A Demo Project for the UnrealEngineSDK
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UVRBaseCharacterMovementComponent Member List

This is the complete list of members for UVRBaseCharacterMovementComponent, including all inherited members.

AddCustomReplicatedMovement(FVector Movement)UVRBaseCharacterMovementComponent
AdditionalVRInputVectorUVRBaseCharacterMovementComponent
ApplyNetworkMovementMode(const uint8 ReceivedMode) overrideUVRBaseCharacterMovementComponentvirtual
ApplyReplicatedMovementMode(EVRConjoinedMovementModes &NewMovementMode, bool bClearMovementMode=false)UVRBaseCharacterMovementComponentinline
ApplyVRMotionToVelocity(float deltaTime)UVRBaseCharacterMovementComponentinline
bApplyAdditionalVRInputVectorAsNegativeUVRBaseCharacterMovementComponent
BaseVRCharacterOwnerUVRBaseCharacterMovementComponent
bCapHMDMovementToMaxMovementSpeedUVRBaseCharacterMovementComponent
bClampClimbingStepUpUVRBaseCharacterMovementComponent
bDisableSimulatedTickWhenSmoothingMovementUVRBaseCharacterMovementComponent
bHadExtremeInputUVRBaseCharacterMovementComponent
bHoldPositionOnTrackingLossThresholdHitUVRBaseCharacterMovementComponent
bIgnoreSimulatingComponentsInFloorCheckUVRBaseCharacterMovementComponent
bIsInPushBackUVRBaseCharacterMovementComponent
bJustUnseatedUVRBaseCharacterMovementComponent
bNotifyTeleportedUVRBaseCharacterMovementComponent
bRunControlRotationInMovementComponentUVRBaseCharacterMovementComponent
bUseClientControlRotationUVRBaseCharacterMovementComponent
bWasInPushBackUVRBaseCharacterMovementComponent
CheckForMoveAction()UVRBaseCharacterMovementComponent
CheckServerAuthedMoveAction()UVRBaseCharacterMovementComponent
ClearCustomReplicatedMovement()UVRBaseCharacterMovementComponent
ComputeFloorDist(const FVector &CapsuleLocation, float LineDistance, float SweepDistance, FFindFloorResult &OutFloorResult, float SweepRadius, const FHitResult *DownwardSweepResult=NULL) const overrideUVRBaseCharacterMovementComponentvirtual
CustomVRInputVectorUVRBaseCharacterMovementComponent
DefaultPostClimbMovementUVRBaseCharacterMovementComponent
DoMAPauseTracking(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
DoMASetRotation(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
DoMASnapTurn(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
DoMAStopAllMovement(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
DoMATeleport(FVRMoveActionContainer &MoveAction)UVRBaseCharacterMovementComponentvirtual
EndPushBackNotification()UVRBaseCharacterMovementComponent
ForcePositionUpdate(float DeltaTime) overrideUVRBaseCharacterMovementComponentvirtual
GENERATED_BODY()UVRBaseCharacterMovementComponentprivate
GetActorFeetLocationVR() constUVRBaseCharacterMovementComponent
GetCustomInputVector()UVRBaseCharacterMovementComponent
GetReplicatedMovementMode()UVRBaseCharacterMovementComponent
HasRequestedVelocity()UVRBaseCharacterMovementComponentinline
IsClimbing() constUVRBaseCharacterMovementComponent
LastPreAdditiveVRVelocityUVRBaseCharacterMovementComponent
MoveActionArrayUVRBaseCharacterMovementComponent
MoveAutonomous(float ClientTimeStamp, float DeltaTime, uint8 CompressedFlags, const FVector &NewAccel) overrideUVRBaseCharacterMovementComponentvirtual
OnClientCorrectionReceived(class FNetworkPredictionData_Client_Character &ClientData, float TimeStamp, FVector NewLocation, FVector NewVelocity, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) overrideUVRBaseCharacterMovementComponentvirtual
OnMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result)UVRBaseCharacterMovementComponentvirtual
OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode) overrideUVRBaseCharacterMovementComponent
OnPerformClimbingStepUpUVRBaseCharacterMovementComponent
PerformMoveAction_Custom(EVRMoveAction MoveActionToPerform, EVRMoveActionDataReq DataRequirementsForMoveAction, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags=0)UVRBaseCharacterMovementComponent
