A Demo Project for the UnrealEngineSDK
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UParentRelativeAttachmentComponent Member List

This is the complete list of members for UParentRelativeAttachmentComponent, including all inherited members.

AttachBaseCharUParentRelativeAttachmentComponent
AttachCharUParentRelativeAttachmentComponent
bIgnoreRotationFromParentUParentRelativeAttachmentComponent
bLerpTransitionUParentRelativeAttachmentComponent
bOffsetByHMDUParentRelativeAttachmentComponent
bUpdateInCharacterMovementUParentRelativeAttachmentComponent
bUseFeetLocationUParentRelativeAttachmentComponent
bWasSetOnceUParentRelativeAttachmentComponent
ClampHeadRotationDelta(float &TargetRotation, FRotator HMDRotation)UParentRelativeAttachmentComponentinline
CustomOffsetUParentRelativeAttachmentComponent
Default_GetWaistOrientationAndPosition(FBPVRWaistTracking_Info &WaistTrackingInfo)IVRTrackedParentInterfaceinlinestatic
Default_SetTrackedParent_Impl(UPrimitiveComponent *NewParentComponent, float WaistRadius, EBPVRWaistTrackingMode WaistTrackingMode, FBPVRWaistTracking_Info &OptionalWaistTrackingParent, USceneComponent *Self)IVRTrackedParentInterfaceinlinestatic
DetectHandsBehindHead(float &TargetRot, FRotator HMDRotation)UParentRelativeAttachmentComponentinline
GENERATED_BODY()UParentRelativeAttachmentComponentprivate
GENERATED_IINTERFACE_BODY()IVRTrackedParentInterfaceprivate
GetCalculatedRotation(FRotator InverseRot, float DeltaTime)UParentRelativeAttachmentComponentinline
GetEstShoulderRotation(FRotator &InputHMDRotation, FVector &InputHMDLocation)UParentRelativeAttachmentComponentinline
InitializeComponent() overrideUParentRelativeAttachmentComponentvirtual
IsLocallyControlled() constUParentRelativeAttachmentComponentinline
LastLerpValUParentRelativeAttachmentComponent
LastRotUParentRelativeAttachmentComponent
LeftControllerTransUParentRelativeAttachmentComponent
LerpSpeedUParentRelativeAttachmentComponent
LerpTargetUParentRelativeAttachmentComponent
OnAttachmentChanged() overrideUParentRelativeAttachmentComponentvirtual
OptionalWaistTrackingParentUParentRelativeAttachmentComponent
RightControllerTransUParentRelativeAttachmentComponent
RunSampling(FRotator &HMDRotation, FVector &HMDLocation)UParentRelativeAttachmentComponentinline
SetRelativeRotAndLoc(FVector NewRelativeLocation, FRotator NewRelativeRotation, float DeltaTime)UParentRelativeAttachmentComponentinline
SetTrackedParent(UPrimitiveComponent *NewParentComponent, float WaistRadius, EBPVRWaistTrackingMode WaistTrackingMode) overrideUParentRelativeAttachmentComponentinlinevirtual
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUParentRelativeAttachmentComponent
UParentRelativeAttachmentComponent(const FObjectInitializer &ObjectInitializer)UParentRelativeAttachmentComponent
UpdateTracking(float DeltaTime)UParentRelativeAttachmentComponent
YawToleranceUParentRelativeAttachmentComponent