A Demo Project for the UnrealEngineSDK
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PixoVRLoginCache.h
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1#pragma once
2
3#include "CoreMinimal.h"
4#include "GameFramework/SaveGame.h"
6#include "PixoVRLoginCache.generated.h"
7
12UCLASS()
13class UPixoVRLoginCache : public USaveGame
14{
15 GENERATED_BODY()
16
17public:
18 UPROPERTY(VisibleAnywhere, Category = "Pixo HTTP")
19 FPixoLoginInfo LoginInfo;
20};
Cache class for storing login information. It allows to save password of user, so the next time user ...
FPixoLoginInfo LoginInfo
UPROPERTY(VisibleAnywhere, Category = "Pixo HTTP")
Structure representing login information.