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    A Demo Project for the UnrealEngineSDK 
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This is the complete list of members for FHandSocketVisualizer, including all inherited members.
| CurrentlySelectedBone | FHandSocketVisualizer | |
| CurrentlySelectedBoneIdx | FHandSocketVisualizer | |
| DrawVisualization(const UActorComponent *Component, const FSceneView *View, FPrimitiveDrawInterface *PDI) override | FHandSocketVisualizer | virtual | 
| DrawVisualizationHUD(const UActorComponent *Component, const FViewport *Viewport, const FSceneView *View, FCanvas *Canvas) override | FHandSocketVisualizer | virtual | 
| EndEditing() override | FHandSocketVisualizer | virtual | 
| FHandSocketVisualizer() | FHandSocketVisualizer | inline | 
| GetCurrentlyEditingComponent() const | FHandSocketVisualizer | inline | 
| GetCustomInputCoordinateSystem(const FEditorViewportClient *ViewportClient, FMatrix &OutMatrix) const override | FHandSocketVisualizer | |
| GetWidgetLocation(const FEditorViewportClient *ViewportClient, FVector &OutLocation) const override | FHandSocketVisualizer | |
| HandleInputDelta(FEditorViewportClient *ViewportClient, FViewport *Viewport, FVector &DeltaTranslate, FRotator &DeltaRotate, FVector &DeltaScale) override | FHandSocketVisualizer | |
| HandPropertyPath | FHandSocketVisualizer | |
| IsVisualizingArchetype() const override | FHandSocketVisualizer | |
| SaveAnimationAsset(const FString &InAssetPath, const FString &InAssetName) | FHandSocketVisualizer | |
| TargetViewport | FHandSocketVisualizer | |
| UpdateSelectedHandComponent(HComponentVisProxy *VisProxy) | FHandSocketVisualizer | inline | 
| VisProxyHandleClick(FEditorViewportClient *InViewportClient, HComponentVisProxy *VisProxy, const FViewportClick &Click) override | FHandSocketVisualizer | virtual | 
| ~FHandSocketVisualizer() | FHandSocketVisualizer | inlinevirtual |