A Demo Project for the UnrealEngineSDK
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VaRestEditor.cpp
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// Copyright 2014-2019 Vladimir Alyamkin. All Rights Reserved.
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#include "
VaRestEditor.h
"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "FVaRestEditorModule"
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void
FVaRestEditorModule::StartupModule
()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void
FVaRestEditorModule::ShutdownModule
()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE
(
FVaRestEditorModule
,
VaRestEditor
)
IMPLEMENT_MODULE
IMPLEMENT_MODULE(FOpenXRExpansionEditorModule, OpenXRExpansionEditor)
VaRestEditor.h
FVaRestEditorModule
Definition
VaRestEditor.h:8
FVaRestEditorModule::StartupModule
virtual void StartupModule() override
Definition
VaRestEditor.cpp:9
FVaRestEditorModule::ShutdownModule
virtual void ShutdownModule() override
Definition
VaRestEditor.cpp:14
VaRestEditor
Definition
VaRestEditor.Build.cs:6
SDKDemo
Plugins
UnrealEngineSDK
PixoApex
Source
VaRestEditor
Private
VaRestEditor.cpp
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0