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This is the complete list of members for UGripMotionControllerComponent, including all inherited members.
AdditionalLateUpdateComponents | UGripMotionControllerComponent | |
AddSecondaryAttachmentPoint(UObject *GrippedObjectToAddAttachment, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None) | UGripMotionControllerComponent | |
AddSecondaryAttachmentToGrip(const FBPActorGripInformation &GripToAddAttachment, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None) | UGripMotionControllerComponent | |
AddSecondaryAttachmentToGripByID(const uint8 GripID, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None) | UGripMotionControllerComponent | |
ApplyTrackingParameters(FVector &OriginalPosition, bool bIsInGameThread) | UGripMotionControllerComponent | |
AttachChar | UGripMotionControllerComponent | |
bAlwaysSendTickGrip | UGripMotionControllerComponent | |
bConstrainToPivot | UGripMotionControllerComponent | |
BeginDestroy() override | UGripMotionControllerComponent | virtual |
BeginPlay() override | UGripMotionControllerComponent | virtual |
bHasAuthority | UGripMotionControllerComponent | |
bIgnoreTrackingStatus | UGripMotionControllerComponent | |
bIsPostTeleport | UGripMotionControllerComponent | |
bLeashToHMD | UGripMotionControllerComponent | |
bLerpingPosition | UGripMotionControllerComponent | |
bLimitMaxHeight | UGripMotionControllerComponent | |
bLimitMinHeight | UGripMotionControllerComponent | |
bOffsetByControllerProfile | UGripMotionControllerComponent | |
bOffsetByHMD | UGripMotionControllerComponent | |
BP_HasGripAuthority(const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
BP_HasGripAuthorityForObject(const UObject *ObjToCheck) | UGripMotionControllerComponent | |
BP_HasGripMovementAuthority(const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
BP_IsLocallyControlled() | UGripMotionControllerComponent | |
bProjectNonSimulatingGrips | UGripMotionControllerComponent | |
bReplicateWithoutTracking | UGripMotionControllerComponent | |
bReppedOnce | UGripMotionControllerComponent | |
bSampleVelocityInWorldSpace | UGripMotionControllerComponent | |
bScaleTracking | UGripMotionControllerComponent | |
bSkipPivotTransformAdjustment | UGripMotionControllerComponent | |
bSmoothHandTracking | UGripMotionControllerComponent | |
bSmoothReplicatedMotion | UGripMotionControllerComponent | |
bSmoothWithEuroLowPassFunction | UGripMotionControllerComponent | |
bTracked | UGripMotionControllerComponent | |
bUseExponentialSmoothing | UGripMotionControllerComponent | |
bUseWithoutTracking | UGripMotionControllerComponent | |
bWasSmoothingHand | UGripMotionControllerComponent | |
CalcControllerComponentToWorld(FRotator Orientation, FVector Position) | UGripMotionControllerComponent | inline |
CancelGlobalLerpToHand(uint8 GripID) | UGripMotionControllerComponent | |
CheckComponentWithSweep(UPrimitiveComponent *ComponentToCheck, FVector Move, FRotator newOrientation, bool bSkipSimulatingComponents) | UGripMotionControllerComponent | |
CheckTransactionBuffer() | UGripMotionControllerComponent | inline |
CleanUpBadGrip(TArray< FBPActorGripInformation > &GrippedObjectsArray, int GripIndex, bool bReplicatedArray) | UGripMotionControllerComponent | |
CleanUpBadPhysicsHandles() | UGripMotionControllerComponent | |
Client_NotifyInvalidLocalGrip(UObject *LocallyGrippedObject, uint8 GripID, bool bWasAGripConflict=false) | UGripMotionControllerComponent | |
ClientAuthConflictResolutionMethod | UGripMotionControllerComponent | |
ControllerNetUpdateCount | UGripMotionControllerComponent | |
ControllerNetUpdateRate | UGripMotionControllerComponent | |
ConvertToControllerRelativeTransform(const FTransform &InTransform) | UGripMotionControllerComponent | |
