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MM_Skin.h
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1
#pragma once
13
class
MM_Skin
:
public
UMaterial
14
{
15
public
:
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float
Subsurface
;
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float
SkinTone_V
;
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float
SkinTone_U
;
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float
EmissiveColor
;
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float
Channel_Map
;
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float
Normal_Map
;
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float
Color_Map
;
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float
Color_Swatch
;
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private
:
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void
MM_Skin
();
//"MI M Civilian 6 Skin"
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};
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MM_Skin
A material with 1 graphs.
Definition
MM_Skin.h:14
MM_Skin::Normal_Map
float Normal_Map
Definition
MM_Skin.h:21
MM_Skin::Color_Swatch
float Color_Swatch
Definition
MM_Skin.h:23
MM_Skin::Channel_Map
float Channel_Map
Definition
MM_Skin.h:20
MM_Skin::Color_Map
float Color_Map
Definition
MM_Skin.h:22
MM_Skin::SkinTone_U
float SkinTone_U
Definition
MM_Skin.h:18
MM_Skin::EmissiveColor
float EmissiveColor
Definition
MM_Skin.h:19
MM_Skin::SkinTone_V
float SkinTone_V
Definition
MM_Skin.h:17
MM_Skin::MM_Skin
void MM_Skin()
MM_Skin::Subsurface
float Subsurface
Definition
MM_Skin.h:16
UMaterial
documentation
generated
PixoTutorial
Materials
TutorialProps
MM_Skin.h
Generated
Wed Oct 9 2024 19:52:52
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