A Demo Project for the UnrealEngineSDK
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FDlgConfigWriter Member List

This is the complete list of members for FDlgConfigWriter, including all inherited members.

bDontWriteEmptyContainerFDlgConfigWriterprivate
bLogVerboseIDlgWriterprotected
BoolToStringFDlgConfigWriterprivate
CanSaveAsReference(const FNYProperty *Property, const UObject *Object)IDlgWriterinlinevirtual
CanSkipProperty(const FNYProperty *Property)IDlgWriterinlinestatic
CanWriteIndex(const FNYProperty *Property)IDlgWriterinlinestatic
CanWriteOneLinePerItem(const FNYProperty *Property)IDlgWriterinlinestatic
ComplexNamePrefixFDlgConfigWriterprivate
ConfigTextFDlgConfigWriterprivate
EOLFDlgConfigWriterprivatestatic
EOL_CRLFFDlgConfigWriterprivatestatic
EOL_LFFDlgConfigWriterprivatestatic
EOL_StringFDlgConfigWriterprivatestatic
ExportToFile(const FString &FileName) overrideFDlgConfigWriterinlinevirtual
FDlgConfigWriter(const FString InComplexNamePrefix="", bool bInDontWriteEmptyContainer=true)FDlgConfigWriter
FloatToStringFDlgConfigWriterprivate
GetAsString() const overrideFDlgConfigWriterinlinevirtual
GetComplexType(const FNYProperty *Property)FDlgConfigWriterprotected
GetNameWithoutPrefix(const FNYProperty *StructDefinition, const UObject *ObjectPtr=nullptr)FDlgConfigWriterprotected
GetStringWithoutPrefix(const FString &String)FDlgConfigWriterprotected
IntToStringFDlgConfigWriterprivate
IsContainer(const FNYProperty *Property)FDlgConfigWriterprotected
IsLogVerbose() constIDlgWriterinline
IsPrimitive(const FNYProperty *Property)FDlgConfigWriterprotected
IsPrimitiveContainer(const FNYProperty *Property)FDlgConfigWriterprotected
NameToStringFDlgConfigWriterprivate
NormalizeEndlines(const FString &Original)FDlgConfigWriterinlineprotectedstatic
SetLogVerbose(bool bValue)IDlgWriterinline
SkipFlagsIDlgWriterprotectedstatic
StringToStringFDlgConfigWriterprivate
TextToStringFDlgConfigWriterprivate
TopLevelObjectPtrFDlgConfigWriterprivate
WouldWriteNonPrimitive(const UStruct *StructDefinition, const void *Owner)FDlgConfigWriterprotected
Write(const UStruct *StructDefinition, const void *Object) overrideFDlgConfigWritervirtual
WriteComplexArrayToString(const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterprotected
WriteComplexElementToString(const FNYProperty *Property, const void *Object, bool bContainerElement, const FString &PreString, const FString &PostString, bool bPointerAsRef, FString &Target)FDlgConfigWriterprotected
WriteComplexMembersToString(const UStruct *StructDefinition, const void *Object, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterprotected
WriteComplexToString(const UStruct *StructDefinition, const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, bool bContainerElement, bool bWriteType, FString &Target)FDlgConfigWriterprotected
WriteMapToString(const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterprotected
WritePrimitiveArrayToString(const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterprotected
WritePrimitiveArrayToStringTemplated(const FNYArrayProperty *ArrayProp, const void *Object, std::function< FString(const VariableType &)> ToString, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterinlineprotected
WritePrimitiveElementToString(const FNYProperty *Property, const void *Object, bool bContainerElement, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterprotected
WritePrimitiveElementToStringTemplated(const FNYProperty *Property, const void *Object, bool bContainerElement, std::function< FString(const VariableType &)> GetAsString, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterinlineprotected
WritePrimitiveToStringTemplated(const FNYProperty *Property, const void *Object, bool bContainerElement, std::function< FString(const VariableType &)> GetAsString, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterinlineprotected
WritePropertyToString(const FNYProperty *Property, const void *Object, bool bContainerElement, const FString &PreString, const FString &PostString, bool bPointerAsRef, FString &Target)FDlgConfigWriterprotected
WriteSetToString(const FNYProperty *Property, const void *Object, const FString &PreString, const FString &PostString, FString &Target)FDlgConfigWriterprotected
~IDlgWriter()IDlgWriterinlinevirtual