A Demo Project for the UnrealEngineSDK
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This is the complete list of members for UDlgDialogue, including all inherited members.
AddConditionsDataFromNodeEdges(const UDlgNode *Node, int32 NodeIndex) | UDlgDialogue | private |
AddNode(UDlgNode *NodeToAdd) | UDlgDialogue | inline |
AllSpeakerStates | UDlgDialogue | protected |
AutoFixGraph() | UDlgDialogue | private |
bIsSyncedWithTextFile | UDlgDialogue | protected |
bWasLoaded | UDlgDialogue | protected |
ConstructDialogueNode(TSubclassOf< UDlgNode > DialogueNodeClass=T::StaticClass()) | UDlgDialogue | inline |
DeleteAllTextFiles() const | UDlgDialogue | |
DeleteTextFileForExtension(const FString &FileExtension) const | UDlgDialogue | |
DeleteTextFileForTextFormat(EDlgDialogueTextFormat TextFormat) const | UDlgDialogue | |
EmptyNodesGUIDToIndexMap() | UDlgDialogue | inline |
ExportToFile() const | UDlgDialogue | |
ExportToFileFormat(EDlgDialogueTextFormat TextFormat) const | UDlgDialogue | private |
GENERATED_BODY() | UDlgDialogue | private |
GetAllParticipantClasses() const | UDlgDialogue | inline |
GetAllParticipantNames(TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetAllSpeakerStates(TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetBoolNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetClassBoolNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetClassFloatNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetClassIntNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetClassNameNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetClassTextNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetConditions(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetCustomEvents(FName ParticipantName, TSet< UClass * > &OutSet) const | UDlgDialogue | inline |
GetDesc() override | UDlgDialogue | inline |
GetDialogueFName() const | UDlgDialogue | inline |
GetDialogueName() const | UDlgDialogue | inline |
GetDialogueVersion() const | UDlgDialogue | inline |
GetEvents(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetFloatNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetGUID() const | UDlgDialogue | inline |
GetIntNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetMutableNodeFromGUID(const FGuid &NodeGUID) const | UDlgDialogue | inline |
GetMutableNodeFromIndex(int32 NodeIndex) const | UDlgDialogue | inline |
GetMutableStartNode() const | UDlgDialogue | inline |
GetNameNames(FName ParticipantName, TSet< FName > &OutSet) const | UDlgDialogue | inline |
GetNodeGUIDForIndex(int32 NodeIndex) const | UDlgDialogue | |
GetNodeIndexForGUID(const FGuid &NodeGUID) const | UDlgDialogue | |
GetNodes() const | UDlgDialogue | inline |
GetParticipantClass(FName ParticipantName) const | UDlgDialogue | inline |
GetParticipantDataEntry(FName ParticipantName, FName FallbackParticipantName, bool bCheckNone, const FString &ContextMessage) | UDlgDialogue | private |
GetParticipantsData() const | UDlgDialogue | inline |
GetParticipantsNum() const | UDlgDialogue | inline |
GetStartNode() const | UDlgDialogue | inline |
GetTextFilePathName(bool bAddExtension=true) const | UDlgDialogue | |
GetTextFilePathName(EDlgDialogueTextFormat TextFormat, bool bAddExtension=true) const | UDlgDialogue | |
GetTextFilePathNameFromAssetPathName(const FString &AssetPathName) | UDlgDialogue | static |
GUID | UDlgDialogue | protected |
HasGUID() const | UDlgDialogue | inline |
HasParticipant(FName ParticipantName) const | UDlgDialogue | inline |
ImportFromFile() | UDlgDialogue | |
ImportFromFileFormat(EDlgDialogueTextFormat TextFormat) | UDlgDialogue | private |
InitialSyncWithTextFile() | UDlgDialogue | inline |
IsEndNode(int32 NodeIndex) const | UDlgDialogue | |
IsInProjectDirectory() const | UDlgDialogue | |
IsValidNodeGUID(const FGuid &NodeGUID) const | UDlgDialogue | inline |
IsValidNodeIndex(int32 NodeIndex) const | UDlgDialogue | inline |
Name | UDlgDialogue | protected |
Nodes | UDlgDialogue | protected |
NodesGUIDToIndexMap | UDlgDialogue | protected |
OnPreAssetSaved() | UDlgDialogue | |
ParticipantsClasses | UDlgDialogue | protected |
ParticipantsData | UDlgDialogue | protected |
PostDuplicate(bool bDuplicateForPIE) override | UDlgDialogue | |
PostEditImport() override | UDlgDialogue | |
PostInitProperties() override | UDlgDialogue | |
PostLoad() override | UDlgDialogue | |
PostRename(UObject *OldOuter, FName OldName) override | UDlgDialogue | |
PreSave(const class ITargetPlatform *TargetPlatform) override | UDlgDialogue | |
RebuildAndUpdateNode(UDlgNode *Node, const UDlgSystemSettings &Settings, bool bUpdateTextsNamespacesAndKeys) | UDlgDialogue | private |
RegenerateGUID() | UDlgDialogue | inline |
Serialize(FArchive &Ar) override | UDlgDialogue | |
SetNode(int32 NodeIndex, UDlgNode *InNode) | UDlgDialogue | |
SetNodes(const TArray< UDlgNode * > &InNodes) | UDlgDialogue | |
SetStartNode(UDlgNode *InStartNode) | UDlgDialogue | |
StartNode | UDlgDialogue | protected |
UpdateAndRefreshData(bool bUpdateTextsNamespacesAndKeys=false) | UDlgDialogue | |
UpdateGUIDToIndexMap(const UDlgNode *Node, int32 NodeIndex) | UDlgDialogue | private |
Version | UDlgDialogue | protected |