A Demo Project for the UnrealEngineSDK
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UAISense_Sight_VR Member List

This is the complete list of members for UAISense_Sight_VR, including all inherited members.

bSightQueriesOutOfRangeDirtyUAISense_Sight_VR
CalcQueryImportance(const FPerceptionListener &Listener, const FVector &TargetLocation, const float SightRadiusSq) constUAISense_Sight_VRprotected
DefaultSightCollisionChannelUAISense_Sight_VRprotected
DigestedPropertiesUAISense_Sight_VR
DontSort enum valueUAISense_Sight_VR
FQueriesOperationPostProcess enum nameUAISense_Sight_VR
FTargetsContainer typedefUAISense_Sight_VR
GENERATED_UCLASS_BODY()UAISense_Sight_VRprivate
GenerateQueriesForListener(const FPerceptionListener &Listener, const FDigestedSightProperties &PropertyDigest, const TFunction< void(FAISightQueryVR &)> &OnAddedFunc=nullptr)UAISense_Sight_VRprotected
HighImportanceDistanceSquareUAISense_Sight_VRprotected
HighImportanceQueryDistanceThresholdUAISense_Sight_VRprotected
MaxQueryImportanceUAISense_Sight_VRprotected
MaxTimeSlicePerTickUAISense_Sight_VRprotected
MaxTracesPerTickUAISense_Sight_VRprotected
MinQueriesPerTimeSliceCheckUAISense_Sight_VRprotected
NextOutOfRangeIndexUAISense_Sight_VR
ObservedTargetsUAISense_Sight_VR
OnListenerConfigUpdated(const FPerceptionListener &UpdatedListener) overrideUAISense_Sight_VRprotectedvirtual
OnListenerForgetsActor(const FPerceptionListener &Listener, AActor &ActorToForget) overrideUAISense_Sight_VRvirtual
OnListenerForgetsAll(const FPerceptionListener &Listener) overrideUAISense_Sight_VRvirtual
OnListenerRemovedImpl(const FPerceptionListener &RemovedListener)UAISense_Sight_VRprotected
OnListenerUpdateImpl(const FPerceptionListener &UpdatedListener)UAISense_Sight_VRprotected
OnNewListenerImpl(const FPerceptionListener &NewListener)UAISense_Sight_VRprotected
PostInitProperties() overrideUAISense_Sight_VRvirtual
RegisterEvent(const FAISightEventVR &Event)UAISense_Sight_VR
RegisterSource(AActor &SourceActors) overrideUAISense_Sight_VRvirtual
RegisterTarget(AActor &TargetActor, const TFunction< void(FAISightQueryVR &)> &OnAddedFunc=nullptr)UAISense_Sight_VRprotected
RegisterTarget(AActor &TargetActor, FQueriesOperationPostProcess PostProcess)UAISense_Sight_VRinline
RegisterTarget(AActor &TargetActor, FQueriesOperationPostProcess PostProcess, TFunctionRef< void(FAISightQueryVR &)> OnAddedFunc)UAISense_Sight_VRinline
RemoveAllQueriesByListener(const FPerceptionListener &Listener, const TFunction< void(const FAISightQueryVR &)> &OnRemoveFunc=nullptr)UAISense_Sight_VRprotected
RemoveAllQueriesByListener(const FPerceptionListener &Listener, FQueriesOperationPostProcess PostProcess)UAISense_Sight_VRinline
RemoveAllQueriesByListener(const FPerceptionListener &Listener, FQueriesOperationPostProcess PostProcess, TFunctionRef< void(const FAISightQueryVR &)> OnRemoveFunc)UAISense_Sight_VRinline
RemoveAllQueriesToTarget(const FAISightTargetVR::FTargetId &TargetId, const TFunction< void(const FAISightQueryVR &)> &OnRemoveFunc=nullptr)UAISense_Sight_VRprotected
RemoveAllQueriesToTarget(const FAISightTargetVR::FTargetId &TargetId, FQueriesOperationPostProcess PostProcess)UAISense_Sight_VRinline
RemoveAllQueriesToTarget(const FAISightTargetVR::FTargetId &TargetId, FQueriesOperationPostProcess PostProcess, TFunctionRef< void(const FAISightQueryVR &)> OnRemoveFunc)UAISense_Sight_VRinline
ShouldAutomaticallySeeTarget(const FDigestedSightProperties &PropDigest, FAISightQueryVR *SightQuery, FPerceptionListener &Listener, AActor *TargetActor, float &OutStimulusStrength) constUAISense_Sight_VRprotectedvirtual
SightLimitQueryImportanceUAISense_Sight_VRprotected
SightQueriesInRangeUAISense_Sight_VR
SightQueriesOutOfRangeUAISense_Sight_VR
Sort enum valueUAISense_Sight_VR
SortQueries()UAISense_Sight_VRinline
UnregisterSource(AActor &SourceActor) overrideUAISense_Sight_VRvirtual
Update() overrideUAISense_Sight_VRprotectedvirtual