A Demo Project for the UnrealEngineSDK
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SGraphNode_DialogueK2Select.h
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1// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5#include "Widgets/DeclarativeSyntaxSupport.h"
6#include "KismetNodes/SGraphNodeK2Base.h"
7
9
11{
14
15public:
17 SLATE_END_ARGS()
18
19 void Construct(const FArguments& InArgs, UDialogueK2Node_Select* InNode);
20
21 // SGraphNode interface
22 void CreatePinWidgets() override;
23
24protected:
25 void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
26 EVisibility IsAddPinButtonVisible() const override;
27 FReply OnAddPin() override;
28 // End of SGraphNode interface
29
30private:
31 // The blueprint dialogue select this view represents
33};
void CreateOutputSideAddButton(TSharedPtr< SVerticalBox > OutputBox) override
UDialogueK2Node_Select * DialogueK2Node_Select
EVisibility IsAddPinButtonVisible() const override
void Construct(const FArguments &InArgs, UDialogueK2Node_Select *InNode)
UCLASS(MinimalAPI, Meta=(Keywords = "Ternary If"))