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UGripMotionControllerComponent Member List

This is the complete list of members for UGripMotionControllerComponent, including all inherited members.

AdditionalLateUpdateComponentsUGripMotionControllerComponent
AddSecondaryAttachmentPoint(UObject *GrippedObjectToAddAttachment, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None)UGripMotionControllerComponent
AddSecondaryAttachmentToGrip(const FBPActorGripInformation &GripToAddAttachment, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None)UGripMotionControllerComponent
AddSecondaryAttachmentToGripByID(const uint8 GripID, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None)UGripMotionControllerComponent
ApplyTrackingParameters(FVector &OriginalPosition, bool bIsInGameThread)UGripMotionControllerComponent
AttachCharUGripMotionControllerComponent
bAlwaysSendTickGripUGripMotionControllerComponent
bConstrainToPivotUGripMotionControllerComponent
BeginDestroy() overrideUGripMotionControllerComponentvirtual
BeginPlay() overrideUGripMotionControllerComponentvirtual
bHasAuthorityUGripMotionControllerComponent
bIgnoreTrackingStatusUGripMotionControllerComponent
bIsPostTeleportUGripMotionControllerComponent
bLeashToHMDUGripMotionControllerComponent
bLerpingPositionUGripMotionControllerComponent
bLimitMaxHeightUGripMotionControllerComponent
bLimitMinHeightUGripMotionControllerComponent
bOffsetByControllerProfileUGripMotionControllerComponent
bOffsetByHMDUGripMotionControllerComponent
BP_HasGripAuthority(const FBPActorGripInformation &Grip)UGripMotionControllerComponent
BP_HasGripAuthorityForObject(const UObject *ObjToCheck)UGripMotionControllerComponent
BP_HasGripMovementAuthority(const FBPActorGripInformation &Grip)UGripMotionControllerComponent
BP_IsLocallyControlled()UGripMotionControllerComponent
bProjectNonSimulatingGripsUGripMotionControllerComponent
bReplicateWithoutTrackingUGripMotionControllerComponent
bReppedOnceUGripMotionControllerComponent
bSampleVelocityInWorldSpaceUGripMotionControllerComponent
bScaleTrackingUGripMotionControllerComponent
bSkipPivotTransformAdjustmentUGripMotionControllerComponent
bSmoothHandTrackingUGripMotionControllerComponent
bSmoothReplicatedMotionUGripMotionControllerComponent
bSmoothWithEuroLowPassFunctionUGripMotionControllerComponent
bTrackedUGripMotionControllerComponent
bUseExponentialSmoothingUGripMotionControllerComponent
bUseWithoutTrackingUGripMotionControllerComponent
bWasSmoothingHandUGripMotionControllerComponent
CalcControllerComponentToWorld(FRotator Orientation, FVector Position)UGripMotionControllerComponentinline
CancelGlobalLerpToHand(uint8 GripID)UGripMotionControllerComponent
CheckComponentWithSweep(UPrimitiveComponent *ComponentToCheck, FVector Move, FRotator newOrientation, bool bSkipSimulatingComponents)UGripMotionControllerComponent
CheckTransactionBuffer()UGripMotionControllerComponentinline
CleanUpBadGrip(TArray< FBPActorGripInformation > &GrippedObjectsArray, int GripIndex, bool bReplicatedArray)UGripMotionControllerComponent
CleanUpBadPhysicsHandles()UGripMotionControllerComponent
Client_NotifyInvalidLocalGrip(UObject *LocallyGrippedObject, uint8 GripID, bool bWasAGripConflict=false)UGripMotionControllerComponent
ClientAuthConflictResolutionMethodUGripMotionControllerComponent
ControllerNetUpdateCountUGripMotionControllerComponent
ControllerNetUpdateRateUGripMotionControllerComponent
ConvertToControllerRelativeTransform(const FTransform &InTransform)UGripMotionControllerComponent
ConvertToGripRelativeTransform(const FTransform &GrippedActorTransform, const FTransform &InTransform)UGripMotionControllerComponentstatic