ConvertToGripRelativeTransform(const FTransform &GrippedActorTransform, const FTransform &InTransform) | UGripMotionControllerComponent | static |
CreateGripRelativeAdditionTransform(const FBPActorGripInformation &GripToSample, const FTransform &AdditionTransform, bool bGripRelative=false) | UGripMotionControllerComponent | inline |
CreateGripRelativeAdditionTransform_BP(const FBPActorGripInformation &GripToSample, const FTransform &AdditionTransform, bool bGripRelative=false) | UGripMotionControllerComponent | |
CreatePhysicsGrip(const FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | |
CreateRenderState_Concurrent(FRegisterComponentContext *Context) override | UGripMotionControllerComponent | protectedvirtual |
CurrentControllerProfileTransform | UGripMotionControllerComponent | |
CustomPivotComponent | UGripMotionControllerComponent | |
CustomPivotComponentSocketName | UGripMotionControllerComponent | |
Deactivate() override | UGripMotionControllerComponent | virtual |
DefaultGripScript | UGripMotionControllerComponent | |
DefaultGripScriptClass | UGripMotionControllerComponent | |
DestroyPhysicsHandle(const FBPActorGripInformation &Grip, bool bSkipUnregistering=false) | UGripMotionControllerComponent | |
DestroyPhysicsHandle(FBPActorPhysicsHandleInformation *HandleInfo) | UGripMotionControllerComponent | |
DestroyPhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
Drop_Implementation(const FBPActorGripInformation &NewDrop, bool bSimulate) | UGripMotionControllerComponent | |
DropActor(AActor *ActorToDrop, bool bSimulate, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
DropAndSocket_Implementation(const FBPActorGripInformation &NewDrop) | UGripMotionControllerComponent | |
DropAndSocketGrip(const FBPActorGripInformation &GripToDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true) | UGripMotionControllerComponent | |
DropAndSocketGrip_Implementation(const FBPActorGripInformation &GripToDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true, bool bSkipServerNotify=false) | UGripMotionControllerComponent | |
DropAndSocketObject(const FTransform_NetQuantize &RelativeTransformToParent, UObject *ObjectToDrop=nullptr, uint8 GripIDToDrop=0, USceneComponent *SocketingParent=nullptr, FName OptionalSocketName=NAME_None, bool bWeldBodies=true) | UGripMotionControllerComponent | |
DropComponent(UPrimitiveComponent *ComponentToDrop, bool bSimulate, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
DropGrip(const FBPActorGripInformation &Grip, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
DropGrip_Implementation(const FBPActorGripInformation &Grip, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector, bool bSkipNotify=false) | UGripMotionControllerComponent | |
DropObject(UObject *ObjectToDrop=nullptr, uint8 GripIdToDrop=0, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
DropObjectByInterface(UObject *ObjectToDrop=nullptr, uint8 GripIDToDrop=0, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
EndPhysicsTickComponent(FGripComponentEndPhysicsTickFunction &ThisTickFunction) | UGripMotionControllerComponent | |
EndPhysicsTickFunction | UGripMotionControllerComponent | |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | UGripMotionControllerComponent | virtual |
EuroSmoothingParams | UGripMotionControllerComponent | |
FGripComponentEndPhysicsTickFunction | UGripMotionControllerComponent | friend |
GENERATED_BODY() | UGripMotionControllerComponent | private |
GetAllGrips(TArray< FBPActorGripInformation > &GripArray) | UGripMotionControllerComponent | |
GetComponentVelocity() const override | UGripMotionControllerComponent | virtual |
GetControllerDeviceID(FXRDeviceId &DeviceID, EBPVRResultSwitch &Result, bool bCheckOpenVROnly=false) | UGripMotionControllerComponent | |
GetCurrentProfileTransform(bool bBindToNoticationDelegate) | UGripMotionControllerComponent | protected |
