A Demo Project for the UnrealEngineSDK
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This is the complete list of members for UDlgNode, including all inherited members.
AddAllSpeakerStatesIntoSet(TSet< FName > &OutStates) const | UDlgNode | inlinevirtual |
AddNodeChild(const FDlgEdge &InChild) | UDlgNode | inlinevirtual |
AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector) | UDlgNode | static |
bCheckChildrenOnEvaluation | UDlgNode | protected |
CheckNodeEnterConditions(const UDlgContext &Context, TSet< const UDlgNode * > AlreadyVisitedNodes) const | UDlgNode | virtual |
Children | UDlgNode | protected |
DECLARE_EVENT_TwoParams(UDlgNode, FDialogueNodePropertyChanged, const FPropertyChangedEvent &, int32) | UDlgNode | |
EnterConditions | UDlgNode | protected |
EnterEvents | UDlgNode | protected |
FireNodeEnterEvents(UDlgContext &Context) | UDlgNode | |
GENERATED_BODY() | UDlgNode | private |
GetAssociatedParticipants(TArray< FName > &OutArray) const | UDlgNode | virtual |
GetCheckChildrenOnEvaluation() const | UDlgNode | inlinevirtual |
GetDesc() override | UDlgNode | inline |
GetDialogue() const | UDlgNode | |
GetGUID() const | UDlgNode | inline |
GetMemberNameCheckChildrenOnEvaluation() | UDlgNode | inlinestatic |
GetMemberNameChildren() | UDlgNode | inlinestatic |
GetMemberNameEnterConditions() | UDlgNode | inlinestatic |
GetMemberNameEnterEvents() | UDlgNode | inlinestatic |
GetMemberNameGUID() | UDlgNode | inlinestatic |
GetMemberNameOwnerName() | UDlgNode | inlinestatic |
GetMutableEnterConditionAt(int32 EnterConditionIndex) | UDlgNode | inlinevirtual |
GetMutableNodeChildAt(int32 EdgeIndex) | UDlgNode | inlinevirtual |
GetMutableNodeChildForTargetIndex(int32 TargetIndex) | UDlgNode | virtual |
GetNodeChildAt(int32 EdgeIndex) const | UDlgNode | inlinevirtual |
GetNodeChildren() const | UDlgNode | inlinevirtual |
GetNodeData() const | UDlgNode | inlinevirtual |
GetNodeEnterConditions() const | UDlgNode | inlinevirtual |
GetNodeEnterEvents() const | UDlgNode | inlinevirtual |
GetNodeGenericData() const | UDlgNode | inlinevirtual |
GetNodeOpenChildren_DEPRECATED() const | UDlgNode | |
GetNodeParticipantName() const | UDlgNode | inlinevirtual |
GetNodeText() const | UDlgNode | inlinevirtual |
GetNodeUnformattedText() const | UDlgNode | inlinevirtual |
GetNodeVoiceDialogueWave() const | UDlgNode | inlinevirtual |
GetNodeVoiceSoundBase() const | UDlgNode | inlinevirtual |
GetNodeVoiceSoundWave() const | UDlgNode | |
GetNumNodeChildren() const | UDlgNode | inlinevirtual |
GetSafeMutableNodeChildAt(int32 EdgeIndex) | UDlgNode | inlinevirtual |
GetSpeakerState() const | UDlgNode | inlinevirtual |
GetTextArguments() const | UDlgNode | inlinevirtual |
HandleNodeEnter(UDlgContext &Context, TSet< const UDlgNode * > NodesEnteredWithThisStep) | UDlgNode | virtual |
HasAnyEnterConditions() const | UDlgNode | inlinevirtual |
HasAnyEnterEvents() const | UDlgNode | inlinevirtual |
HasAnySatisfiedChild(const UDlgContext &Context, TSet< const UDlgNode * > AlreadyVisitedNodes) const | UDlgNode | |
HasGUID() const | UDlgNode | inline |
NodeGUID | UDlgNode | protected |
OnDialogueNodePropertyChanged | UDlgNode | |
OptionSelected(int32 OptionIndex, UDlgContext &Context) | UDlgNode | virtual |
OwnerName | UDlgNode | protected |
PostDuplicate(bool bDuplicateForPIE) override | UDlgNode | |
PostEditImport() override | UDlgNode | |
PostInitProperties() override | UDlgNode | |
PostLoad() override | UDlgNode | |
RebuildConstructedText(const UDlgContext &Context) | UDlgNode | inlinevirtual |
RebuildTextArguments(bool bEdges, bool bUpdateGraphNode=true) | UDlgNode | virtual |
RebuildTextArgumentsFromPreview(const FText &Preview) | UDlgNode | inlinevirtual |
ReevaluateChildren(UDlgContext &Context, TSet< const UDlgNode * > AlreadyEvaluated) | UDlgNode | virtual |
RegenerateGUID() | UDlgNode | inline |
RemoveAllChildren() | UDlgNode | inlinevirtual |
RemoveChildAt(int32 EdgeIndex) | UDlgNode | inlinevirtual |
Serialize(FArchive &Ar) override | UDlgNode | |
SetNodeChildren(const TArray< FDlgEdge > &InChildren) | UDlgNode | inlinevirtual |
SetNodeEnterConditions(const TArray< FDlgCondition > &InEnterConditions) | UDlgNode | inlinevirtual |
SetNodeEnterEvents(const TArray< FDlgEvent > &InEnterEvents) | UDlgNode | inlinevirtual |
SetNodeParticipantName(FName InName) | UDlgNode | inlinevirtual |
UpdateGraphNode() | UDlgNode | |
UpdateTextsNamespacesAndKeys(const UDlgSystemSettings &Settings, bool bEdges, bool bUpdateGraphNode=true) | UDlgNode | virtual |
UpdateTextsValuesFromDefaultsAndRemappings(const UDlgSystemSettings &Settings, bool bEdges, bool bUpdateGraphNode=true) | UDlgNode | virtual |