A Demo Project for the UnrealEngineSDK
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VideoPanel.h
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1#pragma once
2
3#include "CoreMinimal.h"
4#include "Components/WidgetComponent.h"
5#include "GameFramework/Actor.h"
6#include "VideoPanel.generated.h"
7
8UCLASS()
9class PIXOLOBBY_API AVideoPanel : public AActor
10{
11 GENERATED_BODY()
12
13public:
15
16 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components") UStaticMeshComponent* RootMeshComponent;
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components") UWidgetComponent* InteractionWidget;
18};
UCLASS()
Definition VideoPanel.h:12
UWidgetComponent * InteractionWidget
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
Definition VideoPanel.h:27
UStaticMeshComponent * RootMeshComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
Definition VideoPanel.h:22