CreateGripRelativeAdditionTransform(const FBPActorGripInformation &GripToSample, const FTransform &AdditionTransform, bool bGripRelative=false)UGripMotionControllerComponentinline
CreateGripRelativeAdditionTransform_BP(const FBPActorGripInformation &GripToSample, const FTransform &AdditionTransform, bool bGripRelative=false)UGripMotionControllerComponent
CreatePhysicsGrip(const FBPActorGripInformation &GripInfo)UGripMotionControllerComponent
CreateRenderState_Concurrent(FRegisterComponentContext *Context) overrideUGripMotionControllerComponentprotectedvirtual
CurrentControllerProfileTransformUGripMotionControllerComponent
CustomPivotComponentUGripMotionControllerComponent
CustomPivotComponentSocketNameUGripMotionControllerComponent
Deactivate() overrideUGripMotionControllerComponentvirtual
DefaultGripScriptUGripMotionControllerComponent
DefaultGripScriptClassUGripMotionControllerComponent
DestroyPhysicsHandle(const FBPActorGripInformation &Grip, bool bSkipUnregistering=false)UGripMotionControllerComponent
DestroyPhysicsHandle(FBPActorPhysicsHandleInformation *HandleInfo)UGripMotionControllerComponent
DestroyPhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip)UGripMotionControllerComponent
Drop_Implementation(const FBPActorGripInformation &NewDrop, bool bSimulate)UGripMotionControllerComponent
DropActor(AActor *ActorToDrop, bool bSimulate, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector)UGripMotionControllerComponent
DropAndSocket_Implementation(const FBPActorGripInformation &NewDrop)UGripMotionControllerComponent
DropAndSocketGrip(const FBPActorGripInformation &GripToDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true)UGripMotionControllerComponent
DropAndSocketGrip_Implementation(const FBPActorGripInformation &GripToDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true, bool bSkipServerNotify=false)UGripMotionControllerComponent
DropAndSocketObject(const FTransform_NetQuantize &RelativeTransformToParent, UObject *ObjectToDrop=nullptr, uint8 GripIDToDrop=0, USceneComponent *SocketingParent=nullptr, FName OptionalSocketName=NAME_None, bool bWeldBodies=true)UGripMotionControllerComponent
DropComponent(UPrimitiveComponent *ComponentToDrop, bool bSimulate, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector)UGripMotionControllerComponent
DropGrip(const FBPActorGripInformation &Grip, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector)UGripMotionControllerComponent
DropGrip_Implementation(const FBPActorGripInformation &Grip, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector, bool bSkipNotify=false)UGripMotionControllerComponent
DropObject(UObject *ObjectToDrop=nullptr, uint8 GripIdToDrop=0, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector)UGripMotionControllerComponent
DropObjectByInterface(UObject *ObjectToDrop=nullptr, uint8 GripIDToDrop=0, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector)UGripMotionControllerComponent
EndPhysicsTickComponent(FGripComponentEndPhysicsTickFunction &ThisTickFunction)UGripMotionControllerComponent
EndPhysicsTickFunctionUGripMotionControllerComponent
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideUGripMotionControllerComponentvirtual
EuroSmoothingParamsUGripMotionControllerComponent
FGripComponentEndPhysicsTickFunctionUGripMotionControllerComponentfriend
GENERATED_BODY()UGripMotionControllerComponentprivate
GetAllGrips(TArray< FBPActorGripInformation > &GripArray)UGripMotionControllerComponent
GetComponentVelocity() const overrideUGripMotionControllerComponentvirtual
GetControllerDeviceID(FXRDeviceId &DeviceID, EBPVRResultSwitch &Result, bool bCheckOpenVROnly=false)UGripMotionControllerComponent
