A Demo Project for the UnrealEngineSDK
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UBP_StoryManager_C.h
Go to the documentation of this file.
1#pragma once
12{
13public:
15
16private:
82 void UserConstructionScript(); //"User Construction Script"
268 void EventGraph(); //"Event Graph"
269};
270
A blueprint class with 2 graphs.
void EventGraph()
void UserConstructionScript()
USceneComponent * DefaultSceneRoot
Default Scene Root.
Manager that provides handling story-related operations and data.