A Demo Project for the UnrealEngineSDK
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UDlgNode Member List

This is the complete list of members for UDlgNode, including all inherited members.

AddAllSpeakerStatesIntoSet(TSet< FName > &OutStates) constUDlgNodeinlinevirtual
AddNodeChild(const FDlgEdge &InChild)UDlgNodeinlinevirtual
AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector)UDlgNodestatic
bCheckChildrenOnEvaluationUDlgNodeprotected
CheckNodeEnterConditions(const UDlgContext &Context, TSet< const UDlgNode * > AlreadyVisitedNodes) constUDlgNodevirtual
ChildrenUDlgNodeprotected
DECLARE_EVENT_TwoParams(UDlgNode, FDialogueNodePropertyChanged, const FPropertyChangedEvent &, int32)UDlgNode
EnterConditionsUDlgNodeprotected
EnterEventsUDlgNodeprotected
FireNodeEnterEvents(UDlgContext &Context)UDlgNode
GENERATED_BODY()UDlgNodeprivate
GetAssociatedParticipants(TArray< FName > &OutArray) constUDlgNodevirtual
GetCheckChildrenOnEvaluation() constUDlgNodeinlinevirtual
GetDesc() overrideUDlgNodeinline
GetDialogue() constUDlgNode
GetGUID() constUDlgNodeinline
GetMemberNameCheckChildrenOnEvaluation()UDlgNodeinlinestatic
GetMemberNameChildren()UDlgNodeinlinestatic
GetMemberNameEnterConditions()UDlgNodeinlinestatic
GetMemberNameEnterEvents()UDlgNodeinlinestatic
GetMemberNameGUID()UDlgNodeinlinestatic
GetMemberNameOwnerName()UDlgNodeinlinestatic
GetMutableEnterConditionAt(int32 EnterConditionIndex)UDlgNodeinlinevirtual
GetMutableNodeChildAt(int32 EdgeIndex)UDlgNodeinlinevirtual
GetMutableNodeChildForTargetIndex(int32 TargetIndex)UDlgNodevirtual
GetNodeChildAt(int32 EdgeIndex) constUDlgNodeinlinevirtual
GetNodeChildren() constUDlgNodeinlinevirtual
GetNodeData() constUDlgNodeinlinevirtual
GetNodeEnterConditions() constUDlgNodeinlinevirtual
GetNodeEnterEvents() constUDlgNodeinlinevirtual
GetNodeGenericData() constUDlgNodeinlinevirtual
GetNodeOpenChildren_DEPRECATED() constUDlgNode
GetNodeParticipantName() constUDlgNodeinlinevirtual
GetNodeText() constUDlgNodeinlinevirtual
GetNodeUnformattedText() constUDlgNodeinlinevirtual
GetNodeVoiceDialogueWave() constUDlgNodeinlinevirtual
GetNodeVoiceSoundBase() constUDlgNodeinlinevirtual
GetNodeVoiceSoundWave() constUDlgNode
GetNumNodeChildren() constUDlgNodeinlinevirtual
GetSafeMutableNodeChildAt(int32 EdgeIndex)UDlgNodeinlinevirtual
GetSpeakerState() constUDlgNodeinlinevirtual
GetTextArguments() constUDlgNodeinlinevirtual
HandleNodeEnter(UDlgContext &Context, TSet< const UDlgNode * > NodesEnteredWithThisStep)UDlgNodevirtual
HasAnyEnterConditions() constUDlgNodeinlinevirtual
HasAnyEnterEvents() constUDlgNodeinlinevirtual
HasAnySatisfiedChild(const UDlgContext &Context, TSet< const UDlgNode * > AlreadyVisitedNodes) constUDlgNode
HasGUID() constUDlgNodeinline
NodeGUIDUDlgNodeprotected
OnDialogueNodePropertyChangedUDlgNode
OptionSelected(int32 OptionIndex, UDlgContext &Context)UDlgNodevirtual
OwnerNameUDlgNodeprotected
PostDuplicate(bool bDuplicateForPIE) overrideUDlgNode
PostEditImport() overrideUDlgNode
PostInitProperties() overrideUDlgNode
PostLoad() overrideUDlgNode
RebuildConstructedText(const UDlgContext &Context)UDlgNodeinlinevirtual
RebuildTextArguments(bool bEdges, bool bUpdateGraphNode=true)UDlgNodevirtual
RebuildTextArgumentsFromPreview(const FText &Preview)UDlgNodeinlinevirtual
ReevaluateChildren(UDlgContext &Context, TSet< const UDlgNode * > AlreadyEvaluated)UDlgNodevirtual
RegenerateGUID()UDlgNodeinline
RemoveAllChildren()UDlgNodeinlinevirtual
RemoveChildAt(int32 EdgeIndex)UDlgNodeinlinevirtual
Serialize(FArchive &Ar) overrideUDlgNode
SetNodeChildren(const TArray< FDlgEdge > &InChildren)UDlgNodeinlinevirtual
SetNodeEnterConditions(const TArray< FDlgCondition > &InEnterConditions)UDlgNodeinlinevirtual
SetNodeEnterEvents(const TArray< FDlgEvent > &InEnterEvents)UDlgNodeinlinevirtual
SetNodeParticipantName(FName InName)UDlgNodeinlinevirtual
UpdateGraphNode()UDlgNode
UpdateTextsNamespacesAndKeys(const UDlgSystemSettings &Settings, bool bEdges, bool bUpdateGraphNode=true)UDlgNodevirtual
UpdateTextsValuesFromDefaultsAndRemappings(const UDlgSystemSettings &Settings, bool bEdges, bool bUpdateGraphNode=true)UDlgNodevirtual