GetCurrentProfileTransform(bool bBindToNoticationDelegate)UGripMotionControllerComponentprotected
GetFirstActiveGrip()UGripMotionControllerComponent
GetGripByActor(FBPActorGripInformation &Grip, AActor *ActorToLookForGrip, EBPVRResultSwitch &Result)UGripMotionControllerComponent
GetGripByComponent(FBPActorGripInformation &Grip, UPrimitiveComponent *ComponentToLookForGrip, EBPVRResultSwitch &Result)UGripMotionControllerComponent
GetGripByID(FBPActorGripInformation &Grip, uint8 IDToLookForGrip, EBPVRResultSwitch &Result)UGripMotionControllerComponent
GetGripByObject(FBPActorGripInformation &Grip, UObject *ObjectToLookForGrip, EBPVRResultSwitch &Result)UGripMotionControllerComponent
GetGripDistance_BP(UPARAM(ref) FBPActorGripInformation &Grip, FVector ExpectedLocation, float &CurrentDistance)UGripMotionControllerComponent
GetGripMass(const FBPActorGripInformation &Grip, float &Mass)UGripMotionControllerComponent
GetGrippedActors(TArray< AActor * > &GrippedActorArray)UGripMotionControllerComponent
GetGrippedComponents(TArray< UPrimitiveComponent * > &GrippedComponentsArray)UGripMotionControllerComponent
GetGrippedObjects(TArray< UObject * > &GrippedObjectsArray)UGripMotionControllerComponent
GetGripPtrByID(uint8 IDToLookForGrip)UGripMotionControllerComponent
GetGripWorldTransform(TArray< UVRGripScriptBase * > &GripScripts, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport, bool &bForceADrop)UGripMotionControllerComponent
GetHandType(EControllerHand &Hand)UGripMotionControllerComponent
GetIsComponentHeld(const UPrimitiveComponent *ComponentToCheck)UGripMotionControllerComponent
GetIsHeld(const AActor *ActorToCheck)UGripMotionControllerComponent
GetIsObjectHeld(const UObject *ObjectToCheck)UGripMotionControllerComponent
GetIsSecondaryAttachment(const USceneComponent *ComponentToCheck, FBPActorGripInformation &Grip)UGripMotionControllerComponent
GetNextGripID(bool bIsLocalGrip)UGripMotionControllerComponentinline
GetPhysicsConstraintForce(const FBPActorGripInformation &Grip, FVector &AngularForce, FVector &LinearForce)UGripMotionControllerComponent
GetPhysicsGrip(const FBPActorGripInformation &GripInfo)UGripMotionControllerComponent
GetPhysicsGrip(const uint8 GripID)UGripMotionControllerComponent
GetPhysicsGripIndex(const FBPActorGripInformation &GripInfo, int &index)UGripMotionControllerComponent
GetPhysicsHandleSettings(UPARAM(ref) const FBPActorGripInformation &Grip, FBPAdvancedPhysicsHandleSettings &PhysicsHandleSettingsOut)UGripMotionControllerComponent
GetPhysicsJointLength(const FBPActorGripInformation &GrippedActor, UPrimitiveComponent *rootComp, FVector &LocOut)UGripMotionControllerComponent
GetPhysicsVelocities(const FBPActorGripInformation &Grip, FVector &AngularVelocity, FVector &LinearVelocity)UGripMotionControllerComponent
GetPivotLocation()UGripMotionControllerComponentinline
GetPivotLocation_BP()UGripMotionControllerComponent
GetPivotTransform()UGripMotionControllerComponentinline
GetPivotTransform_BP()UGripMotionControllerComponent
GripActor(AActor *ActorToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalSnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false)UGripMotionControllerComponent
GripComponent(UPrimitiveComponent *ComponentToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalsnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false)UGripMotionControllerComponent
GripControllerIsTracked() constUGripMotionControllerComponent
GripIDIncrementerUGripMotionControllerComponent
GripObject(UObject *ObjectToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalSnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false)UGripMotionControllerComponent
