A Demo Project for the UnrealEngineSDK
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UDlgContext Member List

This is the complete list of members for UDlgContext, including all inherited members.

ActiveNodeIndexUDlgContextprotected
AllChildrenUDlgContextprotected
AvailableChildrenUDlgContextprotected
bDialogueEndedUDlgContextprotected
CanBeStarted(UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants)UDlgContextstatic
ChooseChild(int32 OptionIndex)UDlgContextinline
ChooseChildBasedOnAllOptionIndex(int32 Index)UDlgContextinline
ChooseOption(int32 OptionIndex)UDlgContext
ChooseOptionBasedOnAllOptionIndex(int32 Index)UDlgContext
ChooseSpeechSequenceOptionFromReplicated(int32 OptionIndex)UDlgContext
ConvertArrayOfParticipantsToMap(const FString &ContextString, const UDlgDialogue *Dialogue, const TArray< UObject * > &ParticipantsArray, TMap< FName, UObject * > &OutParticipantsMap, bool bLog=true)UDlgContextstatic
CreateCopy() constUDlgContext
DialogueUDlgContextprotected
EnterNode(int32 NodeIndex, TSet< const UDlgNode * > NodesEnteredWithThisStep)UDlgContext
GENERATED_BODY()UDlgContextprivate
GetActiveNode() constUDlgContextinline
GetActiveNodeAsSpeechSequence() constUDlgContext
GetActiveNodeData() constUDlgContext
GetActiveNodeGenericData() constUDlgContext
GetActiveNodeGUID() constUDlgContextinline
GetActiveNodeIndex() constUDlgContextinline
GetActiveNodeParticipant() constUDlgContext
GetActiveNodeParticipantDisplayName() constUDlgContext
GetActiveNodeParticipantIcon() constUDlgContext
GetActiveNodeParticipantName() constUDlgContext
GetActiveNodeSpeakerState() constUDlgContext
GetActiveNodeText() constUDlgContext
GetActiveNodeVoiceDialogueWave() constUDlgContext
GetActiveNodeVoiceSoundBase() constUDlgContext
GetActiveNodeVoiceSoundWave() constUDlgContext
GetAllMutableOptionsArray()UDlgContextinline
GetAllOptionsArray() constUDlgContextinline
GetAllOptionsNum() constUDlgContextinline
GetContextString() constUDlgContext
GetDialogue() constUDlgContextinline
GetDialogueGUID() constUDlgContextinline
GetDialogueName() constUDlgContextinline
GetDialoguePathName() constUDlgContextinline
GetErrorMessageWithContext(const FString &ErrorMessage) constUDlgContextprotected
GetHistoryOfThisContext() constUDlgContextinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const overrideUDlgContext
GetMutableActiveNode() constUDlgContextinline
GetMutableActiveNodeAsSpeechSequence() constUDlgContext
GetMutableNodeFromGUID(const FGuid &NodeGUID) constUDlgContext
GetMutableNodeFromIndex(int32 NodeIndex) constUDlgContext
GetMutableOptionsArray()UDlgContextinline
GetMutableParticipant(FName ParticipantName) constUDlgContext
GetNodeFromGUID(const FGuid &NodeGUID) constUDlgContext
GetNodeFromIndex(int32 NodeIndex) constUDlgContext
GetNodeGUIDForIndex(int32 NodeIndex) constUDlgContext
GetNodeIndexForGUID(const FGuid &NodeGUID) constUDlgContext
GetOption(int32 OptionIndex) constUDlgContext
GetOptionEnterConditions(int32 OptionIndex) constUDlgContext
GetOptionFromAll(int32 Index) constUDlgContext
GetOptionsArray() constUDlgContextinline
GetOptionsNum() constUDlgContextinline
GetOptionSpeakerState(int32 OptionIndex) constUDlgContext
GetOptionSpeakerStateFromAll(int32 Index) constUDlgContext
GetOptionText(int32 OptionIndex) constUDlgContext
GetOptionTextFromAll(int32 Index) constUDlgContext
GetParticipant(FName ParticipantName) constUDlgContext
GetParticipants() constUDlgContextinline
GetParticipantsMap() constUDlgContextinline