PerformMoveAction_SetRotation(float NewYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false)UVRBaseCharacterMovementComponent
PerformMoveAction_SetTrackingPaused(bool bNewTrackingPaused)UVRBaseCharacterMovementComponent
PerformMoveAction_SnapTurn(float SnapTurnDeltaYaw, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bFlagGripTeleport=false, bool bFlagCharacterTeleport=false)UVRBaseCharacterMovementComponent
PerformMoveAction_StopAllMovement()UVRBaseCharacterMovementComponent
PerformMoveAction_Teleport(FVector TeleportLocation, FRotator TeleportRotation, EVRMoveActionVelocityRetention VelocityRetention=EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None, bool bSkipEncroachmentCheck=false)UVRBaseCharacterMovementComponent
PerformMovement(float DeltaSeconds) overrideUVRBaseCharacterMovementComponentvirtual
PhysCustom(float deltaTime, int32 Iterations) overrideUVRBaseCharacterMovementComponentvirtual
PhysCustom_Climbing(float deltaTime, int32 Iterations)UVRBaseCharacterMovementComponentvirtual
PhysCustom_LowGrav(float deltaTime, int32 Iterations)UVRBaseCharacterMovementComponentvirtual
RestorePreAdditiveVRMotionVelocity()UVRBaseCharacterMovementComponentinline
RewindVRMovement()UVRBaseCharacterMovementComponent
RewindVRRelativeMovement()UVRBaseCharacterMovementComponentinline
RoundDirectMovement(FVector InMovement) constUVRBaseCharacterMovementComponent
SetClimbingMode(bool bIsClimbing)UVRBaseCharacterMovementComponent
SetCrouchedHalfHeight(float NewCrouchedHalfHeight)UVRBaseCharacterMovementComponent
SetDefaultPostClimbMovementOnStepUpUVRBaseCharacterMovementComponent
SetHasRequestedVelocity(bool bNewHasRequestedVelocity)UVRBaseCharacterMovementComponent
SetReplicatedMovementMode(EVRConjoinedMovementModes NewMovementMode)UVRBaseCharacterMovementComponent
SetUpdatedComponent(USceneComponent *NewUpdatedComponent)UVRBaseCharacterMovementComponentvirtual
SimulatedTick(float DeltaSeconds) overrideUVRBaseCharacterMovementComponentvirtual
SlideAlongSurface(const FVector &Delta, float Time, const FVector &Normal, FHitResult &Hit, bool bHandleImpact) overrideUVRBaseCharacterMovementComponentvirtual
SmoothClientPosition(float DeltaSeconds) overrideUVRBaseCharacterMovementComponentvirtual
SmoothClientPosition_UpdateVRVisuals()UVRBaseCharacterMovementComponent
SmoothCorrection(const FVector &OldLocation, const FQuat &OldRotation, const FVector &NewLocation, const FQuat &NewRotation) overrideUVRBaseCharacterMovementComponentvirtual
StartPushBackNotification(FHitResult HitResult)UVRBaseCharacterMovementComponent
StoreSetTrackingPaused(bool bNewTrackingPaused)UVRBaseCharacterMovementComponentvirtual
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVRBaseCharacterMovementComponentvirtual
TrackingLossThresholdUVRBaseCharacterMovementComponent
UpdateFromCompressedFlags(uint8 Flags) overrideUVRBaseCharacterMovementComponent
UVRBaseCharacterMovementComponent(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())UVRBaseCharacterMovementComponent
VerifyClientTimeStamp(float TimeStamp, FNetworkPredictionData_Server_Character &ServerData) overrideUVRBaseCharacterMovementComponentvirtual
VRClimbingEdgeRejectDistanceUVRBaseCharacterMovementComponent
VRClimbingMaxReleaseVelocitySizeUVRBaseCharacterMovementComponent
VRClimbingStepHeightUVRBaseCharacterMovementComponent
VRClimbingStepUpMaxSizeUVRBaseCharacterMovementComponent
VRClimbingStepUpMultiplierUVRBaseCharacterMovementComponent
VRClimbStepUp(const FVector &GravDir, const FVector &Delta, const FHitResult &InHit, FStepDownResult *OutStepDownResult=nullptr)UVRBaseCharacterMovementComponentvirtual
VREdgeRejectDistanceUVRBaseCharacterMovementComponent
VRLowGravIgnoresDefaultFluidFrictionUVRBaseCharacterMovementComponent
VRLowGravWallFrictionScalerUVRBaseCharacterMovementComponent
VRMoveResponseDataContainerUVRBaseCharacterMovementComponent
VRNetworkMoveDataContainerUVRBaseCharacterMovementComponent
VRReplicatedMovementModeUVRBaseCharacterMovementComponent
VRWallSlideScalerUVRBaseCharacterMovementComponent