GetFirstActiveGrip() | UGripMotionControllerComponent | |
GetGripByActor(FBPActorGripInformation &Grip, AActor *ActorToLookForGrip, EBPVRResultSwitch &Result) | UGripMotionControllerComponent | |
GetGripByComponent(FBPActorGripInformation &Grip, UPrimitiveComponent *ComponentToLookForGrip, EBPVRResultSwitch &Result) | UGripMotionControllerComponent | |
GetGripByID(FBPActorGripInformation &Grip, uint8 IDToLookForGrip, EBPVRResultSwitch &Result) | UGripMotionControllerComponent | |
GetGripByObject(FBPActorGripInformation &Grip, UObject *ObjectToLookForGrip, EBPVRResultSwitch &Result) | UGripMotionControllerComponent | |
GetGripDistance_BP(UPARAM(ref) FBPActorGripInformation &Grip, FVector ExpectedLocation, float &CurrentDistance) | UGripMotionControllerComponent | |
GetGripMass(const FBPActorGripInformation &Grip, float &Mass) | UGripMotionControllerComponent | |
GetGrippedActors(TArray< AActor * > &GrippedActorArray) | UGripMotionControllerComponent | |
GetGrippedComponents(TArray< UPrimitiveComponent * > &GrippedComponentsArray) | UGripMotionControllerComponent | |
GetGrippedObjects(TArray< UObject * > &GrippedObjectsArray) | UGripMotionControllerComponent | |
GetGripPtrByID(uint8 IDToLookForGrip) | UGripMotionControllerComponent | |
GetGripWorldTransform(TArray< UVRGripScriptBase * > &GripScripts, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport, bool &bForceADrop) | UGripMotionControllerComponent | |
GetHandType(EControllerHand &Hand) | UGripMotionControllerComponent | |
GetIsComponentHeld(const UPrimitiveComponent *ComponentToCheck) | UGripMotionControllerComponent | |
GetIsHeld(const AActor *ActorToCheck) | UGripMotionControllerComponent | |
GetIsObjectHeld(const UObject *ObjectToCheck) | UGripMotionControllerComponent | |
GetIsSecondaryAttachment(const USceneComponent *ComponentToCheck, FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
GetNextGripID(bool bIsLocalGrip) | UGripMotionControllerComponent | inline |
GetPhysicsConstraintForce(const FBPActorGripInformation &Grip, FVector &AngularForce, FVector &LinearForce) | UGripMotionControllerComponent | |
GetPhysicsGrip(const FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | |
GetPhysicsGrip(const uint8 GripID) | UGripMotionControllerComponent | |
GetPhysicsGripIndex(const FBPActorGripInformation &GripInfo, int &index) | UGripMotionControllerComponent | |
GetPhysicsHandleSettings(UPARAM(ref) const FBPActorGripInformation &Grip, FBPAdvancedPhysicsHandleSettings &PhysicsHandleSettingsOut) | UGripMotionControllerComponent | |
GetPhysicsJointLength(const FBPActorGripInformation &GrippedActor, UPrimitiveComponent *rootComp, FVector &LocOut) | UGripMotionControllerComponent | |
GetPhysicsVelocities(const FBPActorGripInformation &Grip, FVector &AngularVelocity, FVector &LinearVelocity) | UGripMotionControllerComponent | |
GetPivotLocation() | UGripMotionControllerComponent | inline |
GetPivotLocation_BP() | UGripMotionControllerComponent | |
GetPivotTransform() | UGripMotionControllerComponent | inline |
GetPivotTransform_BP() | UGripMotionControllerComponent | |
GripActor(AActor *ActorToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalSnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false) | UGripMotionControllerComponent | |
GripComponent(UPrimitiveComponent *ComponentToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalsnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false) | UGripMotionControllerComponent | |
GripControllerIsTracked() const | UGripMotionControllerComponent | |
GripIDIncrementer | UGripMotionControllerComponent | |
GripObject(UObject *ObjectToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalSnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false) | UGripMotionControllerComponent | |
