3#if WITH_GAMEPLAY_DEBUGGER
5#include "CoreMinimal.h"
6#include "GameplayDebuggerCategory.h"
10class FGameplayDebuggerCanvasContext;
13struct DLGSYSTEM_API FDlgDataToPrint
15 int32 NumLoadedDialogues = 0;
18class DLGSYSTEM_API FDlgGameplayDebuggerCategory :
public FGameplayDebuggerCategory
21 typedef FDlgGameplayDebuggerCategory Self;
24 FDlgGameplayDebuggerCategory();
27 static TSharedRef<FGameplayDebuggerCategory> MakeInstance() {
return MakeShared<Self>(); }
35 void DrawData(
APlayerController* OwnerPC, FGameplayDebuggerCanvasContext& CanvasContext)
override;