement) | UVRBaseCharacterMovementComponent | |
AdditionalVRInputVector | UVRBaseCharacterMovementComponent | |
ApplyNetworkMovementMode(const uint8 ReceivedMode) override | UVRBaseCharacterMovementComponent | virtual |
ApplyReplicatedMovementMode(EVRConjoinedMovementModes &NewMovementMode, bool bClearMovementMode=false) | UVRBaseCharacterMovementComponent | inline |
ApplyRepulsionForce(float DeltaSeconds) override | UVRCharacterMovementComponent | virtual |
ApplyVRMotionToVelocity(float deltaTime) | UVRBaseCharacterMovementComponent | inline |
bAllowMovementMerging | UVRCharacterMovementComponent | |
bApplyAdditionalVRInputVectorAsNegative | UVRBaseCharacterMovementComponent | |
BaseVRCharacterOwner | UVRBaseCharacterMovementComponent | |
bCapHMDMovementToMaxMovementSpeed | UVRBaseCharacterMovementComponent | |
bClampClimbingStepUp | UVRBaseCharacterMovementComponent | |
bDisableSimulatedTickWhenSmoothingMovement | UVRBaseCharacterMovementComponent | |
bHadExtremeInput | UVRBaseCharacterMovementComponent | |
bHoldPositionOnTrackingLossThresholdHit | UVRBaseCharacterMovementComponent | |
bIgnoreSimulatingComponentsInFloorCheck | UVRBaseCharacterMovementComponent | |
bIsInPushBack | UVRBaseCharacterMovementComponent | |
bJustUnseated | UVRBaseCharacterMovementComponent | |
bNotifyTeleported | UVRBaseCharacterMovementComponent | |
bRunClientCorrectionToHMD | UVRCharacterMovementComponent | |
bRunControlRotationInMovementComponent | UVRBaseCharacterMovementComponent | |
bUseClientControlRotation | UVRBaseCharacterMovementComponent | |
bWasInPushBack | UVRBaseCharacterMovementComponent | |
CanCrouch() | UVRCharacterMovementComponent | |
CapsuleTouched(UPrimitiveComponent *OverlappedComp, AActor *Other, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) override | UVRCharacterMovementComponent | virtual |
CheckForMoveAction() | UVRBaseCharacterMovementComponent | |
CheckServerAuthedMoveAction() | UVRBaseCharacterMovementComponent | |
CheckWaterJump(FVector CheckPoint, FVector &WallNormal) override | UVRCharacterMovementComponent | virtual |
ClearCustomReplicatedMovement() | UVRBaseCharacterMovementComponent | |
ClientAdjustPositionVR_Implementation(float TimeStamp, FVector NewLoc, uint16 NewYaw, FVector NewVel, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) | UVRCharacterMovementComponent | virtual |
ClientHandleMoveResponse(const FCharacterMoveResponseDataContainer &MoveResponse) override | UVRCharacterMovementComponent | virtual |
CLIMB_SWEEP_EDGE_REJECT_DISTANCE | UVRCharacterMovementComponent | static |
ComputeFloorDist(const FVector &CapsuleLocation, float LineDistance, float SweepDistance, FFindFloorResult &OutFloorResult, float SweepRadius, const FHitResult *DownwardSweepResult=NULL) const override | UVRBaseCharacterMovementComponent | virtual |
Crouch(bool bClientSimulation=false) override | UVRCharacterMovementComponent | virtual |
CustomVRInputVector | UVRBaseCharacterMovementComponent | |
DefaultPostClimbMovement | UVRBaseCharacterMovementComponent | |
DoMAPauseTracking(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
DoMASetRotation(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
DoMASnapTurn(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
DoMAStopAllMovement(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
DoMATeleport(FVRMoveActionContainer &MoveAction) | UVRBaseCharacterMovementComponent | virtual |
EndPushBackNotification() | UVRBaseCharacterMovementComponent | |
FindFloor(const FVector &CapsuleLocation, FFindFloorResult &OutFloorResult, bool bCanUseCachedLocation, const FHitResult *DownwardSweepResult=NULL) const | UVRCharacterMovementComponent | virtual |
ForcePositionUpdate(float DeltaTime) override | UVRBaseCharacterMovementComponent | virtual |
GENERATED_BODY() | UVRCharacterMovementComponent | private |
GetActorFeetLocationBased() const override | UVRCharacterMovementComponent | virtual |
GetActorFeetLocationVR() const | UVRBaseCharacterMovementComponent | |
GetCustomInputVector() | UVRBaseCharacterMovementComponent | |
GetImpartedMovementBaseVelocity() const override | UVRCharacterMovementComponent | virtual |
GetPenetrationAdjustment(const FHitResult &Hit) const override | UVRCharacterMovementComponent | virtual |
GetPredictionData_Client() const override | UVRCharacterMovementComponent | |
GetPredictionData_Server() const override | UVRCharacterMovementComponent | |
GetReplicatedMovementMode() | UVRBaseCharacterMovementComponent | |
