A Demo Project for the UnrealEngineSDK
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This is the complete list of members for FHandSocketVisualizer, including all inherited members.
CurrentlySelectedBone | FHandSocketVisualizer | |
CurrentlySelectedBoneIdx | FHandSocketVisualizer | |
DrawVisualization(const UActorComponent *Component, const FSceneView *View, FPrimitiveDrawInterface *PDI) override | FHandSocketVisualizer | virtual |
DrawVisualizationHUD(const UActorComponent *Component, const FViewport *Viewport, const FSceneView *View, FCanvas *Canvas) override | FHandSocketVisualizer | virtual |
EndEditing() override | FHandSocketVisualizer | virtual |
FHandSocketVisualizer() | FHandSocketVisualizer | inline |
GetCurrentlyEditingComponent() const | FHandSocketVisualizer | inline |
GetCustomInputCoordinateSystem(const FEditorViewportClient *ViewportClient, FMatrix &OutMatrix) const override | FHandSocketVisualizer | |
GetWidgetLocation(const FEditorViewportClient *ViewportClient, FVector &OutLocation) const override | FHandSocketVisualizer | |
HandleInputDelta(FEditorViewportClient *ViewportClient, FViewport *Viewport, FVector &DeltaTranslate, FRotator &DeltaRotate, FVector &DeltaScale) override | FHandSocketVisualizer | |
HandPropertyPath | FHandSocketVisualizer | |
IsVisualizingArchetype() const override | FHandSocketVisualizer | |
SaveAnimationAsset(const FString &InAssetPath, const FString &InAssetName) | FHandSocketVisualizer | |
TargetViewport | FHandSocketVisualizer | |
UpdateSelectedHandComponent(HComponentVisProxy *VisProxy) | FHandSocketVisualizer | inline |
VisProxyHandleClick(FEditorViewportClient *InViewportClient, HComponentVisProxy *VisProxy, const FViewportClick &Click) override | FHandSocketVisualizer | virtual |
~FHandSocketVisualizer() | FHandSocketVisualizer | inlinevirtual |