A Demo Project for the UnrealEngineSDK
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MI_BlankDash.h
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1#pragma once
13class MI_BlankDash : public UMaterial
14{
15public:
16 float Color;
17 float Metallic;
18 float Roughness;
21
22private:
316 void MI_BlankDash(); //"MI Blank Dash"
317};
318
A material with 1 graphs.
float EmissiveColor
void MI_BlankDash()
float AmbientOcclusion