GripObjectByInterface(UObject *ObjectToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalBoneToGripName=NAME_None, FName OptionalSnapToSocketName=NAME_None, bool bIsSlotGrip=false) | UGripMotionControllerComponent | |
GrippedObjects | UGripMotionControllerComponent | |
GripPollControllerState(FVector &Position, FRotator &Orientation, float WorldToMetersScale) | UGripMotionControllerComponent | virtual |
GripViewExtension | UGripMotionControllerComponent | private |
HandleGlobalLerpToHand(FBPActorGripInformation &GripInformation, FTransform &WorldTransform, float DeltaTime) | UGripMotionControllerComponent | |
HandleGripArray(TArray< FBPActorGripInformation > &GrippedObjectsArray, const FTransform &ParentTransform, float DeltaTime, bool bReplicatedArray=false) | UGripMotionControllerComponent | |
HandleGripReplication(FBPActorGripInformation &Grip, FBPActorGripInformation *OldGripInfo=nullptr) | UGripMotionControllerComponent | inline |
HasGripAuthority(const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | inline |
HasGripAuthority(const UObject *ObjToCheck) | UGripMotionControllerComponent | inline |
HasGripMovementAuthority(const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | inline |
HasGrippedObjects() | UGripMotionControllerComponent | |
HasTrackingParameters() | UGripMotionControllerComponent | |
InitializeComponent() override | UGripMotionControllerComponent | virtual |
InitializeLerpToHand(FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | |
InterpolationSpeed | UGripMotionControllerComponent | |
IsLocallyControlled() const | UGripMotionControllerComponent | inline |
IsServer() const | UGripMotionControllerComponent | inline |
IsTornOff() const | UGripMotionControllerComponent | inline |
K2_GetFirstActiveGrip(FBPActorGripInformation &FirstActiveGrip) | UGripMotionControllerComponent | |
LastLocationForLateUpdate | UGripMotionControllerComponent | |
LastRelativePosition | UGripMotionControllerComponent | |
LastSmoothRelativeTransform | UGripMotionControllerComponent | |
LastUpdatesRelativePosition | UGripMotionControllerComponent | |
LastUpdatesRelativeRotation | UGripMotionControllerComponent | |
LateUpdateParams | UGripMotionControllerComponent | protected |
LeashRange | UGripMotionControllerComponent | |
LocallyGrippedObjects | UGripMotionControllerComponent | |
LocalTransactionBuffer | UGripMotionControllerComponent | |
MaximumHeight | UGripMotionControllerComponent | |
MinimumHeight | UGripMotionControllerComponent | |
MotionSampleUpdateBuffer | UGripMotionControllerComponent | |
NetworkMaxSmoothUpdateDistance | UGripMotionControllerComponent | |
NetworkNoSmoothUpdateDistance | UGripMotionControllerComponent | |
NewControllerProfileEvent_Handle | UGripMotionControllerComponent | protected |
NewControllerProfileLoaded() | UGripMotionControllerComponent | protected |
NotifyDrop(const FBPActorGripInformation &NewDrop, bool bSimulate) | UGripMotionControllerComponent | |
NotifyDropAndSocket(const FBPActorGripInformation &NewDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true) | UGripMotionControllerComponent | |
NotifyGrip(FBPActorGripInformation &NewGrip, bool bIsReInit=false) | UGripMotionControllerComponent | |
NotifyGripTransformChanged(const FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | inline |
ObjectsWaitingForSocketUpdate | UGripMotionControllerComponent | |
OnAttachmentChanged() override | UGripMotionControllerComponent | virtual |
OnClientAuthGripConflict | UGripMotionControllerComponent | |
OnControllerProfileTransformChanged | UGripMotionControllerComponent | |
OnDroppedObject | UGripMotionControllerComponent | |
OnGripMassUpdated(FBodyInstance *GripBodyInstance) | UGripMotionControllerComponent | |
OnGripOutOfRange | UGripMotionControllerComponent | |
OnGrippedObject | UGripMotionControllerComponent | |
OnGripTransformChanged | UGripMotionControllerComponent | |
