A Demo Project for the UnrealEngineSDK
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UBucketUpdateSubsystem Member List
This is the complete list of members for
UBucketUpdateSubsystem
, including all inherited members.
AddObjectToBucket
(int32 UpdateHTZ, UObject *InObject, FName FunctionName)
UBucketUpdateSubsystem
BucketContainer
UBucketUpdateSubsystem
DoesSupportWorldType
(EWorldType::Type WorldType) const override
UBucketUpdateSubsystem
inline
virtual
GENERATED_BODY
()
UBucketUpdateSubsystem
private
GetStatId
() const override
UBucketUpdateSubsystem
virtual
GetTickableGameObjectWorld
() const override
UBucketUpdateSubsystem
virtual
GetTickableTickType
() const
UBucketUpdateSubsystem
virtual
IsActive
()
UBucketUpdateSubsystem
IsObjectFunctionInBucket
(UObject *InObject=nullptr, FName FunctionName=NAME_None)
UBucketUpdateSubsystem
IsTickable
() const override
UBucketUpdateSubsystem
virtual
IsTickableInEditor
() const
UBucketUpdateSubsystem
virtual
IsTickableWhenPaused
() const override
UBucketUpdateSubsystem
virtual
K2_AddObjectEventToBucket
(UPARAM(DisplayName="Event") FDynamicBucketUpdateTickSignature Delegate, int32 UpdateHTZ=100)
UBucketUpdateSubsystem
K2_AddObjectToBucket
(int32 UpdateHTZ=100, UObject *InObject=nullptr, FName FunctionName=NAME_None)
UBucketUpdateSubsystem
RemoveObjectFromAllBuckets
(UObject *InObject=nullptr)
UBucketUpdateSubsystem
RemoveObjectFromBucketByEvent
(UPARAM(DisplayName="Event") FDynamicBucketUpdateTickSignature Delegate)
UBucketUpdateSubsystem
RemoveObjectFromBucketByFunctionName
(UObject *InObject=nullptr, FName FunctionName=NAME_None)
UBucketUpdateSubsystem
Tick
(float DeltaTime) override
UBucketUpdateSubsystem
virtual
UBucketUpdateSubsystem
()
UBucketUpdateSubsystem
inline
Generated
Wed Oct 9 2024 19:53:17
by Doxygen version
1.10.0