GripObjectByInterface(UObject *ObjectToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalBoneToGripName=NAME_None, FName OptionalSnapToSocketName=NAME_None, bool bIsSlotGrip=false)UGripMotionControllerComponent
GrippedObjectsUGripMotionControllerComponent
GripPollControllerState(FVector &Position, FRotator &Orientation, float WorldToMetersScale)UGripMotionControllerComponentvirtual
GripViewExtensionUGripMotionControllerComponentprivate
HandleGlobalLerpToHand(FBPActorGripInformation &GripInformation, FTransform &WorldTransform, float DeltaTime)UGripMotionControllerComponent
HandleGripArray(TArray< FBPActorGripInformation > &GrippedObjectsArray, const FTransform &ParentTransform, float DeltaTime, bool bReplicatedArray=false)UGripMotionControllerComponent
HandleGripReplication(FBPActorGripInformation &Grip, FBPActorGripInformation *OldGripInfo=nullptr)UGripMotionControllerComponentinline
HasGripAuthority(const FBPActorGripInformation &Grip)UGripMotionControllerComponentinline
HasGripAuthority(const UObject *ObjToCheck)UGripMotionControllerComponentinline
HasGripMovementAuthority(const FBPActorGripInformation &Grip)UGripMotionControllerComponentinline
HasGrippedObjects()UGripMotionControllerComponent
HasTrackingParameters()UGripMotionControllerComponent
InitializeComponent() overrideUGripMotionControllerComponentvirtual
InitializeLerpToHand(FBPActorGripInformation &GripInfo)UGripMotionControllerComponent
InterpolationSpeedUGripMotionControllerComponent
IsLocallyControlled() constUGripMotionControllerComponentinline
IsServer() constUGripMotionControllerComponentinline
IsTornOff() constUGripMotionControllerComponentinline
K2_GetFirstActiveGrip(FBPActorGripInformation &FirstActiveGrip)UGripMotionControllerComponent
LastLocationForLateUpdateUGripMotionControllerComponent
LastRelativePositionUGripMotionControllerComponent
LastSmoothRelativeTransformUGripMotionControllerComponent
LastUpdatesRelativePositionUGripMotionControllerComponent
LastUpdatesRelativeRotationUGripMotionControllerComponent
LateUpdateParamsUGripMotionControllerComponentprotected
LeashRangeUGripMotionControllerComponent
LocallyGrippedObjectsUGripMotionControllerComponent
LocalTransactionBufferUGripMotionControllerComponent
MaximumHeightUGripMotionControllerComponent
MinimumHeightUGripMotionControllerComponent
MotionSampleUpdateBufferUGripMotionControllerComponent
NetworkMaxSmoothUpdateDistanceUGripMotionControllerComponent
NetworkNoSmoothUpdateDistanceUGripMotionControllerComponent
NewControllerProfileEvent_HandleUGripMotionControllerComponentprotected
NewControllerProfileLoaded()UGripMotionControllerComponentprotected
NotifyDrop(const FBPActorGripInformation &NewDrop, bool bSimulate)UGripMotionControllerComponent
NotifyDropAndSocket(const FBPActorGripInformation &NewDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true)UGripMotionControllerComponent
NotifyGrip(FBPActorGripInformation &NewGrip, bool bIsReInit=false)UGripMotionControllerComponent
NotifyGripTransformChanged(const FBPActorGripInformation &GripInfo)UGripMotionControllerComponentinline
ObjectsWaitingForSocketUpdateUGripMotionControllerComponent
OnAttachmentChanged() overrideUGripMotionControllerComponentvirtual
OnClientAuthGripConflictUGripMotionControllerComponent
OnControllerProfileTransformChangedUGripMotionControllerComponent
OnDroppedObjectUGripMotionControllerComponent
OnGripMassUpdated(FBodyInstance *GripBodyInstance)UGripMotionControllerComponent
OnGripOutOfRangeUGripMotionControllerComponent
OnGrippedObjectUGripMotionControllerComponent
