A Demo Project for the UnrealEngineSDK
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UDlgDialogue Member List

This is the complete list of members for UDlgDialogue, including all inherited members.

AddConditionsDataFromNodeEdges(const UDlgNode *Node, int32 NodeIndex)UDlgDialogueprivate
AddNode(UDlgNode *NodeToAdd)UDlgDialogueinline
AllSpeakerStatesUDlgDialogueprotected
AutoFixGraph()UDlgDialogueprivate
bIsSyncedWithTextFileUDlgDialogueprotected
bWasLoadedUDlgDialogueprotected
ConstructDialogueNode(TSubclassOf< UDlgNode > DialogueNodeClass=T::StaticClass())UDlgDialogueinline
DeleteAllTextFiles() constUDlgDialogue
DeleteTextFileForExtension(const FString &FileExtension) constUDlgDialogue
DeleteTextFileForTextFormat(EDlgDialogueTextFormat TextFormat) constUDlgDialogue
EmptyNodesGUIDToIndexMap()UDlgDialogueinline
ExportToFile() constUDlgDialogue
ExportToFileFormat(EDlgDialogueTextFormat TextFormat) constUDlgDialogueprivate
GENERATED_BODY()UDlgDialogueprivate
GetAllParticipantClasses() constUDlgDialogueinline
GetAllParticipantNames(TSet< FName > &OutSet) constUDlgDialogueinline
GetAllSpeakerStates(TSet< FName > &OutSet) constUDlgDialogueinline
GetBoolNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetClassBoolNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetClassFloatNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetClassIntNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetClassNameNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetClassTextNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetConditions(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetCustomEvents(FName ParticipantName, TSet< UClass * > &OutSet) constUDlgDialogueinline
GetDesc() overrideUDlgDialogueinline
GetDialogueFName() constUDlgDialogueinline
GetDialogueName() constUDlgDialogueinline
GetDialogueVersion() constUDlgDialogueinline
GetEvents(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetFloatNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetGUID() constUDlgDialogueinline
GetIntNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetMutableNodeFromGUID(const FGuid &NodeGUID) constUDlgDialogueinline
GetMutableNodeFromIndex(int32 NodeIndex) constUDlgDialogueinline
GetMutableStartNode() constUDlgDialogueinline
GetNameNames(FName ParticipantName, TSet< FName > &OutSet) constUDlgDialogueinline
GetNodeGUIDForIndex(int32 NodeIndex) constUDlgDialogue
GetNodeIndexForGUID(const FGuid &NodeGUID) constUDlgDialogue
GetNodes() constUDlgDialogueinline
GetParticipantClass(FName ParticipantName) constUDlgDialogueinline
GetParticipantDataEntry(FName ParticipantName, FName FallbackParticipantName, bool bCheckNone, const FString &ContextMessage)UDlgDialogueprivate
GetParticipantsData() constUDlgDialogueinline
GetParticipantsNum() constUDlgDialogueinline
GetStartNode() constUDlgDialogueinline
GetTextFilePathName(bool bAddExtension=true) constUDlgDialogue
GetTextFilePathName(EDlgDialogueTextFormat TextFormat, bool bAddExtension=true) constUDlgDialogue
GetTextFilePathNameFromAssetPathName(const FString &AssetPathName)UDlgDialoguestatic
GUIDUDlgDialogueprotected
HasGUID() constUDlgDialogueinline
HasParticipant(FName ParticipantName) constUDlgDialogueinline
ImportFromFile()UDlgDialogue
ImportFromFileFormat(EDlgDialogueTextFormat TextFormat)UDlgDialogueprivate
InitialSyncWithTextFile()UDlgDialogueinline
IsEndNode(int32 NodeIndex) constUDlgDialogue
IsInProjectDirectory() constUDlgDialogue
IsValidNodeGUID(const FGuid &NodeGUID) constUDlgDialogueinline
IsValidNodeIndex(int32 NodeIndex) constUDlgDialogueinline
NameUDlgDialogueprotected
NodesUDlgDialogueprotected
NodesGUIDToIndexMapUDlgDialogueprotected
OnPreAssetSaved()UDlgDialogue
ParticipantsClassesUDlgDialogueprotected
ParticipantsDataUDlgDialogueprotected
PostDuplicate(bool bDuplicateForPIE) overrideUDlgDialogue
PostEditImport() overrideUDlgDialogue
PostInitProperties() overrideUDlgDialogue
PostLoad() overrideUDlgDialogue
PostRename(UObject *OldOuter, FName OldName) overrideUDlgDialogue
PreSave(const class ITargetPlatform *TargetPlatform) overrideUDlgDialogue
RebuildAndUpdateNode(UDlgNode *Node, const UDlgSystemSettings &Settings, bool bUpdateTextsNamespacesAndKeys)UDlgDialogueprivate
RegenerateGUID()UDlgDialogueinline
Serialize(FArchive &Ar) overrideUDlgDialogue
SetNode(int32 NodeIndex, UDlgNode *InNode)UDlgDialogue
SetNodes(const TArray< UDlgNode * > &InNodes)UDlgDialogue
SetStartNode(UDlgNode *InStartNode)UDlgDialogue
StartNodeUDlgDialogueprotected
UpdateAndRefreshData(bool bUpdateTextsNamespacesAndKeys=false)UDlgDialogue
UpdateGUIDToIndexMap(const UDlgNode *Node, int32 NodeIndex)UDlgDialogueprivate
VersionUDlgDialogueprotected