AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly=true) | AVRBaseCharacter | |
AVRBaseCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | AVRBaseCharacter | |
AVRSimpleCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | AVRSimpleCharacter | |
BeginPlay() override | AVRSimpleCharacter | virtual |
bFlagTeleported | AVRBaseCharacter | |
bFlagTeleportedGrips | AVRBaseCharacter | |
bTrackingPaused | AVRBaseCharacter | |
bUseExperimentalUnseatModeFix | AVRBaseCharacter | |
DefaultNavigationFilterClass | AVRBaseCharacter | |
ExtendedSimpleMoveToLocation(const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) | AVRBaseCharacter | virtual |
GatherCurrentMovement() override | AVRBaseCharacter | virtual |
GENERATED_BODY() | AVRSimpleCharacter | private |
GenerateOffsetToWorld() | AVRSimpleCharacter | inline |
GetCurrentNavigationPathPoints(TArray< FVector > &NavigationPointList) | AVRBaseCharacter | |
GetMoveStatus() const | AVRBaseCharacter | inline |
GetTargetLocation(AActor *RequestedBy) const override | AVRBaseCharacter | inlinevirtual |
GetTeleportLocation(FVector OriginalLocation) override | AVRSimpleCharacter | virtual |
GetVRForwardVector() const | AVRBaseCharacter | inline |
GetVRHeadLocation() const | AVRBaseCharacter | inline |
GetVRLocation() const | AVRBaseCharacter | inline |
GetVRLocation_Inline() const | AVRBaseCharacter | inline |
GetVRRightVector() const | AVRBaseCharacter | inline |
GetVRRotation() const | AVRBaseCharacter | inline |
GetVRUpVector() const | AVRBaseCharacter | inline |
HasPartialPath() const | AVRBaseCharacter | inline |
InitSeatedModeTransition() | AVRBaseCharacter | |
K2_GetVRHeadLocation() const | AVRBaseCharacter | inline |
LeftMotionController | AVRBaseCharacter | |
LeftMotionControllerComponentName | AVRBaseCharacter | static |
NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result) | AVRBaseCharacter | inlinevirtual |
NetSmoother | AVRBaseCharacter | |
NotifyOfTeleport(bool bRegisterAsTeleport=true) | AVRBaseCharacter | virtual |
OffsetComponentToWorld | AVRBaseCharacter | |
OnBeginWallPushback(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) | AVRBaseCharacter | |
OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) | AVRBaseCharacter | virtual |
OnCharacterNetworkCorrected_Bind | AVRBaseCharacter | |
OnCharacterTeleported_Bind | AVRBaseCharacter | |
OnClimbingSteppedUp() | AVRBaseCharacter | |
OnClimbingSteppedUp_Implementation() | AVRBaseCharacter | virtual |
OnCustomMoveActionPerformed(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) | AVRBaseCharacter | |
OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) | AVRBaseCharacter | virtual |
OnEndWallPushback() | AVRBaseCharacter | |
OnEndWallPushback_Implementation() | AVRBaseCharacter | virtual |
OnPlayerStateReplicated_Bind | AVRBaseCharacter | |
OnRep_CapsuleHeight() | AVRBaseCharacter | inline |
OnRep_Controller() override | AVRBaseCharacter | virtual |
OnRep_PlayerState() override | AVRBaseCharacter | virtual |
OnRep_ReplicatedMovement() override | AVRBaseCharacter | virtual |
OnRep_SeatedCharInfo() | AVRBaseCharacter | virtual |
OnSeatedModeChanged(bool bNewSeatedMode, bool bWasAlreadySeated) | AVRBaseCharacter | |
OnSeatedModeChanged_Implementation(bool bNewSeatedMode, bool bWasAlreadySeated) | AVRBaseCharacter | inlinevirtual |
OnSeatThreshholdChanged(bool bIsWithinThreshold, float ToThresholdScaler) | AVRBaseCharacter | |
OnSeatThreshholdChanged_Bind | AVRBaseCharacter | |
OnSeatThreshholdChanged_Implementation(bool bIsWithinThreshold, float ToThresholdScaler) | AVRBaseCharacter | inlinevirtual |
OwningVRPlayerController | AVRBaseCharacter | |
ParentRelativeAttachment | AVRBaseCharacter | |
ParentRelativeAttachmentComponentName | AVRBaseCharacter | static |
PausedTrackingLoc | AVRBaseCharacter | |
PausedTrackingRot | AVRBaseCharacter | |
PossessedBy(AController *NewController) | AVRBaseCharacter | virtual |
PostInitializeComponents() override | AVRBaseCharacter | virtual |
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | AVRBaseCharacter | virtual |
ReceiveNavigationMoveCompleted(EPathFollowingResult::Type PathingResult) | AVRBaseCharacter | |
RegenerateOffsetComponentToWorld(bool bUpdateBounds, bool bCalculatePureYaw) override | AVRSimpleCharacter | inlinevirtual |
ReplicatedCameraComponentName | AVRBaseCharacter | static |
ReplicatedCapsuleHeight | AVRBaseCharacter | |
ReplicatedMovementVR | AVRBaseCharacter | |
RightMotionController | AVRBaseCharacter | |
RightMotionControllerComponentName | AVRBaseCharacter | static |
SeatInformation | AVRBaseCharacter | |
Server_ReZeroSeating(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true) | AVRBaseCharacter | |
Server_SendTransformCamera(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
Server_SendTransformLeftController(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
Server_SendTransformRightController(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
Server_SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) | AVRBaseCharacter | |
SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false) | AVRBaseCharacter | |
SetActorLocationVR(FVector NewLoc, bool bTeleport) | AVRBaseCharacter | |
SetActorRotationVR(FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true) | AVRBaseCharacter | |
SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps=true) | AVRBaseCharacter | virtual |
SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) | AVRBaseCharacter | virtual |
SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) | AVRBaseCharacter | |
SetSeatRelativeLocationAndRotationVR(FVector LocDelta) | AVRBaseCharacter | |
SmoothingSceneParentComponentName | AVRBaseCharacter | static |
StopNavigationMovement() | AVRBaseCharacter | inline |
TeleportTo(const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) override | AVRSimpleCharacter | virtual |
TickSeatInformation(float DeltaTime) | AVRBaseCharacter | |
UpdateClimbingMovement(float DeltaTime) | AVRBaseCharacter | |
UpdateClimbingMovement_Implementation(float DeltaTime) | AVRBaseCharacter | inlinevirtual |
UpdateLowGravMovement(float DeltaTime) | AVRBaseCharacter | |
UpdateLowGravMovement_Implementation(float DeltaTime) | AVRBaseCharacter | inlinevirtual |
VRMovementReference | AVRBaseCharacter | |
VRProxyComponent | AVRBaseCharacter | |
VRProxyComponentName | AVRBaseCharacter | static |
VRReplicateCapsuleHeight | AVRBaseCharacter | |
VRReplicatedCamera | AVRBaseCharacter | |
VRSceneComponent | AVRSimpleCharacter | |
ZeroToSeatInformation() | AVRBaseCharacter | inline |