HasRequestedVelocity() | UVRBaseCharacterMovementComponent | inline |
ImmersionDepth() const override | UVRCharacterMovementComponent | |
IsClimbing() const | UVRBaseCharacterMovementComponent | |
IsWithinClimbingEdgeTolerance(const FVector &CapsuleLocation, const FVector &TestImpactPoint, const float CapsuleRadius) const | UVRCharacterMovementComponent | virtual |
IsWithinEdgeTolerance(const FVector &CapsuleLocation, const FVector &TestImpactPoint, const float CapsuleRadius) const override | UVRCharacterMovementComponent | virtual |
LastPreAdditiveVRVelocity | UVRBaseCharacterMovementComponent | |
MoveActionArray | UVRBaseCharacterMovementComponent | |
MoveAlongFloor(const FVector &InVelocity, float DeltaSeconds, FStepDownResult *OutStepDownResult) override | UVRCharacterMovementComponent | virtual |
MoveAutonomous(float ClientTimeStamp, float DeltaTime, uint8 CompressedFlags, const FVector &NewAccel) override | UVRBaseCharacterMovementComponent | virtual |
MoveSmooth(const FVector &InVelocity, const float DeltaSeconds, FStepDownResult *OutStepDownResult) override | UVRCharacterMovementComponent | |
OnClientCorrectionReceived(class FNetworkPredictionData_Client_Character &ClientData, float TimeStamp, FVector NewLocation, FVector NewVelocity, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) override | UVRBaseCharacterMovementComponent | virtual |
OnMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result) | UVRBaseCharacterMovementComponent | virtual |
OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode) override | UVRBaseCharacterMovementComponent | |
OnPerformClimbingStepUp | UVRBaseCharacterMovementComponent | |
OnRegister() override | UVRCharacterMovementComponent | virtual |
PerformMoveAction_Custom(EVRMoveAction MoveActionToPerform, EVRMoveActionDataReq DataRequirementsForMoveAction, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags=0) | UVRBaseCharacterMovementComponent | |
PerformMoveAction_SetRotation(float NewYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false) | UVRBaseCharacterMovementComponent | |
PerformMoveAction_SetTrackingPaused(bool bNewTrackingPaused) | UVRBaseCharacterMovementComponent | |
PerformMoveAction_SnapTurn(float SnapTurnDeltaYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false) | UVRBaseCharacterMovementComponent | |
PerformMoveAction_StopAllMovement() | UVRBaseCharacterMovementComponent | |
PerformMoveAction_Teleport(FVector TeleportLocation, FRotator TeleportRotation, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bSkipEncroachmentCheck=false) | UVRBaseCharacterMovementComponent | |
PerformMovement(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
PhysCustom(float deltaTime, int32 Iterations) override | UVRBaseCharacterMovementComponent | virtual |
PhysCustom_Climbing(float deltaTime, int32 Iterations) | UVRBaseCharacterMovementComponent | virtual |
PhysCustom_LowGrav(float deltaTime, int32 Iterations) | UVRBaseCharacterMovementComponent | virtual |
PhysFalling(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
PhysFlying(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
PhysNavWalking(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
PhysSwimming(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
PhysWalking(float deltaTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
PostPhysicsTickComponent(float DeltaTime, FCharacterMovementComponentPostPhysicsTickFunction &ThisTickFunction) override | UVRCharacterMovementComponent | |
ProcessLanded(const FHitResult &Hit, float remainingTime, int32 Iterations) override | UVRCharacterMovementComponent | virtual |
ReplicateMoveToServer(float DeltaTime, const FVector &NewAcceleration) override | UVRCharacterMovementComponent | virtual |
RestorePreAdditiveVRMotionVelocity() | UVRBaseCharacterMovementComponent | inline |
RewindVRMovement() | UVRBaseCharacterMovementComponent | |
RewindVRRelativeMovement() | UVRBaseCharacterMovementComponent | inline |
RoundDirectMovement(FVector InMovement) const | UVRBaseCharacterMovementComponent | |
SafeMoveUpdatedComponent(const FVector &Delta, const FQuat &NewRotation, bool bSweep, FHitResult &OutHit, ETeleportType Teleport=ETeleportType::None) | UVRCharacterMovementComponent | |
SafeMoveUpdatedComponent(const FVector &Delta, const FRotator &NewRotation, bool bSweep, FHitResult &OutHit, ETeleportType Teleport=ETeleportType::None) | UVRCharacterMovementComponent | |
