A Demo Project for the UnrealEngineSDK
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APixoVRLaser Member List

This is the complete list of members for APixoVRLaser, including all inherited members.

ActivateLaserBeam(bool InActivate)APixoVRLaser
APixoVRLaser()APixoVRLaser
bActivateHoveringAPixoVRLaser
bIsLaserBeamActiveAPixoVRLaser
bIsLocalAPixoVRLaserprivate
bLinkToInteractionAPixoVRLaser
ClientTickLaserBeam(float DeltaTime)APixoVRLaserprivate
GENERATED_BODY()APixoVRLaserprivate
HitActorAPixoVRLaser
HoverHitResultAPixoVRLaser
IsActivated() constAPixoVRLaser
IsOverWidgetUse(bool InPressed)APixoVRLaser
LaserBeamAPixoVRLaser
LaserBeamColorAPixoVRLaser
LaserBeamEndPointAPixoVRLaser
LaserBeamEndpointColorAPixoVRLaser
LaserBeamEndpointMaterialDynamicAPixoVRLaser
LaserBeamEndpointRadiusAPixoVRLaser
LaserBeamMaterialAPixoVRLaser
LaserBeamMaterialDynamicAPixoVRLaser
LaserBeamMaxDistanceAPixoVRLaser
LaserBeamRadiusAPixoVRLaser
LaserPointerMeshAPixoVRLaser
MulticastTriggerHover(bool State, AActor *InteractableObject, const FHitResult &HitResult, APlayerController *Executor)APixoVRLaser
OnConstruction(const FTransform &Transform) overrideAPixoVRLaserprivatevirtual
OnHoverBegin(const FHitResult &HitResult)APixoVRLaser
OnHoverEnd(const FHitResult &HitResult)APixoVRLaser
OnLaserBeamActivatedAPixoVRLaser
OnRep_LaserBeamActive()APixoVRLaserprivate
OnSelected(const FHitResult &HitResult)APixoVRLaser
OnUnSelected(const FHitResult &HitResult)APixoVRLaser
SceneComponentAPixoVRLaser
ServerTriggerHover(bool State, AActor *InteractableObject, const FHitResult &HitResult, APlayerController *Executor)APixoVRLaser
ServerTriggerSelect(bool State, AActor *InteractableObject, const FHitResult &HitResult, APlayerController *Executor)APixoVRLaser
SetHandType(EControllerHand HandType, bool InIsLocal)APixoVRLaser
Tick(float DeltaTime) overrideAPixoVRLaserprivatevirtual
TriggerHover(bool State, AActor *InteractableObject, const FHitResult &HitResult)APixoVRLaser
TriggerSelect(bool State)APixoVRLaser
UpdateStateLaserBeam()APixoVRLaserprivate
WidgetInteractionAPixoVRLaser