A Demo Project for the UnrealEngineSDK
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This is the complete list of members for FDlgConfigWriter, including all inherited members.
bDontWriteEmptyContainer | FDlgConfigWriter | private |
bLogVerbose | IDlgWriter | protected |
BoolToString | FDlgConfigWriter | private |
CanSaveAsReference(const FNYProperty *Property, const UObject *Object) | IDlgWriter | inlinevirtual |
CanSkipProperty(const FNYProperty *Property) | IDlgWriter | inlinestatic |
CanWriteIndex(const FNYProperty *Property) | IDlgWriter | inlinestatic |
CanWriteOneLinePerItem(const FNYProperty *Property) | IDlgWriter | inlinestatic |
ComplexNamePrefix | FDlgConfigWriter | private |
ConfigText | FDlgConfigWriter | private |
EOL | FDlgConfigWriter | privatestatic |
EOL_CRLF | FDlgConfigWriter | privatestatic |
EOL_LF | FDlgConfigWriter | privatestatic |
EOL_String | FDlgConfigWriter | privatestatic |
ExportToFile(const FString &FileName) override | FDlgConfigWriter | inlinevirtual |
FDlgConfigWriter(const FString InComplexNamePrefix="", bool bInDontWriteEmptyContainer=true) | FDlgConfigWriter | |
FloatToString | FDlgConfigWriter | private |
GetAsString() const override | FDlgConfigWriter | inlinevirtual |
GetComplexType(const FNYProperty *Property) | FDlgConfigWriter | protected |
GetNameWithoutPrefix(const FNYProperty *StructDefinition, const UObject *ObjectPtr=nullptr) | FDlgConfigWriter | protected |
GetStringWithoutPrefix(const FString &String) | FDlgConfigWriter | protected |
IntToString | FDlgConfigWriter | private |
IsContainer(const FNYProperty *Property) | FDlgConfigWriter | protected |
IsLogVerbose() const | IDlgWriter | inline |
IsPrimitive(const FNYProperty *Property) | FDlgConfigWriter | protected |
IsPrimitiveContainer(const FNYProperty *Property) | FDlgConfigWriter | protected |
NameToString | FDlgConfigWriter | private |
NormalizeEndlines(const FString &Original) | FDlgConfigWriter | inlineprotectedstatic |
SetLogVerbose(bool bValue) | IDlgWriter | inline |
SkipFlags | IDlgWriter | protectedstatic |
StringToString | FDlgConfigWriter | private |
TextToString | FDlgConfigWriter | private |
TopLevelObjectPtr | FDlgConfigWriter | private |
WouldWriteNonPrimitive(const UStruct *StructDefinition, const void *Owner) | FDlgConfigWriter | protected |
Write(const UStruct *StructDefinition, const void *Object) override | FDlgConfigWriter | virtual |
WriteComplexArrayToString(const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | protected |
WriteComplexElementToString(const FNYProperty *Property, const void *Object, bool bContainerElement, const FString &PreString, const FString &PostString, bool bPointerAsRef, FString &Target) | FDlgConfigWriter | protected |
WriteComplexMembersToString(const UStruct *StructDefinition, const void *Object, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | protected |
WriteComplexToString(const UStruct *StructDefinition, const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, bool bContainerElement, bool bWriteType, FString &Target) | FDlgConfigWriter | protected |
WriteMapToString(const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | protected |
WritePrimitiveArrayToString(const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | protected |
WritePrimitiveArrayToStringTemplated(const FNYArrayProperty *ArrayProp, const void *Object, std::function< FString(const VariableType &)> ToString, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | inlineprotected |
WritePrimitiveElementToString(const FNYProperty *Property, const void *Object, bool bContainerElement, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | protected |
WritePrimitiveElementToStringTemplated(const FNYProperty *Property, const void *Object, bool bContainerElement, std::function< FString(const VariableType &)> GetAsString, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | inlineprotected |
WritePrimitiveToStringTemplated(const FNYProperty *Property, const void *Object, bool bContainerElement, std::function< FString(const VariableType &)> GetAsString, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | inlineprotected |
WritePropertyToString(const FNYProperty *Property, const void *Object, bool bContainerElement, const FString &PreString, const FString &PostString, bool bPointerAsRef, FString &Target) | FDlgConfigWriter | protected |
WriteSetToString(const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, FString &Target) | FDlgConfigWriter | protected |
~IDlgWriter() | IDlgWriter | inlinevirtual |