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MI_PersonelDoor.h
Go to the documentation of this file.
1
#pragma once
13
class
MI_PersonelDoor
:
public
UMaterial
14
{
15
public
:
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float
Colorizng
;
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float
ObjectEmissive
;
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float
EmissiveColor
;
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float
ColorMap
;
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float
NormalMap
;
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float
StackedChannelMap
;
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private
:
717
void
MI_PersonelDoor
();
//"MI Warehouse Base Trim"
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};
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MI_PersonelDoor
A material with 1 graphs.
Definition
MI_PersonelDoor.h:14
MI_PersonelDoor::Colorizng
float Colorizng
Definition
MI_PersonelDoor.h:16
MI_PersonelDoor::ObjectEmissive
float ObjectEmissive
Definition
MI_PersonelDoor.h:17
MI_PersonelDoor::ColorMap
float ColorMap
Definition
MI_PersonelDoor.h:19
MI_PersonelDoor::MI_PersonelDoor
void MI_PersonelDoor()
MI_PersonelDoor::NormalMap
float NormalMap
Definition
MI_PersonelDoor.h:20
MI_PersonelDoor::EmissiveColor
float EmissiveColor
Definition
MI_PersonelDoor.h:18
MI_PersonelDoor::StackedChannelMap
float StackedChannelMap
Definition
MI_PersonelDoor.h:21
UMaterial
documentation
generated
Game
Blueprints
InteractiveObjects
Door
Materials
MI_PersonelDoor.h
Generated
Wed Oct 9 2024 19:52:50
by Doxygen version
1.10.0