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AVRCharacter Member List

This is the complete list of members for AVRCharacter, including all inherited members.

AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly=true)AVRBaseCharacter
AVRBaseCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())AVRBaseCharacter
AVRCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())AVRCharacter
bFlagTeleportedAVRBaseCharacter
bFlagTeleportedGripsAVRBaseCharacter
bTrackingPausedAVRBaseCharacter
bUseExperimentalUnseatModeFixAVRBaseCharacter
DefaultNavigationFilterClassAVRBaseCharacter
ExtendedSimpleMoveToLocation(const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) overrideAVRCharactervirtual
GatherCurrentMovement() overrideAVRBaseCharactervirtual
GENERATED_BODY()AVRCharacterprivate
GetCurrentNavigationPathPoints(TArray< FVector > &NavigationPointList)AVRBaseCharacter
GetMoveStatus() constAVRBaseCharacterinline
GetNavAgentLocation() const overrideAVRCharacter
GetTargetLocation(AActor *RequestedBy) const overrideAVRBaseCharacterinlinevirtual
GetTeleportLocation(FVector OriginalLocation) overrideAVRCharactervirtual
GetVRForwardVector() constAVRBaseCharacterinline
GetVRHeadLocation() constAVRBaseCharacterinline
GetVRLocation() constAVRBaseCharacterinline
GetVRLocation_Inline() constAVRBaseCharacterinline
GetVRRightVector() constAVRBaseCharacterinline
GetVRRotation() constAVRBaseCharacterinline
GetVRUpVector() constAVRBaseCharacterinline
HasPartialPath() constAVRBaseCharacterinline
InitSeatedModeTransition()AVRBaseCharacter
K2_GetVRHeadLocation() constAVRBaseCharacterinline
LeftMotionControllerAVRBaseCharacter
LeftMotionControllerComponentNameAVRBaseCharacterstatic
NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result)AVRBaseCharacterinlinevirtual
NetSmootherAVRBaseCharacter
NotifyOfTeleport(bool bRegisterAsTeleport=true)AVRBaseCharactervirtual
OffsetComponentToWorldAVRBaseCharacter
OnBeginWallPushback(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput)AVRBaseCharacter
OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput)AVRBaseCharactervirtual
OnCharacterNetworkCorrected_BindAVRBaseCharacter
OnCharacterTeleported_BindAVRBaseCharacter
OnClimbingSteppedUp()AVRBaseCharacter
OnClimbingSteppedUp_Implementation()AVRBaseCharactervirtual
OnCustomMoveActionPerformed(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags)AVRBaseCharacter
OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags)AVRBaseCharactervirtual
OnEndWallPushback()AVRBaseCharacter
OnEndWallPushback_Implementation()AVRBaseCharactervirtual
OnPlayerStateReplicated_BindAVRBaseCharacter
OnRep_CapsuleHeight()AVRBaseCharacterinline
OnRep_Controller() overrideAVRBaseCharactervirtual
OnRep_PlayerState() overrideAVRBaseCharactervirtual
OnRep_ReplicatedMovement() overrideAVRBaseCharactervirtual
OnRep_SeatedCharInfo()AVRBaseCharactervirtual
OnSeatedModeChanged(bool bNewSeatedMode, bool bWasAlreadySeated)AVRBaseCharacter
OnSeatedModeChanged_Implementation(bool bNewSeatedMode, bool bWasAlreadySeated)AVRBaseCharacterinlinevirtual
OnSeatThreshholdChanged(bool bIsWithinThreshold, float ToThresholdScaler)AVRBaseCharacter
OnSeatThreshholdChanged_BindAVRBaseCharacter
OnSeatThreshholdChanged_Implementation(bool bIsWithinThreshold, float ToThresholdScaler)AVRBaseCharacterinlinevirtual
OwningVRPlayerControllerAVRBaseCharacter
ParentRelativeAttachmentAVRBaseCharacter
ParentRelativeAttachmentComponentNameAVRBaseCharacterstatic
PausedTrackingLocAVRBaseCharacter
PausedTrackingRotAVRBaseCharacter
PossessedBy(AController *NewController)AVRBaseCharactervirtual
PostInitializeComponents() overrideAVRBaseCharactervirtual
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideAVRBaseCharactervirtual
ReceiveNavigationMoveCompleted(EPathFollowingResult::Type PathingResult)AVRBaseCharacter
RegenerateOffsetComponentToWorld(bool bUpdateBounds, bool bCalculatePureYaw) overrideAVRCharactervirtual
ReplicatedCameraComponentNameAVRBaseCharacterstatic
ReplicatedCapsuleHeightAVRBaseCharacter
ReplicatedMovementVRAVRBaseCharacter
RightMotionControllerAVRBaseCharacter
RightMotionControllerComponentNameAVRBaseCharacterstatic
SeatInformationAVRBaseCharacter
Server_ReZeroSeating(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true)AVRBaseCharacter
Server_SendTransformCamera(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SendTransformLeftController(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SendTransformRightController(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking)AVRBaseCharacter
SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false)AVRBaseCharacter
SetActorLocationVR(FVector NewLoc, bool bTeleport)AVRBaseCharacter
SetActorRotationVR(FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true)AVRBaseCharacter
SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps=true) overrideAVRCharactervirtual
SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) overrideAVRCharactervirtual
SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking)AVRBaseCharacter
SetSeatRelativeLocationAndRotationVR(FVector LocDelta)AVRBaseCharacter
SmoothingSceneParentComponentNameAVRBaseCharacterstatic
StopNavigationMovement()AVRBaseCharacterinline
TeleportTo(const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) overrideAVRCharactervirtual
TickSeatInformation(float DeltaTime)AVRBaseCharacter
UpdateClimbingMovement(float DeltaTime)AVRBaseCharacter
UpdateClimbingMovement_Implementation(float DeltaTime)AVRBaseCharacterinlinevirtual
UpdateLowGravMovement(float DeltaTime)AVRBaseCharacter
UpdateLowGravMovement_Implementation(float DeltaTime)AVRBaseCharacterinlinevirtual
VRMovementReferenceAVRBaseCharacter
VRProxyComponentAVRBaseCharacter
VRProxyComponentNameAVRBaseCharacterstatic
VRReplicateCapsuleHeightAVRBaseCharacter
VRReplicatedCameraAVRBaseCharacter
VRRootReferenceAVRCharacter
ZeroToSeatInformation()AVRBaseCharacterinline