OnLerpToHandFinished | UGripMotionControllerComponent | |
OnRep_GrippedObjects(TArray< FBPActorGripInformation > OriginalArrayState) | UGripMotionControllerComponent | inlinevirtual |
OnRep_LocallyGrippedObjects(TArray< FBPActorGripInformation > OriginalArrayState) | UGripMotionControllerComponent | inlinevirtual |
OnRep_LocalTransaction(TArray< FBPActorGripInformation > OriginalArrayState) | UGripMotionControllerComponent | inlinevirtual |
OnRep_ReplicatedControllerTransform() | UGripMotionControllerComponent | virtual |
OnSecondaryGripAdded | UGripMotionControllerComponent | |
OnSecondaryGripRemoved | UGripMotionControllerComponent | |
OnSocketingObject | UGripMotionControllerComponent | |
OnTeleportedGrips | UGripMotionControllerComponent | |
OnTrackingChanged | UGripMotionControllerComponent | |
OnUnregister() override | UGripMotionControllerComponent | virtual |
OverrideSendTransform | UGripMotionControllerComponent | |
PausePhysicsHandle(FBPActorPhysicsHandleInformation *HandleInfo) | UGripMotionControllerComponent | |
PeakFilter | UGripMotionControllerComponent | |
PhysicsGrips | UGripMotionControllerComponent | |
PostTeleportMoveGrippedObjects() | UGripMotionControllerComponent | |
ReCreateGrip(FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | inline |
RegisterEndPhysicsTick(bool bRegister) | UGripMotionControllerComponent | |
RemoveSecondaryAttachmentFromGrip(const FBPActorGripInformation &GripToRemoveAttachment, float LerpToTime=0.25f) | UGripMotionControllerComponent | |
RemoveSecondaryAttachmentFromGripByID(const uint8 GripID=0, float LerpToTime=0.25f) | UGripMotionControllerComponent | |
RemoveSecondaryAttachmentPoint(UObject *GrippedObjectToRemoveAttachment, float LerpToTime=0.25f) | UGripMotionControllerComponent | |
ReplicatedControllerTransform | UGripMotionControllerComponent | |
RunNetworkedSmoothing(float DeltaTime) | UGripMotionControllerComponent | |
SecondaryGripIDs | UGripMotionControllerComponent | |
SendRenderTransform_Concurrent() override | UGripMotionControllerComponent | protectedvirtual |
Server_NotifyDropAndSocketGrip(uint8 GripID, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true) | UGripMotionControllerComponent | |
Server_NotifyHandledTransaction(uint8 GripID) | UGripMotionControllerComponent | |
Server_NotifyLocalGripAddedOrChanged(const FBPActorGripInformation &newGrip) | UGripMotionControllerComponent | |
Server_NotifyLocalGripRemoved(uint8 GripID, const FTransform_NetQuantize &TransformAtDrop, FVector_NetQuantize100 AngularVelocity, FVector_NetQuantize100 LinearVelocity) | UGripMotionControllerComponent | |
Server_NotifySecondaryAttachmentChanged(uint8 GripID, const FBPSecondaryGripInfo &SecondaryGripInfo) | UGripMotionControllerComponent | |
Server_NotifySecondaryAttachmentChanged_Retain(uint8 GripID, const FBPSecondaryGripInfo &SecondaryGripInfo, const FTransform_NetQuantize &NewRelativeTransform) | UGripMotionControllerComponent | |
Server_SendControllerTransform(FBPVRComponentPosRep NewTransform) | UGripMotionControllerComponent | |
SetCustomPivotComponent(USceneComponent *NewCustomPivotComponent, FName PivotSocketName=NAME_None) | UGripMotionControllerComponent | |
SetGripAdditionTransform(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, const FTransform &NewAdditionTransform, bool bMakeGripRelative=false) | UGripMotionControllerComponent | |
SetGripCollisionType(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, EGripCollisionType NewGripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics) | UGripMotionControllerComponent | |
SetGripConstraintStiffnessAndDamping(const FBPActorGripInformation *Grip, bool bUseHybridMultiplier=false) | UGripMotionControllerComponent | |
SetGripHybridLock(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, bool bIsLocked=false) | UGripMotionControllerComponent | |
