A Demo Project for the UnrealEngineSDK
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VaRestEditor.cpp
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1// Copyright 2014-2019 Vladimir Alyamkin. All Rights Reserved.
2
3#include "VaRestEditor.h"
4
5#include "Modules/ModuleManager.h"
6
7#define LOCTEXT_NAMESPACE "FVaRestEditorModule"
8
10{
11 // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
12}
13
15{
16 // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
17 // we call this function before unloading the module.
18}
19
20#undef LOCTEXT_NAMESPACE
21
IMPLEMENT_MODULE(FOpenXRExpansionEditorModule, OpenXRExpansionEditor)
virtual void StartupModule() override
virtual void ShutdownModule() override