66 ParticipantName ==
Other.ParticipantName &&
67 VariableName ==
Other.VariableName &&
68 CustomTextArgument ==
Other.CustomTextArgument;
76 FFormatArgumentValue ConstructFormatArgumentValue(
const UDlgContext& Context, FName NodeOwner)
const;
79 static void UpdateTextArgumentArray(
const FText& Text, TArray<FDlgTextArgument>& InOutArgumentArray);
84 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category =
"Dialogue|TextArgument")
85 FString DisplayString;
87 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "
Dialogue|TextArgument")
90 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "
Dialogue|TextArgument")
91 FName ParticipantName;
93 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "
Dialogue|TextArgument")
100 UPROPERTY(Instanced, EditAnywhere, BlueprintReadWrite, Category = "
Dialogue|TextArgument")
109 WithIdenticalViaEquality =
true
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
FString DisplayString
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Dialogue|TextArgument")
FName ParticipantName
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|TextArgument")
FName VariableName
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|TextArgument")
bool operator==(const FDlgTextArgument &Other) const