A Demo Project for the UnrealEngineSDK
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MI_ClearRedGlass.h
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1#pragma once
14{
15public:
16 float ColorMap;
17 float Metallic;
18 float Specular;
19 float Roughness;
20 float Opacity;
21
22private:
300 void MI_ClearRedGlass(); //"MI Clear Red Glass"
301};
302
A material with 1 graphs.
void MI_ClearRedGlass()