SetGripLateUpdateSetting(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, EGripLateUpdateSettings NewGripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping) | UGripMotionControllerComponent | |
SetGripPaused(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, bool bIsPaused=false, bool bNoConstraintWhenPaused=false) | UGripMotionControllerComponent | |
SetGripRelativeTransform(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, const FTransform &NewRelativeTransform) | UGripMotionControllerComponent | |
SetGripStiffnessAndDamping(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, float NewStiffness, float NewDamping, bool bAlsoSetAngularValues=false, float OptionalAngularStiffness=0.0f, float OptionalAngularDamping=0.0f) | UGripMotionControllerComponent | |
SetPausedTransform(const FBPActorGripInformation &Grip, const FTransform &PausedTransform, bool bTeleport=false) | UGripMotionControllerComponent | |
SetPhysicsHandleSettings(UPARAM(ref) const FBPActorGripInformation &Grip, UPARAM(ref) const FBPAdvancedPhysicsHandleSettings &PhysicsHandleSettingsIn) | UGripMotionControllerComponent | |
SetSocketTransform(UObject *ObjectToSocket, const FTransform_NetQuantize RelativeTransformToParent) | UGripMotionControllerComponent | |
SetUpPhysicsHandle(const FBPActorGripInformation &NewGrip, TArray< UVRGripScriptBase * > *GripScripts=nullptr) | UGripMotionControllerComponent | |
SetUpPhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
SmoothingSpeed | UGripMotionControllerComponent | |
Socket_Implementation(UObject *ObjectToSocket, bool bWasSimulating, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true) | UGripMotionControllerComponent | |
TeleportMoveGrip(UPARAM(ref) FBPActorGripInformation &Grip, bool bTeleportPhysicsGrips=true, bool bIsForPostTeleport=false) | UGripMotionControllerComponent | |
TeleportMoveGrip_Impl(FBPActorGripInformation &Grip, bool bTeleportPhysicsGrips, bool bIsForPostTeleport, FTransform &OptionalTransform) | UGripMotionControllerComponent | |
TeleportMoveGrippedActor(AActor *GrippedActorToMove, bool bTeleportPhysicsGrips=true) | UGripMotionControllerComponent | |
TeleportMoveGrippedComponent(UPrimitiveComponent *ComponentToMove, bool bTeleportPhysicsGrips=true) | UGripMotionControllerComponent | |
TeleportMoveGrips(bool bTeleportPhysicsGrips=true, bool bIsForPostTeleport=false) | UGripMotionControllerComponent | |
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UGripMotionControllerComponent | |
TickGrip(float DeltaTime) | UGripMotionControllerComponent | |
TrackingScaler | UGripMotionControllerComponent | |
UGripMotionControllerComponent(const FObjectInitializer &ObjectInitializer) | UGripMotionControllerComponent | |
UnPausePhysicsHandle(FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo) | UGripMotionControllerComponent | |
UpdatePhysicsHandle(uint8 GripID, bool bFullyRecreate=true) | UGripMotionControllerComponent | |
UpdatePhysicsHandle(const FBPActorGripInformation &GripInfo, bool bFullyRecreate=true) | UGripMotionControllerComponent | |
UpdatePhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip, bool bFullyRecreate=true) | UGripMotionControllerComponent | |
UpdatePhysicsHandleTransform(const FBPActorGripInformation &GrippedActor, const FTransform &NewTransform) | UGripMotionControllerComponent | |
UpdatePhysicsHandleTransform_BP(UPARAM(ref) const FBPActorGripInformation &GrippedActor, UPARAM(ref) const FTransform &NewTransform) | UGripMotionControllerComponent | |
UpdateTracking(float DeltaTime) | UGripMotionControllerComponent | |
VelocityCalculationType | UGripMotionControllerComponent | |
VelocitySamples | UGripMotionControllerComponent | |
VRBaseCharTransformRPC_Pointer typedef | UGripMotionControllerComponent | |
~UGripMotionControllerComponent() | UGripMotionControllerComponent |