| AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly=true) | AVRBaseCharacter | |
| AVRBaseCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | AVRBaseCharacter | |
| AVRSimpleCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | AVRSimpleCharacter | |
| BeginPlay() override | AVRSimpleCharacter | virtual |
| bFlagTeleported | AVRBaseCharacter | |
| bFlagTeleportedGrips | AVRBaseCharacter | |
| bTrackingPaused | AVRBaseCharacter | |
| bUseExperimentalUnseatModeFix | AVRBaseCharacter | |
| DefaultNavigationFilterClass | AVRBaseCharacter | |
| ExtendedSimpleMoveToLocation(const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) | AVRBaseCharacter | virtual |
| GatherCurrentMovement() override | AVRBaseCharacter | virtual |
| GENERATED_BODY() | AVRSimpleCharacter | private |
| GenerateOffsetToWorld() | AVRSimpleCharacter | inline |
| GetCurrentNavigationPathPoints(TArray< FVector > &NavigationPointList) | AVRBaseCharacter | |
| GetMoveStatus() const | AVRBaseCharacter | inline |
| GetTargetLocation(AActor *RequestedBy) const override | AVRBaseCharacter | inlinevirtual |
| GetTeleportLocation(FVector OriginalLocation) override | AVRSimpleCharacter | virtual |
| GetVRForwardVector() const | AVRBaseCharacter | inline |
| GetVRHeadLocation() const | AVRBaseCharacter | inline |
| GetVRLocation() const | AVRBaseCharacter | inline |
| GetVRLocation_Inline() const | AVRBaseCharacter | inline |
| GetVRRightVector() const | AVRBaseCharacter | inline |
| GetVRRotation() const | AVRBaseCharacter | inline |
| GetVRUpVector() const | AVRBaseCharacter | inline |
| HasPartialPath() const | AVRBaseCharacter | inline |
| InitSeatedModeTransition() | AVRBaseCharacter | |
| K2_GetVRHeadLocation() const | AVRBaseCharacter | inline |
| LeftMotionController | AVRBaseCharacter | |
| LeftMotionControllerComponentName | AVRBaseCharacter | static |
| NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result) | AVRBaseCharacter | inlinevirtual |
| NetSmoother | AVRBaseCharacter | |
| NotifyOfTeleport(bool bRegisterAsTeleport=true) | AVRBaseCharacter | virtual |
| OffsetComponentToWorld | AVRBaseCharacter | |
| OnBeginWallPushback(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) | AVRBaseCharacter | |
| OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) | AVRBaseCharacter | virtual |
| OnCharacterNetworkCorrected_Bind | AVRBaseCharacter | |
| OnCharacterTeleported_Bind | AVRBaseCharacter | |
| OnClimbingSteppedUp() | AVRBaseCharacter | |
| OnClimbingSteppedUp_Implementation() | AVRBaseCharacter | virtual |
| OnCustomMoveActionPerformed(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) | AVRBaseCharacter | |
| OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) | AVRBaseCharacter | virtual |
| OnEndWallPushback() | AVRBaseCharacter | |
| OnEndWallPushback_Implementation() | AVRBaseCharacter | virtual |
| OnPlayerStateReplicated_Bind | AVRBaseCharacter | |
| OnRep_CapsuleHeight() | AVRBaseCharacter | inline |
| OnRep_Controller() override | AVRBaseCharacter | virtual |
| OnRep_PlayerState() override | AVRBaseCharacter | virtual |
| OnRep_ReplicatedMovement() override | AVRBaseCharacter | virtual |
| OnRep_SeatedCharInfo() | AVRBaseCharacter | virtual |
| OnSeatedModeChanged(bool bNewSeatedMode, bool bWasAlreadySeated) | AVRBaseCharacter | |
| OnSeatedModeChanged_Implementation(bool bNewSeatedMode, bool bWasAlreadySeated) | AVRBaseCharacter | inlinevirtual |
| OnSeatThreshholdChanged(bool bIsWithinThreshold, float ToThresholdScaler) | AVRBaseCharacter | |
| OnSeatThreshholdChanged_Bind | AVRBaseCharacter | |
| OnSeatThreshholdChanged_Implementation(bool bIsWithinThreshold, float ToThresholdScaler) | AVRBaseCharacter | inlinevirtual |
| OwningVRPlayerController | AVRBaseCharacter | |
| ParentRelativeAttachment | AVRBaseCharacter | |
| ParentRelativeAttachmentComponentName | AVRBaseCharacter | static |
| PausedTrackingLoc | AVRBaseCharacter | |
| PausedTrackingRot | AVRBaseCharacter | |
| PossessedBy(AController *NewController) | AVRBaseCharacter | virtual |
| PostInitializeComponents() override | AVRBaseCharacter | virtual |
| PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | AVRBaseCharacter | virtual |
| ReceiveNavigationMoveCompleted(EPathFollowingResult::Type PathingResult) | AVRBaseCharacter | |
| RegenerateOffsetComponentToWorld(bool bUpdateBounds, bool bCalculatePureYaw) override | AVRSimpleCharacter | inlinevirtual |
| ReplicatedCameraComponentName | AVRBaseCharacter | static |
| ReplicatedCapsuleHeight | AVRBaseCharacter | |
| ReplicatedMovementVR | AVRBaseCharacter | |
| RightMotionController | AVRBaseCharacter | |
| RightMotionControllerComponentName | AVRBaseCharacter | static |
| SeatInformation | AVRBaseCharacter | |
| Server_ReZeroSeating(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true) | AVRBaseCharacter | |
| Server_SendTransformCamera(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
| Server_SendTransformLeftController(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
| Server_SendTransformRightController(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
| Server_SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) | AVRBaseCharacter | |
| SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false) | AVRBaseCharacter | |
| SetActorLocationVR(FVector NewLoc, bool bTeleport) | AVRBaseCharacter | |
| SetActorRotationVR(FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true) | AVRBaseCharacter | |
| SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps=true) | AVRBaseCharacter | virtual |
| SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) | AVRBaseCharacter | virtual |
| SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) | AVRBaseCharacter | |
| SetSeatRelativeLocationAndRotationVR(FVector LocDelta) | AVRBaseCharacter | |
| SmoothingSceneParentComponentName | AVRBaseCharacter | static |
| StopNavigationMovement() | AVRBaseCharacter | inline |
| TeleportTo(const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) override | AVRSimpleCharacter | virtual |
| TickSeatInformation(float DeltaTime) | AVRBaseCharacter | |
| UpdateClimbingMovement(float DeltaTime) | AVRBaseCharacter | |
| UpdateClimbingMovement_Implementation(float DeltaTime) | AVRBaseCharacter | inlinevirtual |
| UpdateLowGravMovement(float DeltaTime) | AVRBaseCharacter | |
| UpdateLowGravMovement_Implementation(float DeltaTime) | AVRBaseCharacter | inlinevirtual |
| VRMovementReference | AVRBaseCharacter | |
| VRProxyComponent | AVRBaseCharacter | |
| VRProxyComponentName | AVRBaseCharacter | static |
| VRReplicateCapsuleHeight | AVRBaseCharacter | |
| VRReplicatedCamera | AVRBaseCharacter | |
| VRSceneComponent | AVRSimpleCharacter | |
| ZeroToSeatInformation() | AVRBaseCharacter | inline |