77 playe->PopInputComponent(InputComponent);
82 DestroyPlayerInputComponent();
88 if (InputComponent == NULL)
90 InputComponent = CreatePlayerInputComponent();
93 SetupPlayerInputComponent(InputComponent);
94 InputComponent->RegisterComponent();
96 if (UInputDelegateBinding::SupportsInputDelegate(GetClass()))
98 InputComponent->bBlockInput = bBlockInput;
99 UInputDelegateBinding::BindInputDelegates(GetClass(), InputComponent);
106 playe->PushInputComponent(InputComponent);
114 DestroyPlayerInputComponent();
121 UFUNCTION(BlueprintCallable, Category =
"Pawn")
122 virtual
bool ForceSecondaryPossession(AController * NewController)