OnGripTransformChangedUGripMotionControllerComponent
OnLerpToHandFinishedUGripMotionControllerComponent
OnRep_GrippedObjects(TArray< FBPActorGripInformation > OriginalArrayState)UGripMotionControllerComponentinlinevirtual
OnRep_LocallyGrippedObjects(TArray< FBPActorGripInformation > OriginalArrayState)UGripMotionControllerComponentinlinevirtual
OnRep_LocalTransaction(TArray< FBPActorGripInformation > OriginalArrayState)UGripMotionControllerComponentinlinevirtual
OnRep_ReplicatedControllerTransform()UGripMotionControllerComponentvirtual
OnSecondaryGripAddedUGripMotionControllerComponent
OnSecondaryGripRemovedUGripMotionControllerComponent
OnSocketingObjectUGripMotionControllerComponent
OnTeleportedGripsUGripMotionControllerComponent
OnTrackingChangedUGripMotionControllerComponent
OnUnregister() overrideUGripMotionControllerComponentvirtual
OverrideSendTransformUGripMotionControllerComponent
PausePhysicsHandle(FBPActorPhysicsHandleInformation *HandleInfo)UGripMotionControllerComponent
PeakFilterUGripMotionControllerComponent
PhysicsGripsUGripMotionControllerComponent
PostTeleportMoveGrippedObjects()UGripMotionControllerComponent
ReCreateGrip(FBPActorGripInformation &GripInfo)UGripMotionControllerComponentinline
RegisterEndPhysicsTick(bool bRegister)UGripMotionControllerComponent
RemoveSecondaryAttachmentFromGrip(const FBPActorGripInformation &GripToRemoveAttachment, float LerpToTime=0.25f)UGripMotionControllerComponent
RemoveSecondaryAttachmentFromGripByID(const uint8 GripID=0, float LerpToTime=0.25f)UGripMotionControllerComponent
RemoveSecondaryAttachmentPoint(UObject *GrippedObjectToRemoveAttachment, float LerpToTime=0.25f)UGripMotionControllerComponent
ReplicatedControllerTransformUGripMotionControllerComponent
RunNetworkedSmoothing(float DeltaTime)UGripMotionControllerComponent
SecondaryGripIDsUGripMotionControllerComponent
SendRenderTransform_Concurrent() overrideUGripMotionControllerComponentprotectedvirtual
Server_NotifyDropAndSocketGrip(uint8 GripID, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true)UGripMotionControllerComponent
Server_NotifyHandledTransaction(uint8 GripID)UGripMotionControllerComponent
Server_NotifyLocalGripAddedOrChanged(const FBPActorGripInformation &newGrip)UGripMotionControllerComponent
Server_NotifyLocalGripRemoved(uint8 GripID, const FTransform_NetQuantize &TransformAtDrop, FVector_NetQuantize100 AngularVelocity, FVector_NetQuantize100 LinearVelocity)UGripMotionControllerComponent
Server_NotifySecondaryAttachmentChanged(uint8 GripID, const FBPSecondaryGripInfo &SecondaryGripInfo)UGripMotionControllerComponent
Server_NotifySecondaryAttachmentChanged_Retain(uint8 GripID, const FBPSecondaryGripInfo &SecondaryGripInfo, const FTransform_NetQuantize &NewRelativeTransform)UGripMotionControllerComponent
Server_SendControllerTransform(FBPVRComponentPosRep NewTransform)UGripMotionControllerComponent
SetCustomPivotComponent(USceneComponent *NewCustomPivotComponent, FName PivotSocketName=NAME_None)UGripMotionControllerComponent
SetGripAdditionTransform(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, const FTransform &NewAdditionTransform, bool bMakeGripRelative=false)UGripMotionControllerComponent
SetGripCollisionType(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, EGripCollisionType NewGripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics)UGripMotionControllerComponent
SetGripConstraintStiffnessAndDamping(const FBPActorGripInformation *Grip, bool bUseHybridMultiplier=false)UGripMotionControllerComponent
SetGripHybridLock(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, bool bIsLocked=false)UGripMotionControllerComponent
