3#include "CoreMinimal.h"
4#include "Components/WidgetComponent.h"
5#include "GameFramework/Actor.h"
6#include "VideoPanel.generated.h"
16 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
UStaticMeshComponent* RootMeshComponent;
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
UWidgetComponent* InteractionWidget;
UWidgetComponent * InteractionWidget
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
UStaticMeshComponent * RootMeshComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")