GetVisitedNodeGUIDs() constUDlgContextinline
GetVisitedNodeIndices() constUDlgContextinline
GetWorld() const overrideUDlgObject
HasDialogueEnded() constUDlgContextinline
HistoryUDlgContextprotected
IsNodeEnterable(int32 NodeIndex, TSet< const UDlgNode * > AlreadyVisitedNodes) constUDlgContext
IsOptionConnectedToEndNode(int32 Index, bool bIndexSkipsUnsatisfiedEdges=true) constUDlgContext
IsOptionConnectedToVisitedNode(int32 Index, bool bLocalHistory=false, bool bIndexSkipsUnsatisfiedEdges=true) constUDlgContext
IsOptionSatisfied(int32 Index) constUDlgContext
IsSupportedForNetworking() const overrideUDlgContextinline
IsValidAllOptionIndex(int32 Index) constUDlgContextinline
IsValidNodeGUID(const FGuid &NodeGUID) constUDlgContext
IsValidNodeIndex(int32 NodeIndex) constUDlgContext
IsValidOptionIndex(int32 OptionIndex) constUDlgContextinline
IsValidParticipantForDialogue(const UDlgDialogue *Dialogue, const UObject *Participant)UDlgContextstatic
LogErrorWithContext(const FString &ErrorMessage) constUDlgContextprotected
OnNodeEnteredUDlgContext
OnRep_SerializedParticipants()UDlgContext
ParticipantsUDlgContextprotected
PostInitProperties() overrideUDlgContextinline
ReevaluateChildren()UDlgContextinline
ReevaluateOptions()UDlgContext
SerializedParticipantsUDlgContextprotected
SerializeParticipants()UDlgContext
SetNodeVisited(int32 NodeIndex, const FGuid &NodeGUID)UDlgContext
SetParticipants(const TMap< FName, UObject * > &InParticipants)UDlgContextinlineprotected
Start(UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants)UDlgContextinline
StartFromNode(UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants, int32 StartNodeIndex, const FGuid &StartNodeGUID, const FDlgHistory &StartHistory, bool bFireEnterEvents)UDlgContextinline
StartFromNodeGUID(UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants, const FGuid &StartNodeGUID, const FDlgHistory &StartHistory, bool bFireEnterEvents)UDlgContextinline
StartFromNodeIndex(UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants, int32 StartNodeIndex, const FDlgHistory &StartHistory, bool bFireEnterEvents)UDlgContextinline
StartWithContext(const FString &ContextString, UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants)UDlgContext
StartWithContextFromNode(const FString &ContextString, UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants, int32 StartNodeIndex, const FGuid &StartNodeGUID, const FDlgHistory &StartHistory, bool bFireEnterEvents)UDlgContext
StartWithContextFromNodeGUID(const FString &ContextString, UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants, const FGuid &StartNodeGUID, const FDlgHistory &StartHistory, bool bFireEnterEvents)UDlgContextinline
StartWithContextFromNodeIndex(const FString &ContextString, UDlgDialogue *InDialogue, const TMap< FName, UObject * > &InParticipants, int32 StartNodeIndex, const FDlgHistory &StartHistory, bool bFireEnterEvents)UDlgContextinline
UDlgContext(const FObjectInitializer &ObjectInitializer)UDlgContext
ValidateParticipantForDialogue(const FString &ContextString, const UDlgDialogue *Dialogue, const UObject *Participant, bool bLog=true)UDlgContextstatic
ValidateParticipantsMapForDialogue(const FString &ContextString, const UDlgDialogue *Dialogue, const TMap< FName, UObject * > &ParticipantsMap, bool bLog=true)UDlgContextstatic
WasNodeGUIDVisitedInThisContext(const FGuid &NodeGUID) constUDlgContextinline
WasNodeIndexVisitedInThisContext(int32 NodeIndex) constUDlgContextinline