SetGripLateUpdateSetting(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, EGripLateUpdateSettings NewGripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping)UGripMotionControllerComponent
SetGripPaused(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, bool bIsPaused=false, bool bNoConstraintWhenPaused=false)UGripMotionControllerComponent
SetGripRelativeTransform(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, const FTransform &NewRelativeTransform)UGripMotionControllerComponent
SetGripStiffnessAndDamping(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, float NewStiffness, float NewDamping, bool bAlsoSetAngularValues=false, float OptionalAngularStiffness=0.0f, float OptionalAngularDamping=0.0f)UGripMotionControllerComponent
SetPausedTransform(const FBPActorGripInformation &Grip, const FTransform &PausedTransform, bool bTeleport=false)UGripMotionControllerComponent
SetPhysicsHandleSettings(UPARAM(ref) const FBPActorGripInformation &Grip, UPARAM(ref) const FBPAdvancedPhysicsHandleSettings &PhysicsHandleSettingsIn)UGripMotionControllerComponent
SetSocketTransform(UObject *ObjectToSocket, const FTransform_NetQuantize RelativeTransformToParent)UGripMotionControllerComponent
SetUpPhysicsHandle(const FBPActorGripInformation &NewGrip, TArray< UVRGripScriptBase * > *GripScripts=nullptr)UGripMotionControllerComponent
SetUpPhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip)UGripMotionControllerComponent
SmoothingSpeedUGripMotionControllerComponent
Socket_Implementation(UObject *ObjectToSocket, bool bWasSimulating, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true)UGripMotionControllerComponent
TeleportMoveGrip(UPARAM(ref) FBPActorGripInformation &Grip, bool bTeleportPhysicsGrips=true, bool bIsForPostTeleport=false)UGripMotionControllerComponent
TeleportMoveGrip_Impl(FBPActorGripInformation &Grip, bool bTeleportPhysicsGrips, bool bIsForPostTeleport, FTransform &OptionalTransform)UGripMotionControllerComponent
TeleportMoveGrippedActor(AActor *GrippedActorToMove, bool bTeleportPhysicsGrips=true)UGripMotionControllerComponent
TeleportMoveGrippedComponent(UPrimitiveComponent *ComponentToMove, bool bTeleportPhysicsGrips=true)UGripMotionControllerComponent
TeleportMoveGrips(bool bTeleportPhysicsGrips=true, bool bIsForPostTeleport=false)UGripMotionControllerComponent
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUGripMotionControllerComponent
TickGrip(float DeltaTime)UGripMotionControllerComponent
TrackingScalerUGripMotionControllerComponent
UGripMotionControllerComponent(const FObjectInitializer &ObjectInitializer)UGripMotionControllerComponent
UnPausePhysicsHandle(FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo)UGripMotionControllerComponent
UpdatePhysicsHandle(uint8 GripID, bool bFullyRecreate=true)UGripMotionControllerComponent
UpdatePhysicsHandle(const FBPActorGripInformation &GripInfo, bool bFullyRecreate=true)UGripMotionControllerComponent
UpdatePhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip, bool bFullyRecreate=true)UGripMotionControllerComponent
UpdatePhysicsHandleTransform(const FBPActorGripInformation &GrippedActor, const FTransform &NewTransform)UGripMotionControllerComponent
UpdatePhysicsHandleTransform_BP(UPARAM(ref) const FBPActorGripInformation &GrippedActor, UPARAM(ref) const FTransform &NewTransform)UGripMotionControllerComponent
UpdateTracking(float DeltaTime)UGripMotionControllerComponent
VelocityCalculationTypeUGripMotionControllerComponent
VelocitySamplesUGripMotionControllerComponent
VRBaseCharTransformRPC_Pointer typedefUGripMotionControllerComponent
~UGripMotionControllerComponent()UGripMotionControllerComponent