ServerCheckClientErrorVR(float ClientTimeStamp, float DeltaTime, const FVector &Accel, const FVector &ClientWorldLocation, float ClientYaw, const FVector &RelativeClientLocation, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, uint8 ClientMovementMode) | UVRCharacterMovementComponent | virtual |
ServerMove_PerformMovement(const FCharacterNetworkMoveData &MoveData) override | UVRCharacterMovementComponent | virtual |
ServerMoveHandleClientErrorVR(float ClientTimeStamp, float DeltaTime, const FVector &Accel, const FVector &RelativeClientLocation, float ClientYaw, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, uint8 ClientMovementMode) | UVRCharacterMovementComponent | virtual |
SetClimbingMode(bool bIsClimbing) | UVRBaseCharacterMovementComponent | |
SetCrouchedHalfHeight(float NewCrouchedHalfHeight) | UVRBaseCharacterMovementComponent | |
SetDefaultPostClimbMovementOnStepUp | UVRBaseCharacterMovementComponent | |
SetHasRequestedVelocity(bool bNewHasRequestedVelocity) | UVRBaseCharacterMovementComponent | |
SetReplicatedMovementMode(EVRConjoinedMovementModes NewMovementMode) | UVRBaseCharacterMovementComponent | |
SetUpdatedComponent(USceneComponent *NewUpdatedComponent) override | UVRCharacterMovementComponent | virtual |
ShouldCheckForValidLandingSpot(float DeltaTime, const FVector &Delta, const FHitResult &Hit) const override | UVRCharacterMovementComponent | virtual |
SimulatedTick(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
SimulateMovement(float DeltaSeconds) override | UVRCharacterMovementComponent | |
SlideAlongSurface(const FVector &Delta, float Time, const FVector &Normal, FHitResult &Hit, bool bHandleImpact) override | UVRBaseCharacterMovementComponent | virtual |
SmoothClientPosition(float DeltaSeconds) override | UVRBaseCharacterMovementComponent | virtual |
SmoothClientPosition_UpdateVRVisuals() | UVRBaseCharacterMovementComponent | |
SmoothCorrection(const FVector &OldLocation, const FQuat &OldRotation, const FVector &NewLocation, const FQuat &NewRotation) override | UVRBaseCharacterMovementComponent | virtual |
StartPushBackNotification(FHitResult HitResult) | UVRBaseCharacterMovementComponent | |
StartSwimmingVR(FVector OldLocation, FVector OldVelocity, float timeTick, float remainingTime, int32 Iterations) | UVRCharacterMovementComponent | |
StepUp(const FVector &GravDir, const FVector &Delta, const FHitResult &InHit, FStepDownResult *OutStepDownResult=NULL) override | UVRCharacterMovementComponent | |
StoreSetTrackingPaused(bool bNewTrackingPaused) override | UVRCharacterMovementComponent | virtual |
SwimVR(FVector Delta, FHitResult &Hit) | UVRCharacterMovementComponent | |
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) | UVRCharacterMovementComponent | virtual |
TrackingLossThreshold | UVRBaseCharacterMovementComponent | |
TryToLeaveNavWalking() override | UVRCharacterMovementComponent | virtual |
UnCrouch(bool bClientSimulation=false) override | UVRCharacterMovementComponent | virtual |
UpdateBasedMovement(float DeltaSeconds) override | UVRCharacterMovementComponent | virtual |
UpdateFromCompressedFlags(uint8 Flags) override | UVRBaseCharacterMovementComponent | |
UVRBaseCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | UVRBaseCharacterMovementComponent | |
UVRCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | UVRCharacterMovementComponent | |
VerifyClientTimeStamp(float TimeStamp, FNetworkPredictionData_Server_Character &ServerData) override | UVRBaseCharacterMovementComponent | virtual |
VRClimbingEdgeRejectDistance | UVRBaseCharacterMovementComponent | |
VRClimbingMaxReleaseVelocitySize | UVRBaseCharacterMovementComponent | |
VRClimbingStepHeight | UVRBaseCharacterMovementComponent | |
VRClimbingStepUpMaxSize | UVRBaseCharacterMovementComponent | |
VRClimbingStepUpMultiplier | UVRBaseCharacterMovementComponent | |
VRClimbStepUp(const FVector &GravDir, const FVector &Delta, const FHitResult &InHit, FStepDownResult *OutStepDownResult=nullptr) override | UVRCharacterMovementComponent | virtual |
VREdgeRejectDistance | UVRBaseCharacterMovementComponent | |
VRLowGravIgnoresDefaultFluidFriction | UVRBaseCharacterMovementComponent | |
VRLowGravWallFrictionScaler | UVRBaseCharacterMovementComponent | |
VRMoveResponseDataContainer | UVRBaseCharacterMovementComponent | |
VRNetworkMoveDataContainer | UVRBaseCharacterMovementComponent | |
VRReplicatedMovementMode | UVRBaseCharacterMovementComponent | |
VRRootCapsule | UVRCharacterMovementComponent | |
VRWallSlideScaler | UVRBaseCharacterMovementComponent | |