2#if WITH_GAMEPLAY_DEBUGGER
5#include "DebugRenderSceneProxy.h"
9FDlgGameplayDebuggerCategory::FDlgGameplayDebuggerCategory()
11 bShowOnlyWithDebugActor =
false;
24void FDlgGameplayDebuggerCategory::DrawData(
APlayerController* OwnerPC, FGameplayDebuggerCanvasContext& CanvasContext)
26 CanvasContext.Printf(TEXT(
"{green}Number loaded Dialogues: %s"), *FString::FromInt(Data.NumLoadedDialogues));
static TArray< UDlgDialogue * > GetAllDialoguesFromMemory()