A Demo Project for the UnrealEngineSDK
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UDlgManager Member List

This is the complete list of members for UDlgManager, including all inherited members.

bCalledLoadAllDialoguesIntoMemoryUDlgManagerprivatestatic
CanStartDialogue(UDlgDialogue *Dialogue, UPARAM(ref) const TArray< UObject * > &Participants)UDlgManagerstatic
ClearDialogueHistory()UDlgManagerstatic
ClearDialoguePersistentWorldContextObject()UDlgManagerinlinestatic
DoesObjectImplementDialogueParticipantInterface(const UObject *Object)UDlgManagerstatic
GatherParticipantsRecursive(UObject *Object, TArray< UObject * > &Array, TSet< UObject * > &AlreadyVisited)UDlgManagerprivatestatic
GENERATED_BODY()UDlgManagerprivate
GetAllDialoguesBoolNames(FName ParticipantName, TArray< FName > &OutArray)UDlgManagerstatic
GetAllDialoguesConditionNames(FName ParticipantName, TArray< FName > &OutArray)UDlgManagerstatic
GetAllDialoguesEventNames(FName ParticipantName, TArray< FName > &OutArray)UDlgManagerstatic
GetAllDialoguesFloatNames(FName ParticipantName, TArray< FName > &OutArray)UDlgManagerstatic
GetAllDialoguesForParticipantName(FName ParticipantName)UDlgManagerstatic
GetAllDialoguesFromMemory()UDlgManagerstatic
GetAllDialoguesGUIDsMap()UDlgManagerstatic
GetAllDialoguesIntNames(FName ParticipantName, TArray< FName > &OutArray)UDlgManagerstatic
GetAllDialoguesNameNames(FName ParticipantName, TArray< FName > &OutArray)UDlgManagerstatic
GetAllDialoguesParticipantNames(TArray< FName > &OutArray)UDlgManagerstatic
GetAllDialoguesSpeakerStates(TArray< FName > &OutArray)UDlgManagerstatic
GetAllObjectsMapWithDialogueParticipantInterface(UObject *WorldContextObject)UDlgManagerstatic
GetAllObjectsWithDialogueParticipantInterface(UObject *WorldContextObject)UDlgManagerstatic
GetAllWeakActorsWithDialogueParticipantInterface(UWorld *World)UDlgManagerstatic
GetDialogueHistory()UDlgManagerstatic
GetDialoguesWithDuplicateGUIDs()UDlgManagerstatic
GetDialogueWorld()UDlgManagerstatic
IsObjectACustomCondition(const UObject *Object)UDlgManagerstatic
IsObjectACustomEvent(const UObject *Object)UDlgManagerstatic
IsObjectACustomTextArgument(const UObject *Object)UDlgManagerstatic
IsObjectANodeData(const UObject *Object)UDlgManagerstatic
LoadAllDialoguesIntoMemory(bool bAsync=false)UDlgManagerstatic
RegisterDialogueConsoleCommands()UDlgManagerstatic
ResumeDialogueFromNodeGUID(UDlgDialogue *Dialogue, UPARAM(ref) const TArray< UObject * > &Participants, const FGuid &StartNodeGUID, const TSet< FGuid > &AlreadyVisitedNodes, bool bFireEnterEvents)UDlgManagerstatic
ResumeDialogueFromNodeIndex(UDlgDialogue *Dialogue, UPARAM(ref) const TArray< UObject * > &Participants, UPARAM(DisplayName="Start Node Index") int32 StartIndex, const TSet< int32 > &AlreadyVisitedNodes, bool bFireEnterEvents)UDlgManagerstatic
SetDialogueHistory(const TMap< FGuid, FDlgHistory > &DlgHistory)UDlgManagerstatic
SetDialoguePersistentWorldContextObject(const UObject *WorldContextObject)UDlgManagerinlinestatic
StartDialogue(UDlgDialogue *Dialogue, UPARAM(ref) const TArray< UObject * > &Participants)UDlgManagerinlinestatic
StartDialogue2(UDlgDialogue *Dialogue, UObject *Participant0, UObject *Participant1)UDlgManagerstatic
StartDialogue3(UDlgDialogue *Dialogue, UObject *Participant0, UObject *Participant1, UObject *Participant2)UDlgManagerstatic
StartDialogue4(UDlgDialogue *Dialogue, UObject *Participant0, UObject *Participant1, UObject *Participant2, UObject *Participant3)UDlgManagerstatic
StartDialogueWithContext(const FString &ContextString, UDlgDialogue *Dialogue, const TArray< UObject * > &Participants)UDlgManagerstatic
StartDialogueWithDefaultParticipants(UObject *WorldContextObject, UDlgDialogue *Dialogue)UDlgManagerstatic
StartMonologue(UDlgDialogue *Dialogue, UObject *Participant)UDlgManagerstatic
UnregisterDialogueConsoleCommands()UDlgManagerstatic
UserWorldContextObjectPtrUDlgManagerprivatestatic