A Demo Project for the UnrealEngineSDK
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UVRButtonComponent Member List

This is the complete list of members for UVRButtonComponent, including all inherited members.

bButtonStateUVRButtonComponent
BeginPlay() overrideUVRButtonComponentvirtual
bIsEnabledUVRButtonComponent
bReplicateMovementUVRButtonComponent
bSkipOverlapFilteringUVRButtonComponent
bToggledThisTouchUVRButtonComponentprotected
ButtonAxisUVRButtonComponent
ButtonEngageDepthUVRButtonComponent
ButtonTypeUVRButtonComponent
DepressDistanceUVRButtonComponent
DepressSpeedUVRButtonComponent
GENERATED_BODY()UVRButtonComponentprivate
GetAxisValue(FVector CheckLocation)UVRButtonComponentinlineprotected
GetTargetRelativeLocation()UVRButtonComponentvirtual
InitialComponentLocUVRButtonComponentprotected
InitialLocationUVRButtonComponentprotected
InitialRelativeTransformUVRButtonComponent
IsButtonInUse()UVRButtonComponent
IsValidOverlap(UPrimitiveComponent *OverlapComponent)UVRButtonComponent
LastToggleTimeUVRButtonComponentprotected
LocalInteractingComponentUVRButtonComponent
LocalLastInteractingActorUVRButtonComponent
LocalLastInteractingComponentUVRButtonComponent
MinTimeBetweenEngagingUVRButtonComponent
OnButtonBeginInteractionUVRButtonComponent
OnButtonEndInteractionUVRButtonComponent
OnButtonStateChangedUVRButtonComponent
OnOverlapBegin(UPrimitiveComponent *OverlappedComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)UVRButtonComponent
OnOverlapEnd(UPrimitiveComponent *OverlappedComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex)UVRButtonComponent
OnRegister() overrideUVRButtonComponentvirtual
OnRep_InitialRelativeTransform()UVRButtonComponentinlinevirtual
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideUVRButtonComponentvirtual
ReceiveButtonBeginInteraction(AActor *InteractingActor, UPrimitiveComponent *InteractingComponent)UVRButtonComponent
ReceiveButtonEndInteraction(AActor *LastInteractingActor, UPrimitiveComponent *LastInteractingComponent)UVRButtonComponent
ReceiveButtonStateChanged(bool bCurButtonState, AActor *LastInteractingActor, UPrimitiveComponent *InteractingComponent)UVRButtonComponent
ResetInitialButtonLocation()UVRButtonComponent
SetAxisValue(float SetValue)UVRButtonComponentinlineprotected
SetButtonState(bool bNewButtonState, bool bCallButtonChangedEvent=true, bool bSnapIntoPosition=false)UVRButtonComponent
SetButtonToRestingPosition(bool bLerpToPosition=false)UVRButtonComponent
SetLastInteractingActor()UVRButtonComponent
StateChangeAuthorityTypeUVRButtonComponent
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVRButtonComponentvirtual
UVRButtonComponent(const FObjectInitializer &ObjectInitializer)UVRButtonComponent
~UVRButtonComponent()UVRButtonComponent