A Demo Project for the UnrealEngineSDK
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This is the complete list of members for UDlgManager, including all inherited members.
bCalledLoadAllDialoguesIntoMemory | UDlgManager | privatestatic |
CanStartDialogue(UDlgDialogue *Dialogue, UPARAM(ref) const TArray< UObject * > &Participants) | UDlgManager | static |
ClearDialogueHistory() | UDlgManager | static |
ClearDialoguePersistentWorldContextObject() | UDlgManager | inlinestatic |
DoesObjectImplementDialogueParticipantInterface(const UObject *Object) | UDlgManager | static |
GatherParticipantsRecursive(UObject *Object, TArray< UObject * > &Array, TSet< UObject * > &AlreadyVisited) | UDlgManager | privatestatic |
GENERATED_BODY() | UDlgManager | private |
GetAllDialoguesBoolNames(FName ParticipantName, TArray< FName > &OutArray) | UDlgManager | static |
GetAllDialoguesConditionNames(FName ParticipantName, TArray< FName > &OutArray) | UDlgManager | static |
GetAllDialoguesEventNames(FName ParticipantName, TArray< FName > &OutArray) | UDlgManager | static |
GetAllDialoguesFloatNames(FName ParticipantName, TArray< FName > &OutArray) | UDlgManager | static |
GetAllDialoguesForParticipantName(FName ParticipantName) | UDlgManager | static |
GetAllDialoguesFromMemory() | UDlgManager | static |
GetAllDialoguesGUIDsMap() | UDlgManager | static |
GetAllDialoguesIntNames(FName ParticipantName, TArray< FName > &OutArray) | UDlgManager | static |
GetAllDialoguesNameNames(FName ParticipantName, TArray< FName > &OutArray) | UDlgManager | static |
GetAllDialoguesParticipantNames(TArray< FName > &OutArray) | UDlgManager | static |
GetAllDialoguesSpeakerStates(TArray< FName > &OutArray) | UDlgManager | static |
GetAllObjectsMapWithDialogueParticipantInterface(UObject *WorldContextObject) | UDlgManager | static |
GetAllObjectsWithDialogueParticipantInterface(UObject *WorldContextObject) | UDlgManager | static |
GetAllWeakActorsWithDialogueParticipantInterface(UWorld *World) | UDlgManager | static |
GetDialogueHistory() | UDlgManager | static |
GetDialoguesWithDuplicateGUIDs() | UDlgManager | static |
GetDialogueWorld() | UDlgManager | static |
IsObjectACustomCondition(const UObject *Object) | UDlgManager | static |
IsObjectACustomEvent(const UObject *Object) | UDlgManager | static |
IsObjectACustomTextArgument(const UObject *Object) | UDlgManager | static |
IsObjectANodeData(const UObject *Object) | UDlgManager | static |
LoadAllDialoguesIntoMemory(bool bAsync=false) | UDlgManager | static |
RegisterDialogueConsoleCommands() | UDlgManager | static |
ResumeDialogueFromNodeGUID(UDlgDialogue *Dialogue, UPARAM(ref) const TArray< UObject * > &Participants, const FGuid &StartNodeGUID, const TSet< FGuid > &AlreadyVisitedNodes, bool bFireEnterEvents) | UDlgManager | static |
ResumeDialogueFromNodeIndex(UDlgDialogue *Dialogue, UPARAM(ref) const TArray< UObject * > &Participants, UPARAM(DisplayName="Start Node Index") int32 StartIndex, const TSet< int32 > &AlreadyVisitedNodes, bool bFireEnterEvents) | UDlgManager | static |
SetDialogueHistory(const TMap< FGuid, FDlgHistory > &DlgHistory) | UDlgManager | static |
SetDialoguePersistentWorldContextObject(const UObject *WorldContextObject) | UDlgManager | inlinestatic |
StartDialogue(UDlgDialogue *Dialogue, UPARAM(ref) const TArray< UObject * > &Participants) | UDlgManager | inlinestatic |
StartDialogue2(UDlgDialogue *Dialogue, UObject *Participant0, UObject *Participant1) | UDlgManager | static |
StartDialogue3(UDlgDialogue *Dialogue, UObject *Participant0, UObject *Participant1, UObject *Participant2) | UDlgManager | static |
StartDialogue4(UDlgDialogue *Dialogue, UObject *Participant0, UObject *Participant1, UObject *Participant2, UObject *Participant3) | UDlgManager | static |
StartDialogueWithContext(const FString &ContextString, UDlgDialogue *Dialogue, const TArray< UObject * > &Participants) | UDlgManager | static |
StartDialogueWithDefaultParticipants(UObject *WorldContextObject, UDlgDialogue *Dialogue) | UDlgManager | static |
StartMonologue(UDlgDialogue *Dialogue, UObject *Participant) | UDlgManager | static |
UnregisterDialogueConsoleCommands() | UDlgManager | static |
UserWorldContextObjectPtr | UDlgManager | privatestatic |